/*************************************************************************** * __________ __ ___. * Open \______ \ ____ ____ | | _\_ |__ _______ ___ * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ * \/ \/ \/ \/ \/ * $Id$ * * Copyright (C) 2002 Vicentini Martin * * All files in this archive are subject to the GNU General Public License. * See the file COPYING in the source tree root for full license agreement. * * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY * KIND, either express or implied. * ****************************************************************************/ #include "plugin.h" PLUGIN_HEADER /* variable button definitions */ #if CONFIG_KEYPAD == RECORDER_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_F1 #define FLIPIT_SOLVE BUTTON_F2 #define FLIPIT_STEP_BY_STEP BUTTON_F3 #define FLIPIT_TOGGLE BUTTON_PLAY #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_F1 #define FLIPIT_SOLVE BUTTON_F2 #define FLIPIT_STEP_BY_STEP BUTTON_F3 #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == PLAYER_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP_PRE BUTTON_ON #define FLIPIT_UP (BUTTON_ON | BUTTON_REL) #define FLIPIT_DOWN BUTTON_MENU #define FLIPIT_QUIT BUTTON_STOP #define FLIPIT_SHUFFLE (BUTTON_ON | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_ON | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_ON | BUTTON_PLAY) #define FLIPIT_TOGGLE BUTTON_PLAY #elif CONFIG_KEYPAD == ONDIO_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE (BUTTON_MENU | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_MENU | BUTTON_UP) #define FLIPIT_STEP_BY_STEP (BUTTON_MENU | BUTTON_RIGHT) #define FLIPIT_TOGGLE_PRE BUTTON_MENU #define FLIPIT_TOGGLE (BUTTON_MENU | BUTTON_REL) #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_OFF #define FLIPIT_SHUFFLE BUTTON_MODE #define FLIPIT_SOLVE BUTTON_ON #define FLIPIT_STEP_BY_STEP BUTTON_REC #define FLIPIT_TOGGLE_PRE BUTTON_SELECT #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL) #define FLIPIT_RC_QUIT BUTTON_RC_STOP #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) #define FLIPIT_SCROLLWHEEL #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_MENU #define FLIPIT_DOWN BUTTON_PLAY #define FLIPIT_NEXT BUTTON_SCROLL_FWD #define FLIPIT_PREV BUTTON_SCROLL_BACK #define FLIPIT_QUIT (BUTTON_SELECT | BUTTON_MENU) #define FLIPIT_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_SELECT | BUTTON_PLAY) #define FLIPIT_STEP_BY_STEP (BUTTON_SELECT | BUTTON_RIGHT) #define FLIPIT_TOGGLE_PRE BUTTON_SELECT #define FLIPIT_TOGGLE (BUTTON_SELECT | BUTTON_REL) #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE BUTTON_REC #define FLIPIT_SOLVE_PRE BUTTON_PLAY #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_REPEAT) #define FLIPIT_STEP_PRE BUTTON_PLAY #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_REL) #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == GIGABEAT_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE BUTTON_MENU #define FLIPIT_SOLVE BUTTON_VOL_UP #define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == SANSA_E200_PAD #define FLIPIT_SCROLLWHEEL #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_NEXT BUTTON_SCROLL_FWD #define FLIPIT_PREV BUTTON_SCROLL_BACK #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT) #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == SANSA_C200_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_REC | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_REC | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_REC | BUTTON_SELECT) #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == IRIVER_H10_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_SCROLL_UP #define FLIPIT_DOWN BUTTON_SCROLL_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE (BUTTON_PLAY | BUTTON_LEFT) #define FLIPIT_SOLVE (BUTTON_PLAY | BUTTON_RIGHT) #define FLIPIT_STEP_BY_STEP (BUTTON_PLAY | BUTTON_SCROLL_UP) #define