/* * Based on LuaFileSystem : http://www.keplerproject.org/luafilesystem * * Copyright © 2003 Kepler Project. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "plugin.h" #include "rocklibc.h" #include "lauxlib.h" #include "luadir.h" #define DIR_METATABLE "directory metatable" typedef struct dir_data { int closed; DIR *dir; } dir_data; static int make_dir (lua_State *L) { const char *path = luaL_checkstring (L, 1); lua_pushboolean (L, !rb->mkdir(path)); return 1; } static int remove_dir (lua_State *L) { const char *path = luaL_checkstring (L, 1); lua_pushboolean (L, !rb->rmdir (path)); return 1; } /* ** Directory iterator */ static int dir_iter (lua_State *L) { struct dirent *entry; dir_data *d = (dir_data *)luaL_checkudata (L, 1, DIR_METATABLE); luaL_argcheck (L, !d->closed, 1, "closed directory"); if ((entry = rb->readdir (d->dir)) != NULL) { lua_pushstring (L, entry->d_name); lua_pushboolean (L, entry->attribute & ATTR_DIRECTORY); return 2; } else { /* no more entries => close directory */ rb->closedir (d->dir); d->closed = 1; return 0; } } /* ** Closes directory iterators */ static int dir_close (lua_State *L) { dir_data *d = (dir_data *)lua_touserdata (L, 1); if (!d->closed && d->dir) { rb->closedir (d->dir); d->closed = 1; } return 0; } /* ** Factory of directory iterators */ static int dir_iter_factory (lua_State *L) { const char *path = luaL_checkstring (L, 1); dir_data *d; lua_pushcfunction (L, dir_iter); d = (dir_data *) lua_newuserdata (L, sizeof(dir_data)); d->closed = 0; luaL_getmetatable (L, DIR_METATABLE); lua_setmetatable (L, -2); d->dir = rb->opendir (path); if (d->dir == NULL) luaL_error (L, "cannot open %s: %d", path, errno); return 2; } /* ** Creates directory metatable. */ static int dir_create_meta (lua_State *L) { luaL_newmetatable (L, DIR_METATABLE); /* set its __gc field */ lua_pushstring (L, "__index"); lua_newtable(L); lua_pushstring (L, "next"); lua_pushcfunction (L, dir_iter); lua_settable(L, -3); lua_pushstring (L, "close"); lua_pushcfunction (L, dir_close); lua_settable(L, -3); lua_settable (L, -3); lua_pushstring (L, "__gc"); lua_pushcfunction (L, dir_close); lua_settable (L, -3); return 1; } static const struct luaL_reg fslib[] = { {"dir", dir_iter_factory}, {"mkdir", make_dir}, {"rmdir", remove_dir}, {NULL, NULL}, }; int luaopen_luadir (lua_State *L) { dir_create_meta (L); luaL_register (L, LUA_DIRLIBNAME, fslib); return 1; } 'n23' href='#n23'>23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright © Rafaël Carré 2008
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/
/* Button Code Definitions for Sansa Clip target */

#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"

/* {Action Code,    Button code,    Prereq button code } */

/*
 * The format of the list is as follows
 * { Action Code,   Button code,    Prereq button code }
 * if there's no need to check the previous button's value, use BUTTON_NONE
 * Insert LAST_ITEM_IN_LIST at the end of each mapping
 */
static const struct button_mapping button_context_standard[]  = {
    { ACTION_STD_PREV,        BUTTON_UP,                        BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,  BUTTON_UP|BUTTON_REPEAT,          BUTTON_NONE },
    { ACTION_STD_NEXT,        BUTTON_DOWN,                      BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,  BUTTON_DOWN|BUTTON_REPEAT,        BUTTON_NONE },

    { ACTION_STD_MENU,        BUTTON_HOME|BUTTON_REL,           BUTTON_HOME },
    { ACTION_STD_QUICKSCREEN, BUTTON_HOME|BUTTON_REPEAT,        BUTTON_HOME },

