/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id $
 *
 * Copyright (C) 2006 Jonathan Gordon
 *
 * All files in this archive are subject to the GNU General Public License.
 * See the file COPYING in the source tree root for full license agreement.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

/* *
 * Button Code Definitions for iaudio x5 targets
 *
 * \TODO test!
 */

#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"

/* CONTEXT_CUSTOM's used in this file...

CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)


*/

const struct button_mapping button_context_standard[]  = {
    { ACTION_STD_PREV,       BUTTON_UP,                     BUTTON_NONE },
    { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT,       BUTTON_NONE },
    { ACTION_STD_NEXT,       BUTTON_DOWN,                   BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT,     BUTTON_NONE },
    
    { ACTION_STD_CONTEXT,    BUTTON_SELECT|BUTTON_REPEAT,   BUTTON_SELECT },    
    { ACTION_STD_CANCEL,     BUTTON_LEFT,                   BUTTON_NONE },
    { ACTION_STD_OK,         BUTTON_RIGHT,                  BUTTON_NONE },
    { ACTION_STD_OK,         BUTTON_SELECT|BUTTON_REL,      BUTTON_SELECT },
    { ACTION_STD_OK,         BUTTON_PLAY,                   BUTTON_NONE },
    { ACTION_STD_MENU,       BUTTON_REC|BUTTON_REL,         BUTTON_REC },
    { ACTION_STD_QUICKSCREEN,BUTTON_REC|BUTTON_REPEAT,      BUTTON_REC },
    { ACTION_STD_CANCEL,     BUTTON_POWER,                  BUTTON_NONE },

    LAST_ITEM_IN_LIST
};

const struct button_mapping button_context_wps[]  = {
    { ACTION_WPS_PLAY,      BUTTON_PLAY|BUTTON_REL,         BUTTON_PLAY },
    { ACTION_WPS_STOP,      BUTTON_PLAY|BUTTON_REPEAT,      BUTTON_PLAY },
    { ACTION_WPS_SKIPPREV,  BUTTON_LEFT|BUTTON_REL,         BUTTON_LEFT },
    { ACTION_WPS_SEEKBACK,  BUTTON_LEFT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,  BUTTON_LEFT|BUTTON_REL,         BUTTON_LEFT|BUTTON_REPEAT },
    { ACTION_WPS_SKIPNEXT,  BUTTON_RIGHT|BUTTON_REL,        BUTTON_RIGHT },
    { ACTION_WPS_SEEKFWD,   BUTTON_RIGHT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,  BUTTON_RIGHT|BUTTON_REL,        BUTTON_RIGHT|BUTTON_REPEAT },
    
    { ACTION_WPS_VOLDOWN,       BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,       BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_WPS_VOLUP,         BUTTON_UP,                      BUTTON_NONE },
    { ACTION_WPS_VOLUP,         BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    
    { ACTION_WPS_BROWSE,        BUTTON_SELECT|BUTTON_REL,       BUTTON_SELECT },
    { ACTION_WPS_CONTEXT,       BUTTON_SELECT|BUTTON_REPEAT,    BUTTON_SELECT },
    { ACTION_WPS_MENU,          BUTTON_REC|BUTTON_REL,          BUTTON_REC },
    { ACTION_WPS_QUICKSCREEN,   BUTTON_REC|BUTTON_REPEAT,       BUTTON_REC },
    

    LAST_ITEM_IN_LIST
};

const struct button_mapping button_context_settings[] = {
    { ACTION_SETTINGS_INC,          BUTTON_UP,                  BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,    BUTTON_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_SETTINGS_DEC,          BUTTON_DOWN,                BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,    BUTTON_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_STD_PREV,              BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_STD_CANCEL,            BUTTON_REC,                 BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};

const struct button_mapping button_context_tree[]  = {
    { ACTION_NONE,        BUTTON_PLAY,                BUTTON_NONE },
    { ACTION_TREE_WPS,    BUTTON_PLAY|BUTTON_REL,     BUTTON_PLAY },
    { ACTION_TREE_STOP,   BUTTON_PLAY|BUTTON_REPEAT,  BUTTON_PLAY },
    