FLIPIT_TOGGLE_PRE BUTTON_REW #define FLIPIT_TOGGLE (BUTTON_REW | BUTTON_REL) #elif CONFIG_KEYPAD == GIGABEAT_S_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_BACK #define FLIPIT_SHUFFLE BUTTON_MENU #define FLIPIT_SOLVE BUTTON_VOL_UP #define FLIPIT_STEP_BY_STEP BUTTON_VOL_DOWN #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == MROBE100_PAD #define FLIPIT_LEFT BUTTON_LEFT #define FLIPIT_RIGHT BUTTON_RIGHT #define FLIPIT_UP BUTTON_UP #define FLIPIT_DOWN BUTTON_DOWN #define FLIPIT_QUIT BUTTON_POWER #define FLIPIT_SHUFFLE BUTTON_MENU #define FLIPIT_SOLVE BUTTON_PLAY #define FLIPIT_STEP_BY_STEP BUTTON_DISPLAY #define FLIPIT_TOGGLE BUTTON_SELECT #elif CONFIG_KEYPAD == IAUDIO_M3_PAD #define FLIPIT_LEFT BUTTON_RC_REW #define FLIPIT_RIGHT BUTTON_RC_FF #define FLIPIT_UP BUTTON_RC_VOL_UP #define FLIPIT_DOWN BUTTON_RC_VOL_DOWN #define FLIPIT_QUIT BUTTON_RC_REC #define FLIPIT_SHUFFLE BUTTON_RC_MODE #define FLIPIT_SOLVE_PRE BUTTON_RC_MENU #define FLIPIT_SOLVE (BUTTON_RC_MENU|BUTTON_REPEAT) #define FLIPIT_STEP_PRE BUTTON_RC_MENU #define FLIPIT_STEP_BY_STEP (BUTTON_RC_MENU|BUTTON_REL) #define FLIPIT_TOGGLE BUTTON_RC_PLAY #define FLIPIT_RC_QUIT BUTTON_REC #elif CONFIG_KEYPAD == COWOND2_PAD #define FLIPIT_QUIT BUTTON_POWER #else #error No keymap defined! #endif #ifdef HAVE_TOUCHPAD #ifndef FLIPIT_LEFT #define FLIPIT_LEFT BUTTON_MIDLEFT #endif #ifndef FLIPIT_RIGHT #define FLIPIT_RIGHT BUTTON_MIDRIGHT #endif #ifndef FLIPIT_UP #define FLIPIT_UP BUTTON_TOPMIDDLE #endif #ifndef FLIPIT_DOWN #define FLIPIT_DOWN BUTTON_BOTTOMMIDDLE #endif #ifndef FLIPIT_QUIT #define FLIPIT_QUIT BUTTON_TOPLEFT #endif #ifndef FLIPIT_SHUFFLE #define FLIPIT_SHUFFLE BUTTON_TOPRIGHT #endif #ifndef FLIPIT_SOLVE #define FLIPIT_SOLVE BUTTON_BOTTOMLEFT #endif #ifndef FLIPIT_STEP_BY_STEP #define FLIPIT_STEP_BY_STEP BUTTON_BOTTOMRIGHT #endif #ifndef FLIPIT_TOGGLE #define FLIPIT_TOGGLE BUTTON_CENTER #endif #endif static const struct plugin_api* rb; static int spots[20]; static int toggle[20]; static int cursor_pos, moves; #ifdef HAVE_LCD_BITMAP #include "flipit_cursor.h" #include "flipit_tokens.h" #define PANEL_HEIGHT 12 #define TK_WIDTH BMPWIDTH_flipit_cursor #define TK_HEIGHT BMPHEIGHT_flipit_cursor #define TK_SPACE MAX(0, MIN((LCD_WIDTH - 5*TK_WIDTH)/4, \ (LCD_HEIGHT - PANEL_HEIGHT - 4*TK_HEIGHT)/4)) #define GRID_WIDTH (5*TK_WIDTH + 4*TK_SPACE) #define GRID_LEFT ((LCD_WIDTH - GRID_WIDTH)/2) #define GRID_HEIGHT (4*TK_HEIGHT + 4*TK_SPACE) /* includes grid-panel space */ #define GRID_TOP MAX(0, ((LCD_HEIGHT - PANEL_HEIGHT - GRID_HEIGHT)/2)) /* draw a spot at the coordinates (x,y), range of p is 0-19 */ static void draw_spot(int p) { rb->lcd_bitmap_part( flipit_tokens, 0, spots[p] * TK_HEIGHT, TK_WIDTH, GRID_LEFT + (p%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (p/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); } /* draw the cursor at the current cursor position */ static void draw_cursor(void) { #ifdef HAVE_LCD_COLOR rb->lcd_bitmap_transparent( flipit_cursor, GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); #else rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap( flipit_cursor, GRID_LEFT + (cursor_pos%5) * (TK_WIDTH+TK_SPACE), GRID_TOP + (cursor_pos/5) * (TK_HEIGHT+TK_SPACE), TK_WIDTH, TK_HEIGHT ); rb->lcd_set_drawmode(DRMODE_SOLID); #endif } /* draw the info panel ... duh */ static void draw_info_panel(void) { char s[32]; rb->lcd_set_drawmode( DRMODE_SOLID|DRMODE_INVERSEVID ); rb->lcd_fillrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE), GRID_WIDTH, PANEL_HEIGHT ); rb->lcd_set_drawmode( DRMODE_SOLID ); rb->lcd_drawrect( GRID_LEFT, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE), GRID_WIDTH, PANEL_HEIGHT ); rb->snprintf( s, sizeof(s), "Flips: %d", moves ); rb->lcd_putsxy( (LCD_WIDTH - rb->lcd_getstringsize(s, NULL, NULL)) / 2, GRID_TOP + 4*(TK_HEIGHT+TK_SPACE) + 2, s ); } #else /* HAVE_LCD_CHARCELLS */ static const unsigned char