    { ACTION_STD_OK,          BUTTON_SELECT|BUTTON_REL,         BUTTON_SELECT },
    { ACTION_STD_OK,          BUTTON_RIGHT,                     BUTTON_NONE },
    { ACTION_STD_CANCEL,      BUTTON_LEFT,                      BUTTON_NONE },
    { ACTION_STD_CANCEL,      BUTTON_POWER,                     BUTTON_NONE },

    { ACTION_STD_CONTEXT,     BUTTON_SELECT|BUTTON_REPEAT,      BUTTON_SELECT },

    LAST_ITEM_IN_LIST
}; /* button_context_standard */


static const struct button_mapping button_context_wps[]  = {
    { ACTION_WPS_PLAY,     BUTTON_UP|BUTTON_REL,        BUTTON_UP },
    { ACTION_WPS_STOP,     BUTTON_POWER|BUTTON_REL,     BUTTON_POWER },

    { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL,    BUTTON_LEFT },
    { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL,    BUTTON_LEFT|BUTTON_REPEAT },

    { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL,    BUTTON_RIGHT },
    { ACTION_WPS_SEEKFWD,  BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL,    BUTTON_RIGHT|BUTTON_REPEAT },

    { ACTION_WPS_ABSETB_NEXTDIR,    BUTTON_POWER|BUTTON_RIGHT,   BUTTON_POWER },
    { ACTION_WPS_ABSETA_PREVDIR,    BUTTON_POWER|BUTTON_LEFT,    BUTTON_POWER },
    { ACTION_WPS_ABRESET,           BUTTON_POWER|BUTTON_UP,      BUTTON_POWER },

    { ACTION_WPS_VOLUP,     BUTTON_VOL_UP,                   BUTTON_NONE },
    { ACTION_WPS_VOLUP,     BUTTON_VOL_UP|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,   BUTTON_VOL_DOWN,                  BUTTON_NONE },
    { ACTION_WPS_VOLDOWN,   BUTTON_VOL_DOWN|BUTTON_REPEAT,    BUTTON_NONE },

    { ACTION_WPS_BROWSE,        BUTTON_SELECT|BUTTON_REL,     BUTTON_SELECT },
    { ACTION_WPS_CONTEXT,       BUTTON_SELECT|BUTTON_REPEAT,  BUTTON_SELECT },

    { ACTION_WPS_QUICKSCREEN,   BUTTON_HOME|BUTTON_REPEAT,    BUTTON_HOME },
    { ACTION_WPS_MENU,          BUTTON_HOME|BUTTON_REL,      BUTTON_HOME },

    { ACTION_WPS_PITCHSCREEN,   BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_WPS_ID3SCREEN,     BUTTON_SELECT|BUTTON_DOWN,      BUTTON_SELECT },

#ifdef HAVE_HOTKEY /* down|repeat doesn't work in the file browser */
    { ACTION_WPS_HOTKEY,        BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE }, 
#else
    { ACTION_WPS_VIEW_PLAYLIST, BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE }, 
#endif

#ifndef HAS_BUTTON_HOLD /* Clip+ */
    { ACTION_STD_KEYLOCK,       BUTTON_HOME|BUTTON_SELECT,      BUTTON_NONE },
#endif /* HAS_BUTTON_HOLD */

    LAST_ITEM_IN_LIST
}; /* button_context_wps */

static const struct button_mapping button_context_settings[] = {
    { ACTION_STD_OK,            BUTTON_HOME|BUTTON_REL,     BUTTON_HOME },
    { ACTION_STD_CANCEL,        BUTTON_POWER,               BUTTON_NONE },
    { ACTION_SETTINGS_RESET,    BUTTON_SELECT,              BUTTON_NONE },
    
    { ACTION_SETTINGS_INC,      BUTTON_UP,                  BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_SETTINGS_DEC,      BUTTON_DOWN,                BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT,  BUTTON_NONE },

    { ACTION_STD_PREV,          BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_STD_PREVREPEAT,    BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_STD_NEXT,          BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_STD_NEXTREPEAT,    BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */

static const struct button_mapping button_context_list[]  = {
    { ACTION_LISTTREE_PGUP,   BUTTON_SELECT|BUTTON_UP,    BUTTON_SELECT },
    { ACTION_LISTTREE_PGDOWN, BUTTON_SELECT|BUTTON_DOWN,  BUTTON_SELECT },