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};

const struct button_mapping button_context_tree_scroll_lr[]  = {
    { ACTION_NONE,              BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_STD_CANCEL,        BUTTON_LEFT|BUTTON_REL,     BUTTON_LEFT },
    { ACTION_TREE_PGLEFT,       BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_TREE_PGLEFT,       BUTTON_LEFT|BUTTON_REL,     BUTTON_LEFT|BUTTON_REPEAT },
    { ACTION_NONE,              BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_STD_OK,            BUTTON_RIGHT|BUTTON_REL,    BUTTON_RIGHT },
    { ACTION_TREE_PGRIGHT,      BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_TREE_PGRIGHT,      BUTTON_RIGHT|BUTTON_REL,    BUTTON_RIGHT|BUTTON_REPEAT },    
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};

const struct button_mapping button_context_yesno[]  = {
    { ACTION_YESNO_ACCEPT,          BUTTON_SELECT,              BUTTON_NONE },
    LAST_ITEM_IN_LIST
}; /* button_context_settings_yesno */

const struct button_mapping button_context_quickscreen[]  = {
    { ACTION_QS_DOWNINV,    BUTTON_UP,                      BUTTON_NONE },
    { ACTION_QS_DOWNINV,    BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_QS_DOWN,       BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_QS_DOWN,       BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_QS_LEFT,       BUTTON_LEFT,                    BUTTON_NONE },
    { ACTION_QS_LEFT,       BUTTON_LEFT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_QS_RIGHT,      BUTTON_RIGHT,                   BUTTON_NONE },
    { ACTION_QS_RIGHT,      BUTTON_RIGHT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_STD_CANCEL,    BUTTON_REC,                     BUTTON_NONE },
    
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */

const struct button_mapping button_context_settings_r_is_inc[]  = {
    { ACTION_SETTINGS_INC,          BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,    BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_SETTINGS_DEC,          BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,    BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_STD_PREV,              BUTTON_UP,                  BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,        BUTTON_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_STD_NEXT,              BUTTON_DOWN,                BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,        BUTTON_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_STD_CANCEL,            BUTTON_REC,                 BUTTON_NONE },
    
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */

const struct button_mapping button_context_pitchscreen[]  = {
    { ACTION_PS_INC_SMALL,      BUTTON_UP,                  BUTTON_NONE },
    { ACTION_PS_INC_BIG,        BUTTON_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_PS_DEC_SMALL,      BUTTON_DOWN,                BUTTON_NONE },
    { ACTION_PS_DEC_BIG,        BUTTON_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_PS_NUDGE_LEFT,     BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_PS_NUDGE_LEFTOFF,  BUTTON_LEFT|BUTTON_REL,     BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHT,    BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL,    BUTTON_NONE },
    { ACTION_PS_RESET,          BUTTON_POWER,               BUTTON_NONE },
    { ACTION_PS_EXIT,           BUTTON_PLAY,                BUTTON_NONE },
    
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchscreen */


const struct button_mapping remote_button_context_standard[]  = {
    { ACTION_STD_PREV,       BUTTON_RC_REW,                 BUTTON_NONE },
    { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_STD_NEXT,       BUTTON_RC_FF,                  BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT,    BUTTON_NONE },
    
    { ACTION_STD_CONTEXT,    BUTTON_RC_PLAY|BUTTON_REPEAT,  BUTTON_RC_PLAY },
    { ACTION_STD_CANCEL,     BUTTON_RC_MODE,                BUTTON_NONE },
    { ACTION_STD_OK,         BUTTON_RC_PLAY|BUTTON_REL,     BUTTON_RC_PLAY },
    { ACTION_STD_MENU,       BUTTON_RC_MENU|BUTTON_REL,     BUTTON_RC_MENU },
    { ACTION_STD_QUICKSCREEN,BUTTON_RC_MENU|BUTTON_REPEAT,  BUTTON_RC_MENU },

    LAST_ITEM_IN_LIST
};

const struct button_mapping remote_button_context_tree[]  = {
    { ACTION_TREE_WPS,    BUTTON_RC_MODE|BUTTON_REL,  BUTTON_RC_MODE },
    { ACTION_TREE_STOP,   BUTTON_PLAY|BUTTON_REPEAT,  BUTTON_PLAY },
    
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};

const struct button_mapping remote_button_context_wps[]  = {
    { ACTION_WPS_PLAY,      BUTTON_RC_PLAY|BUTTON_REL,      BUTTON_RC_PLAY },
    { ACTION_WPS_STOP,      BUTTON_RC_PLAY|BUTTON_REPEAT,   BUTTON_RC_PLAY },
    { ACTION_WPS_SKIPPREV,  BUTTON_RC_REW|BUTTON_REL,       BUTTON_RC_REW },
    { ACTION_WPS_SEEKBACK,  BUTTON_RC_REW|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,  BUTTON_RC_REW|BUTTON_REL,       BUTTON_RC_REW|BUTTON_REPEAT },
    { ACTION_WPS_SKIPNEXT,  BUTTON_RC_FF|BUTTON_REL,        BUTTON_RC_FF },
    { ACTION_WPS_SEEKFWD,   BUTTON_RC_FF|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_WPS_STOPSEEK,  BUTTON_RC_FF|BUTTON_REL,        BUTTON_RC_FF|BUTTON_REPEAT },
    
