/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2008 by Maurus Cuelenaere
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

/* Button Code Definitions for the Creative Zen Vision:M target */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>

#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"

/*
 * The format of the list is as follows
 * { Action Code,   Button code,    Prereq button code }
 * if there's no need to check the previous button's value, use BUTTON_NONE
 * Insert LAST_ITEM_IN_LIST at the end of each mapping
 */

/* CONTEXT_CUSTOM's used in this file...

CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
                                  i.e where up/down is inc/dec
               CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec

*/

static const struct button_mapping button_context_standard[]  = {
    { ACTION_STD_PREV,          BUTTON_UP|BUTTON_REL,                  BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,    BUTTON_UP|BUTTON_REPEAT,               BUTTON_NONE },
    { ACTION_STD_NEXT,          BUTTON_DOWN|BUTTON_REL,                BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,    BUTTON_DOWN|BUTTON_REPEAT,             BUTTON_NONE },

    { ACTION_STD_CANCEL,        BUTTON_LEFT,                           BUTTON_NONE },
    { ACTION_STD_CANCEL,        BUTTON_POWER,                          BUTTON_NONE },

    { ACTION_STD_CONTEXT,       BUTTON_SELECT|BUTTON_REPEAT,           BUTTON_SELECT },

    { ACTION_STD_QUICKSCREEN,   BUTTON_MENU|BUTTON_REPEAT,             BUTTON_MENU },
    { ACTION_STD_MENU,          BUTTON_MENU|BUTTON_REL,                BUTTON_MENU },

    { ACTION_STD_OK,            BUTTON_SELECT|BUTTON_REL,              BUTTON_SELECT },
    { ACTION_STD_OK,            BUTTON_RIGHT,                          BUTTON_NONE },

    LAST_ITEM_IN_LIST
}; /* button_context_standard */


static const struct button_mapping button_context_wps[]  = {
    { ACTION_WPS_PLAY,          BUTTON_PLAY|BUTTON_REL,         BUTTON_PLAY },
    { ACTION_WPS_STOP,          BUTTON_PLAY|BUTTON_REPEAT,      BUTTON_NONE },

    { ACTION_WPS_SKIPNEXT,      BUTTON_RIGHT|BUTTON_REL,        BUTTON_RIGHT },
    { ACTION_WPS_SKIPPREV,      BUTTON_LEFT|BUTTON_REL,         BUTTON_LEFT },

    { ACTION_WPS_SEEKBACK,      BUTTON_LEFT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_SEEKFWD,       BUTTON_RIGHT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,      BUTTON_LEFT|BUTTON_REL,         BUTTON_LEFT|BUTTON_REPEAT },
    { ACTION_WPS_STOPSEEK,      BUTTON_RIGHT|BUTTON_REL,        BUTTON_RIGHT|BUTTON_REPEAT },

    //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT,                   BUTTON_CUSTOM },
    //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT,                    BUTTON_CUSTOM },
    //{ ACTION_WPS_ABRESET,       BUTTON_CUSTOM|BUTTON_REPEAT,    BUTTON_NONE   },

    { ACTION_WPS_VOLDOWN,       BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,       BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_WPS_VOLUP,         BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_WPS_VOLUP,         BUTTON_UP,                      BUTTON_NONE },

    { ACTION_WPS_PITCHSCREEN,   BUTTON_BACK|BUTTON_REPEAT,      BUTTON_BACK },

    { ACTION_WPS_QUICKSCREEN,   BUTTON_MENU|BUTTON_REPEAT,      BUTTON_MENU },
    { ACTION_WPS_MENU,          BUTTON_MENU|BUTTON_REL,         BUTTON_MENU },
    { ACTION_WPS_MENU,          BUTTON_POWER,                   BUTTON_NONE },
    { ACTION_WPS_CONTEXT,       BUTTON_SELECT|BUTTON_REPEAT,    BUTTON_SELECT },

    { ACTION_WPS_ID3SCREEN,     BUTTON_BACK|BUTTON_REL,         BUTTON_NONE },
    { ACTION_WPS_BROWSE,        BUTTON_SELECT|BUTTON_REL,       BUTTON_BACK },
    LAST_ITEM_IN_LIST
}; /* button_context_wps */

static const struct button_mapping button_context_list[]  = {
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */

static const struct button_mapping button_context_tree[]  = {
    { ACTION_TREE_WPS,    BUTTON_PLAY|BUTTON_REL,         BUTTON_PLAY },
    { ACTION_TREE_STOP,   BUTTON_POWER,                   BUTTON_NONE },
    { ACTION_TREE_STOP,   BUTTON_POWER|BUTTON_REL,        BUTTON_POWER },
    { ACTION_TREE_STOP,   BUTTON_POWER|BUTTON_REPEAT,     BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */

static const struct button_mapping button_context_listtree_scroll_without_combo[]  = {
    { ACTION_NONE,              BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_STD_CANCEL,        BUTTON_LEFT|BUTTON_REL,     BUTTON_LEFT },
    { ACTION_TREE_ROOT_INIT,    BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_LEFT },
    { ACTION_TREE_PGLEFT,       BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_TREE_PGLEFT,       BUTTON_LEFT|BUTTON_REL,     BUTTON_LEFT|BUTTON_REPEAT },
    { ACTION_NONE,              BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_STD_OK,            BUTTON_RIGHT|BUTTON_REL,    BUTTON_RIGHT },
    { ACTION_TREE_PGRIGHT,      BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_TREE_PGRIGHT,      BUTTON_RIGHT|BUTTON_REL,    BUTTON_RIGHT|BUTTON_REPEAT },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};