#ifdef HAVE_VOLUME_IN_LIST
    { ACTION_LIST_VOLUP,        BUTTON_VOL_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_LIST_VOLUP,        BUTTON_VOL_UP,                  BUTTON_NONE },

    { ACTION_LIST_VOLDOWN,      BUTTON_VOL_DOWN,                BUTTON_NONE },
    { ACTION_LIST_VOLDOWN,      BUTTON_VOL_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
#else
    { ACTION_LISTTREE_PGUP,     BUTTON_VOL_UP,                  BUTTON_NONE },
    { ACTION_LISTTREE_PGUP,     BUTTON_VOL_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_LISTTREE_PGDOWN,   BUTTON_VOL_DOWN,                BUTTON_NONE },
    { ACTION_LISTTREE_PGDOWN,   BUTTON_VOL_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
#endif
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */

static const struct button_mapping button_context_tree[]  = {
    { ACTION_TREE_WPS,    BUTTON_HOME|BUTTON_SELECT,    BUTTON_HOME },
    { ACTION_TREE_STOP,   BUTTON_POWER|BUTTON_REL,      BUTTON_POWER },
#ifdef HAVE_HOTKEY
//    { ACTION_TREE_HOTKEY, BUTTON_NONE,                  BUTTON_NONE },
#endif

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */

static const struct button_mapping button_context_listtree_scroll_without_combo[]  = {
    { ACTION_NONE,              BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_STD_CANCEL,        BUTTON_LEFT|BUTTON_REL,     BUTTON_LEFT },
    { ACTION_TREE_ROOT_INIT,    BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_LEFT },
    { ACTION_TREE_PGLEFT,       BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_NONE,              BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_STD_OK,            BUTTON_RIGHT|BUTTON_REL,    BUTTON_RIGHT },
    { ACTION_TREE_PGRIGHT,      BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_listtree_scroll_without_combo */

static const struct button_mapping button_context_listtree_scroll_with_combo[]  = {
    { ACTION_TREE_PGLEFT,   BUTTON_HOME|BUTTON_LEFT,               BUTTON_NONE },
    { ACTION_TREE_ROOT_INIT,BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_HOME|BUTTON_LEFT },
    { ACTION_TREE_PGLEFT,   BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_TREE_PGRIGHT,  BUTTON_HOME|BUTTON_RIGHT,              BUTTON_NONE },
    { ACTION_TREE_PGRIGHT,  BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
}; /* button_context_listtree_scroll_with_combo */

static const struct button_mapping button_context_yesno[]  = {
    { ACTION_YESNO_ACCEPT,          BUTTON_SELECT,              BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_yesno */

static const struct button_mapping button_context_quickscreen[]  = {
    { ACTION_NONE,       BUTTON_LEFT,                   BUTTON_NONE },
    { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL,       BUTTON_NONE },
    { ACTION_STD_CANCEL, BUTTON_HOME,                   BUTTON_NONE },
    { ACTION_QS_TOP,     BUTTON_UP|BUTTON_REL,          BUTTON_NONE },
    { ACTION_QS_TOP,     BUTTON_UP|BUTTON_REPEAT,       BUTTON_NONE },
    { ACTION_QS_DOWN,    BUTTON_DOWN|BUTTON_REL,        BUTTON_NONE },
    { ACTION_QS_DOWN,    BUTTON_DOWN|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_QS_LEFT,    BUTTON_LEFT|BUTTON_REL,        BUTTON_NONE },
    { ACTION_QS_LEFT,    BUTTON_LEFT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_QS_RIGHT,   BUTTON_RIGHT|BUTTON_REL,       BUTTON_NONE },
    { ACTION_QS_RIGHT,   BUTTON_RIGHT|BUTTON_REPEAT,    BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_quickscreen */

static const struct button_mapping button_context_settings_right_is_inc[]  = {
    { ACTION_SETTINGS_INC,      BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_SETTINGS_DEC,      BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },

    { ACTION_STD_CANCEL,        BUTTON_POWER,               BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_right_is_inc */

static const struct button_mapping button_context_pitchscreen[]  = {
    { ACTION_PS_INC_SMALL,      BUTTON_UP,                      BUTTON_NONE },
    { ACTION_PS_INC_BIG,        BUTTON_UP|BUTTON_REPEAT,        BUTTON_NONE },
    { ACTION_PS_DEC_SMALL,      BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_PS_DEC_BIG,        BUTTON_DOWN|BUTTON_REPEAT,      BUTTON_NONE },   
    { ACTION_PS_NUDGE_LEFT,     BUTTON_LEFT,                    BUTTON_NONE },
    { ACTION_PS_NUDGE_LEFTOFF,  BUTTON_LEFT|BUTTON_REL,         BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHT,    BUTTON_RIGHT,                   BUTTON_NONE },
    { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL,        BUTTON_NONE },
    { ACTION_PS_TOGGLE_MODE,    BUTTON_HOME|BUTTON_REL,         BUTTON_HOME },
    { ACTION_PS_RESET,          BUTTON_SELECT,                  BUTTON_NONE },
    { ACTION_PS_EXIT,           BUTTON_POWER,                   BUTTON_NONE },
    { ACTION_PS_SLOWER,         BUTTON_LEFT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_PS_FASTER,         BUTTON_RIGHT|BUTTON_REPEAT,     BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */

#ifdef HAVE_RECORDING
/** Recording Screen **/
static const struct button_mapping button_context_recscreen[]  = {
    { ACTION_REC_PAUSE,          BUTTON_SELECT,                 BUTTON_NONE },
    { ACTION_REC_NEWFILE,        BUTTON_HOME|BUTTON_REL,        BUTTON_HOME },
    { ACTION_STD_MENU,           BUTTON_DOWN|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_SETTINGS_INC,       BUTTON_RIGHT,                  BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_SETTINGS_DEC,       BUTTON_LEFT,                   BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_SETTINGS_INC,       BUTTON_VOL_UP,                 BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_SETTINGS_DEC,       BUTTON_VOL_DOWN,               BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
#endif

/** FM Radio Screen **/
static const struct button_mapping button_context_radio[]  = {
    /* Copied from keymap-c200.c 20081207. Feel free to suggest a better one.*/
    { ACTION_NONE,              BUTTON_UP,                      BUTTON_NONE },
    { ACTION_FM_MENU,           BUTTON_DOWN,                    BUTTON_NONE },
    { ACTION_FM_PRESET,         BUTTON_SELECT,                  BUTTON_NONE },
    { ACTION_FM_STOP,           BUTTON_UP|BUTTON_REPEAT,        BUTTON_UP   },
    { ACTION_FM_MODE,           BUTTON_HOME|BUTTON_REL,         BUTTON_HOME },
    { ACTION_FM_EXIT,           BUTTON_POWER|BUTTON_REL,        BUTTON_POWER },
    { ACTION_FM_PLAY,           BUTTON_UP|BUTTON_REL,           BUTTON_UP },
    { ACTION_SETTINGS_INC,      BUTTON_VOL_UP,                  BUTTON_NONE },
    { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_SETTINGS_DEC,      BUTTON_VOL_DOWN,                BUTTON_NONE },
    { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT,  BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */

static const struct button_mapping button_context_keyboard[]  = {
    { ACTION_KBD_LEFT,         BUTTON_LEFT,                     BUTTON_NONE },
    { ACTION_KBD_LEFT,         BUTTON_LEFT|BUTTON_REPEAT,       BUTTON_NONE },
    { ACTION_KBD_RIGHT,        BUTTON_RIGHT,                    BUTTON_NONE },
    { ACTION_KBD_RIGHT,        BUTTON_RIGHT|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_KBD_UP,           BUTTON_UP,                       BUTTON_NONE },
    { ACTION_KBD_UP,           BUTTON_UP|BUTTON_REPEAT,         BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN,                     BUTTON_NONE },
    { ACTION_KBD_DOWN,         BUTTON_DOWN|BUTTON_REPEAT,       BUTTON_NONE },