    { ACTION_WPS_VOLDOWN,     BUTTON_RC_VOL_DOWN,             BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,     BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_WPS_VOLUP,       BUTTON_RC_VOL_UP,               BUTTON_NONE },
    { ACTION_WPS_VOLUP,       BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
    
    { ACTION_WPS_BROWSE,      BUTTON_RC_MODE|BUTTON_REL,      BUTTON_RC_MODE },
    { ACTION_WPS_CONTEXT,     BUTTON_RC_MODE|BUTTON_REPEAT,   BUTTON_RC_MODE },
    { ACTION_WPS_MENU,        BUTTON_RC_MENU|BUTTON_REL,      BUTTON_RC_MENU },
    { ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT,   BUTTON_RC_MENU },
    

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};

const struct button_mapping button_context_recscreen[]  = {
    { ACTION_REC_PAUSE,             BUTTON_PLAY|BUTTON_REL,     BUTTON_PLAY },
    { ACTION_STD_CANCEL,            BUTTON_PLAY|BUTTON_REPEAT,  BUTTON_PLAY },
    { ACTION_REC_NEWFILE,           BUTTON_REC|BUTTON_REL,      BUTTON_REC },
    { ACTION_STD_MENU,              BUTTON_REC|BUTTON_REPEAT,   BUTTON_REC },
    { ACTION_SETTINGS_INC,          BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_SETTINGS_INC,          BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_SETTINGS_DEC,          BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_SETTINGS_DEC,          BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */

const struct button_mapping button_context_keyboard[]  = {
    { ACTION_KBD_LEFT,         BUTTON_LEFT,                           BUTTON_NONE },
    { ACTION_KBD_LEFT,         BUTTON_LEFT|BUTTON_REPEAT,             BUTTON_NONE },   
    { ACTION_KBD_RIGHT,        BUTTON_RIGHT,                          BUTTON_NONE },
    { ACTION_KBD_RIGHT,        BUTTON_RIGHT|BUTTON_REPEAT,            BUTTON_NONE },
    { ACTION_KBD_UP,           BUTTON_UP,                             BUTTON_NONE },
    { ACTION_KBD_UP,           BUTTON_UP|BUTTON_REPEAT,               BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN,                           BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN|BUTTON_REPEAT,             BUTTON_NONE },
    { ACTION_KBD_SELECT,       BUTTON_SELECT|BUTTON_REL,              BUTTON_SELECT },
    { ACTION_KBD_DONE,         BUTTON_PLAY,                           BUTTON_NONE },
    { ACTION_KBD_ABORT,        BUTTON_REC,                            BUTTON_NONE },


    LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
const struct button_mapping button_context_bmark[]  = {
    { ACTION_BMS_DELETE,       BUTTON_REC|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_BMS_SELECT,       BUTTON_SELECT,   BUTTON_NONE },
    { ACTION_BMS_EXIT,         BUTTON_REC|BUTTON_REL,      BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_settings_bmark */

static const struct button_mapping* get_context_mapping_remote( int context )
{
    context ^= CONTEXT_REMOTE;
    
    switch (context)
    {
        case CONTEXT_TREE:
            return remote_button_context_tree;

        case CONTEXT_WPS:
            return remote_button_context_wps;

        default:
            return remote_button_context_standard;
    }
}

const struct button_mapping* get_context_mapping( int context )
{
    if (context&CONTEXT_REMOTE)
        return get_context_mapping_remote(context);
    
    switch( context )
    {
        case CONTEXT_STD:
            return button_context_standard;
            
        case CONTEXT_WPS:
            return button_context_wps;

        case CONTEXT_SETTINGS_EQ:
        case CONTEXT_SETTINGS_COLOURCHOOSER:
        case CONTEXT_SETTINGS_TIME:
            return button_context_settings_r_is_inc;

        case CONTEXT_SETTINGS:
            return button_context_settings;

        case CONTEXT_YESNOSCREEN:
            return button_context_yesno;
            
        case CONTEXT_TREE:
            if (global_settings.hold_lr_for_scroll_in_list)
                return button_context_tree_scroll_lr;
            /* else fall through to CUSTOM|CONTEXT_TREE */
        case CONTEXT_CUSTOM|CONTEXT_TREE
        :
            return button_context_tree;
        case CONTEXT_QUICKSCREEN:
            return button_context_quickscreen;
        case CONTEXT_PITCHSCREEN:
            return button_context_pitchscreen;
        case CONTEXT_RECSCREEN:
            return button_context_recscreen;
        case CONTEXT_KEYBOARD:
            return button_context_keyboard;

        case CONTEXT_LIST:
        case CONTEXT_MAINMENU:
        default:
            return button_context_standard;
    }
}