static const struct button_mapping button_context_settings[]  = {
    { ACTION_SETTINGS_INC,          BUTTON_UP,                      BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,    BUTTON_UP|BUTTON_REPEAT,        BUTTON_UP },
    { ACTION_SETTINGS_DEC,          BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,    BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_DOWN },
    { ACTION_STD_PREV,              BUTTON_LEFT,                    BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,        BUTTON_LEFT|BUTTON_REPEAT,      BUTTON_LEFT },
    { ACTION_STD_NEXT,              BUTTON_RIGHT,                   BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,        BUTTON_RIGHT|BUTTON_REPEAT,     BUTTON_RIGHT },
    { ACTION_SETTINGS_RESET,        BUTTON_PLAY,                    BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */

static const struct button_mapping button_context_settings_right_is_inc[]  = {
    { ACTION_SETTINGS_INC,          BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,    BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_SETTINGS_DEC,          BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,    BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_STD_PREV,              BUTTON_UP,                  BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,        BUTTON_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_STD_NEXT,              BUTTON_DOWN,                BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,        BUTTON_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_SETTINGS_RESET,        BUTTON_BACK,                BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */

static const struct button_mapping button_context_yesno[]  = {
    { ACTION_YESNO_ACCEPT,          BUTTON_SELECT,                  BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */

static const struct button_mapping button_context_colorchooser[]  = {
    { ACTION_STD_OK,            BUTTON_BACK|BUTTON_REL,   BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */

static const struct button_mapping button_context_eq[]  = {
    { ACTION_STD_OK,            BUTTON_SELECT|BUTTON_REL,   BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */

/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[]  = {
    { ACTION_BMS_DELETE,       BUTTON_BACK, BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */

static const struct button_mapping button_context_time[]  = {
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_time */

static const struct button_mapping button_context_quickscreen[]  = {
    { ACTION_QS_DOWNINV,    BUTTON_UP,                      BUTTON_NONE },
    { ACTION_QS_DOWNINV,    BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_QS_DOWN,       BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_QS_DOWN,       BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_QS_LEFT,       BUTTON_LEFT,                    BUTTON_NONE },
    { ACTION_QS_LEFT,       BUTTON_LEFT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_QS_RIGHT,      BUTTON_RIGHT,                   BUTTON_NONE },
    { ACTION_QS_RIGHT,      BUTTON_RIGHT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_STD_CANCEL,    BUTTON_MENU,                    BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */

static const struct button_mapping button_context_pitchscreen[]  = {

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */

static const struct button_mapping button_context_keyboard[]  = {
    { ACTION_KBD_LEFT,         BUTTON_LEFT,                             BUTTON_NONE },
    { ACTION_KBD_LEFT,         BUTTON_LEFT|BUTTON_REPEAT,               BUTTON_NONE },
    { ACTION_KBD_RIGHT,        BUTTON_RIGHT,                            BUTTON_NONE },
    { ACTION_KBD_RIGHT,        BUTTON_RIGHT|BUTTON_REPEAT,              BUTTON_NONE },
    { ACTION_KBD_CURSOR_LEFT,  BUTTON_CUSTOM,                           BUTTON_NONE },
    { ACTION_KBD_CURSOR_LEFT,  BUTTON_CUSTOM|BUTTON_REPEAT,             BUTTON_NONE },
    { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY,                             BUTTON_NONE },
    { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT,               BUTTON_NONE },
    { ACTION_KBD_SELECT,       BUTTON_SELECT,                           BUTTON_NONE },
    { ACTION_KBD_PAGE_FLIP,    BUTTON_BACK|BUTTON_MENU,                 BUTTON_NONE },
    { ACTION_KBD_DONE,         BUTTON_PLAY|BUTTON_REL,                  BUTTON_PLAY },
    { ACTION_KBD_ABORT,        BUTTON_BACK|BUTTON_REL,                  BUTTON_BACK },
    { ACTION_KBD_BACKSPACE,    BUTTON_MENU,                             BUTTON_NONE },
    { ACTION_KBD_BACKSPACE,    BUTTON_MENU|BUTTON_REPEAT,               BUTTON_NONE },
    { ACTION_KBD_UP,           BUTTON_UP,                               BUTTON_NONE },
    { ACTION_KBD_UP,           BUTTON_UP|BUTTON_REPEAT,                 BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN,                             BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN|BUTTON_REPEAT,               BUTTON_NONE },
    LAST_ITEM_IN_LIST
}; /* button_context_keyboard */

const struct button_mapping* get_context_mapping(int context)
{
    switch (context&~CONTEXT_REMOTE)
    {
        case CONTEXT_STD:
            return button_context_standard;
        case CONTEXT_WPS:
            return button_context_wps;
        case CONTEXT_LIST:
            return button_context_list;
        case CONTEXT_MAINMENU:
        case CONTEXT_TREE:
            return button_context_listtree_scroll_without_combo;
        case CONTEXT_CUSTOM|CONTEXT_TREE:
            return button_context_tree;
        case CONTEXT_SETTINGS:
            return button_context_settings;
        case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
            return button_context_settings_right_is_inc;
        case CONTEXT_SETTINGS_COLOURCHOOSER:
            return button_context_colorchooser;
        case CONTEXT_SETTINGS_EQ:
            return button_context_eq;
        case CONTEXT_SETTINGS_TIME:
            return button_context_time;
        case CONTEXT_YESNOSCREEN:
            return button_context_yesno;
        case CONTEXT_BOOKMARKSCREEN:
            return button_context_bmark;
        case CONTEXT_QUICKSCREEN:
            return button_context_quickscreen;
        case CONTEXT_PITCHSCREEN:
            return button_context_pitchscreen;
        case CONTEXT_KEYBOARD:
            return button_context_keyboard;
    }
    return button_context_standard;
}