    { ACTION_KBD_CURSOR_LEFT,  BUTTON_VOL_UP,                   BUTTON_NONE },
    { ACTION_KBD_CURSOR_LEFT,  BUTTON_VOL_UP|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN,                 BUTTON_NONE },
    { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN|BUTTON_REPEAT,   BUTTON_NONE },

    /*{ ACTION_KBD_PAGE_FLIP,    ,       BUTTON_NONE },*/
    { ACTION_KBD_BACKSPACE,    BUTTON_HOME,                     BUTTON_NONE },
    { ACTION_KBD_BACKSPACE,    BUTTON_HOME|BUTTON_REPEAT,       BUTTON_NONE },
    { ACTION_KBD_SELECT,       BUTTON_SELECT|BUTTON_REL,        BUTTON_NONE },
    { ACTION_KBD_DONE,         BUTTON_SELECT|BUTTON_REPEAT,     BUTTON_NONE },
    { ACTION_KBD_ABORT,        BUTTON_POWER,                    BUTTON_NONE },

    LAST_ITEM_IN_LIST
}; /* button_context_keyboard */

static const struct button_mapping button_context_bmark[]  = {
    { ACTION_BMS_DELETE,       BUTTON_HOME,        BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */

#ifdef USB_ENABLE_HID
static const struct button_mapping button_context_usb_hid[] = {
    { ACTION_USB_HID_MODE_SWITCH_NEXT, BUTTON_POWER|BUTTON_REL,    BUTTON_POWER },
    { ACTION_USB_HID_MODE_SWITCH_PREV, BUTTON_POWER|BUTTON_REPEAT, BUTTON_POWER },

    LAST_ITEM_IN_LIST
}; /* button_context_usb_hid */

static const struct button_mapping button_context_usb_hid_mode_multimedia[] = {
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN,         BUTTON_VOL_DOWN,               BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_DOWN,         BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP,           BUTTON_VOL_UP,                 BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_UP,           BUTTON_VOL_UP|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_MULTIMEDIA_VOLUME_MUTE,         BUTTON_SELECT|BUTTON_REL,      BUTTON_SELECT },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_PLAY_PAUSE, BUTTON_UP|BUTTON_REL,          BUTTON_UP },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_STOP,       BUTTON_HOME|BUTTON_REL,        BUTTON_HOME },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_PREV, BUTTON_LEFT|BUTTON_REL,        BUTTON_LEFT },
    { ACTION_USB_HID_MULTIMEDIA_PLAYBACK_TRACK_NEXT, BUTTON_RIGHT|BUTTON_REL,       BUTTON_RIGHT },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_multimedia */

static const struct button_mapping button_context_usb_hid_mode_presentation[] = {
    { ACTION_USB_HID_PRESENTATION_SLIDESHOW_START, BUTTON_UP|BUTTON_REL,          BUTTON_UP },
    { ACTION_USB_HID_PRESENTATION_SLIDESHOW_LEAVE, BUTTON_HOME|BUTTON_REL,        BUTTON_HOME },
    { ACTION_USB_HID_PRESENTATION_SLIDE_PREV,      BUTTON_LEFT|BUTTON_REL,        BUTTON_LEFT },
    { ACTION_USB_HID_PRESENTATION_SLIDE_NEXT,      BUTTON_RIGHT|BUTTON_REL,       BUTTON_RIGHT },
    { ACTION_USB_HID_PRESENTATION_SLIDE_FIRST,     BUTTON_LEFT|BUTTON_REPEAT,     BUTTON_LEFT },
    { ACTION_USB_HID_PRESENTATION_SLIDE_LAST,      BUTTON_RIGHT|BUTTON_REPEAT,    BUTTON_RIGHT },
    { ACTION_USB_HID_PRESENTATION_SCREEN_BLACK,    BUTTON_DOWN|BUTTON_REL,        BUTTON_DOWN },
    { ACTION_USB_HID_PRESENTATION_SCREEN_WHITE,    BUTTON_DOWN|BUTTON_REPEAT,     BUTTON_DOWN },
    { ACTION_USB_HID_PRESENTATION_LINK_PREV,       BUTTON_VOL_UP,                 BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_LINK_PREV,       BUTTON_VOL_UP|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_LINK_NEXT,       BUTTON_VOL_DOWN,               BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_LINK_NEXT,       BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_USB_HID_PRESENTATION_MOUSE_CLICK,     BUTTON_SELECT|BUTTON_REL,      BUTTON_SELECT },
    { ACTION_USB_HID_PRESENTATION_MOUSE_OVER,      BUTTON_SELECT|BUTTON_REPEAT,   BUTTON_SELECT },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_presentation */

static const struct button_mapping button_context_usb_hid_mode_browser[] = {
    { ACTION_USB_HID_BROWSER_SCROLL_UP,        BUTTON_VOL_UP,                       BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_UP,        BUTTON_VOL_UP|BUTTON_REPEAT,         BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_DOWN,      BUTTON_VOL_DOWN,                     BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_DOWN,      BUTTON_VOL_DOWN|BUTTON_REPEAT,       BUTTON_NONE },
    { ACTION_USB_HID_BROWSER_SCROLL_PAGE_UP,   BUTTON_UP|BUTTON_REL,                BUTTON_UP },
    { ACTION_USB_HID_BROWSER_SCROLL_PAGE_DOWN, BUTTON_DOWN|BUTTON_REL,              BUTTON_DOWN },
    { ACTION_USB_HID_BROWSER_ZOOM_IN,          BUTTON_UP|BUTTON_REPEAT,             BUTTON_UP },
    { ACTION_USB_HID_BROWSER_ZOOM_OUT,         BUTTON_DOWN|BUTTON_REPEAT,           BUTTON_DOWN },
    { ACTION_USB_HID_BROWSER_ZOOM_RESET,       BUTTON_SELECT|BUTTON_REPEAT,         BUTTON_SELECT },
    { ACTION_USB_HID_BROWSER_ZOOM_RESET,       BUTTON_UP|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_UP|BUTTON_DOWN },
    { ACTION_USB_HID_BROWSER_TAB_PREV,         BUTTON_LEFT|BUTTON_REL,              BUTTON_LEFT },
    { ACTION_USB_HID_BROWSER_TAB_NEXT,         BUTTON_RIGHT|BUTTON_REL,             BUTTON_RIGHT },
    { ACTION_USB_HID_BROWSER_TAB_CLOSE,        BUTTON_HOME|BUTTON_REPEAT,           BUTTON_HOME },
    { ACTION_USB_HID_BROWSER_HISTORY_BACK,     BUTTON_LEFT|BUTTON_REPEAT,           BUTTON_LEFT },
    { ACTION_USB_HID_BROWSER_HISTORY_FORWARD,  BUTTON_RIGHT|BUTTON_REPEAT,          BUTTON_RIGHT },
    { ACTION_USB_HID_BROWSER_VIEW_FULL_SCREEN, BUTTON_SELECT|BUTTON_REL,            BUTTON_SELECT },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_browser */

#ifdef HAVE_USB_HID_MOUSE
static const struct button_mapping button_context_usb_hid_mode_mouse[] = {
    { ACTION_USB_HID_MOUSE_UP,                BUTTON_UP,                                BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_UP_REP,            BUTTON_UP|BUTTON_REPEAT,                  BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_DOWN,              BUTTON_DOWN,                              BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_DOWN_REP,          BUTTON_DOWN|BUTTON_REPEAT,                BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LEFT,              BUTTON_LEFT,                              BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LEFT_REP,          BUTTON_LEFT|BUTTON_REPEAT,                BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RIGHT,             BUTTON_RIGHT,                             BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RIGHT_REP,         BUTTON_RIGHT|BUTTON_REPEAT,               BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_LEFT,       BUTTON_SELECT,                            BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_LEFT_REL,   BUTTON_SELECT|BUTTON_REL,                 BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_UP,          BUTTON_SELECT|BUTTON_UP,                  BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_UP_REP,      BUTTON_SELECT|BUTTON_UP|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_DOWN,        BUTTON_SELECT|BUTTON_DOWN,                BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_DOWN_REP,    BUTTON_SELECT|BUTTON_DOWN|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_LEFT,        BUTTON_SELECT|BUTTON_LEFT,                BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_LEFT_REP,    BUTTON_SELECT|BUTTON_LEFT|BUTTON_REPEAT,  BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_RIGHT,       BUTTON_SELECT|BUTTON_RIGHT,               BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_LDRAG_RIGHT_REP,   BUTTON_SELECT|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_RIGHT,      BUTTON_HOME,                              BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_BUTTON_RIGHT_REL,  BUTTON_HOME|BUTTON_REL,                   BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_UP,          BUTTON_HOME|BUTTON_UP,                    BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_UP_REP,      BUTTON_HOME|BUTTON_UP|BUTTON_REPEAT,      BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_DOWN,        BUTTON_HOME|BUTTON_DOWN,                  BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_DOWN_REP,    BUTTON_HOME|BUTTON_DOWN|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_LEFT,        BUTTON_HOME|BUTTON_LEFT,                  BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_LEFT_REP,    BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT,    BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_RIGHT,       BUTTON_HOME|BUTTON_RIGHT,                 BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_RDRAG_RIGHT_REP,   BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,   BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP,   BUTTON_VOL_UP,                            BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_UP,   BUTTON_VOL_UP|BUTTON_REPEAT,              BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_VOL_DOWN,                          BUTTON_NONE },
    { ACTION_USB_HID_MOUSE_WHEEL_SCROLL_DOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT,            BUTTON_NONE },

    LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_USB_HID)
}; /* button_context_usb_hid_mode_mouse */
#endif
#endif

/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
    switch (context)
    {
        case CONTEXT_STD:
            return button_context_standard;

        case CONTEXT_WPS:
            return button_context_wps;

        case CONTEXT_LIST:
            return button_context_list;
        case CONTEXT_TREE:
        case CONTEXT_MAINMENU:
            if (global_settings.hold_lr_for_scroll_in_list)
                return button_context_listtree_scroll_without_combo;
            else
                return button_context_listtree_scroll_with_combo;
        case CONTEXT_CUSTOM|CONTEXT_TREE:
            return button_context_tree;

        case CONTEXT_SETTINGS:
        case CONTEXT_SETTINGS_TIME:
            return button_context_settings;
        case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
        case CONTEXT_SETTINGS_COLOURCHOOSER:
        case CONTEXT_SETTINGS_EQ:
        case CONTEXT_SETTINGS_RECTRIGGER:
            return button_context_settings_right_is_inc;

        case CONTEXT_YESNOSCREEN:
            return button_context_yesno;
        case CONTEXT_FM:
            return button_context_radio;
        case CONTEXT_BOOKMARKSCREEN:
            return button_context_bmark;
        case CONTEXT_QUICKSCREEN:
            return button_context_quickscreen;
        case CONTEXT_PITCHSCREEN:
            return button_context_pitchscreen;
#ifdef HAVE_RECORDING
        case CONTEXT_RECSCREEN:
            return button_context_recscreen;
#endif
        case CONTEXT_KEYBOARD:
            return button_context_keyboard;
#ifdef USB_ENABLE_HID
        case CONTEXT_USB_HID:
            return button_context_usb_hid;
        case CONTEXT_USB_HID_MODE_MULTIMEDIA:
            return button_context_usb_hid_mode_multimedia;
        case CONTEXT_USB_HID_MODE_PRESENTATION:
            return button_context_usb_hid_mode_presentation;
        case CONTEXT_USB_HID_MODE_BROWSER:
            return button_context_usb_hid_mode_browser;
#ifdef HAVE_USB_HID_MOUSE
        case CONTEXT_USB_HID_MODE_MOUSE:
            return button_context_usb_hid_mode_mouse;
#endif
#endif
        default:
            return button_context_standard;
    }
    return button_context_standard;
}