tk_pat[4][7] = { { 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* white - white */ { 0x0e, 0x11, 0x0e, 0x00, 0x0e, 0x1f, 0x0e }, /* white - black */ { 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x11, 0x0e }, /* black - white */ { 0x0e, 0x1f, 0x0e, 0x00, 0x0e, 0x1f, 0x0e } /* black - black */ }; static unsigned char cur_pat[7]; static unsigned long gfx_chars[5]; static void release_gfx(void) { int i; for (i = 0; i < 5; i++) if (gfx_chars[i]) rb->lcd_unlock_pattern(gfx_chars[i]); } static bool init_gfx(void) { int i; for (i = 0; i < 5; i++) { if ((gfx_chars[i] = rb->lcd_get_locked_pattern()) == 0) { release_gfx(); return false; } } for (i = 0; i < 4; i++) rb->lcd_define_pattern(gfx_chars[i], tk_pat[i]); return true; } /* draw a spot at the coordinates (x,y), range of p is 0-19 */ static void draw_spot(int p) { if ((p/5) & 1) p -= 5; rb->lcd_putc (p%5, p/10, gfx_chars[2*spots[p]+spots[p+5]]); } /* draw the cursor at the current cursor position */ static void draw_cursor(void) { if ((cursor_pos/5) & 1) { rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos-5]+spots[cursor_pos]], 7 ); cur_pat[4] ^= 0x15; cur_pat[6] ^= 0x11; } else { rb->memcpy( cur_pat, tk_pat[2*spots[cursor_pos]+spots[cursor_pos+5]], 7 ); cur_pat[0] ^= 0x15; cur_pat[2] ^= 0x11; } rb->lcd_define_pattern(gfx_chars[4], cur_pat); rb->lcd_putc( cursor_pos%5, cursor_pos/10, gfx_chars[4] ); } /* draw the info panel ... duh */ static void draw_info_panel(void) { char s[16]; rb->lcd_puts( 6, 0, "Flips" ); rb->snprintf( s, sizeof(s), "%d", moves ); rb->lcd_puts( 6, 1, s ); } #endif /* LCD */ /* clear the cursor where it is */ static inline void clear_cursor(void) { draw_spot( cursor_pos ); } /* check if the puzzle is finished */ static bool flipit_finished(void) { int i; for (i=0; i<20; i++) if (!spots[i]) return false; clear_cursor(); return true; } /* draws the toggled spots */ static void flipit_toggle(void) { spots[cursor_pos] = 1-spots[cursor_pos]; toggle[cursor_pos] = 1-toggle[cursor_pos]; draw_spot(cursor_pos); if (cursor_pos%5 > 0) { spots[cursor_pos-1] = 1-spots[cursor_pos-1]; draw_spot(cursor_pos-1); } if (cursor_pos%5 < 4) { spots[cursor_pos+1] = 1-spots[cursor_pos+1]; draw_spot(cursor_pos+1); } if (cursor_pos/5 > 0) { spots[cursor_pos-5] = 1-spots[cursor_pos-5]; draw_spot(cursor_pos-5); } if (cursor_pos/5 < 3) { spots[cursor_pos+5] = 1-spots[cursor_pos+5]; draw_spot(cursor_pos+5); } moves++; draw_info_panel(); if (flipit_finished()) clear_cursor(); } /* move the cursor in any direction */ static void move_cursor(int x, int y) { if (!(flipit_finished())) { clear_cursor(); cursor_pos = ( x + 5 + cursor_pos%5 )%5 + ( ( y + 4 + cursor_pos/5 )%4 )*5; draw_cursor(); } rb->lcd_update(); } /* initialize the board */ static void flipit_init(void) { int i; rb->lcd_clear_display(); for (i=0; i<20; i++) { spots[i]=1; toggle[i]=1; draw_spot(i); } rb->lcd_update(); for (i=0; i<20; i++) { cursor_pos = (rb->rand() % 20); flipit_toggle(); } cursor_pos = 0; draw_cursor(); moves = 0; draw_info_panel(); rb->lcd_update(); } /* the main game loop */ static bool flipit_loop(void) { int i; int button; int lastbutton = BUTTON_NONE; flipit_init(); while(true) { button = rb->button_get(true); switch (button) { #ifdef FLIPIT_RC_QUIT case FLIPIT_RC_QUIT: #endif case FLIPIT_QUIT: /* get out of here */ return PLUGIN_OK; case FLIPIT_SHUFFLE: /* mix up the pieces */ flipit_init(); break; case FLIPIT_SOLVE: #ifdef FLIPIT_SOLVE_PRE if (lastbutton != FLIPIT_SOLVE_PRE) break; #endif /* solve the puzzle */ if (!flipit_finished()) { for (i=0; i<20; i++) if (!toggle[i]) { clear_cursor(); cursor_pos = i; flipit_toggle(); draw_cursor(); rb->lcd_update(); rb->sleep(HZ*2/3); } } break; case FLIPIT_STEP_BY_STEP: #ifdef FLIPIT_STEP_PRE if (lastbutton != FLIPIT_STEP_PRE) break; #endif if (!flipit_finished()) { for (i=0; i<20; i++) if (!toggle[i]) { clear_cursor(); cursor_pos = i; flipit_toggle(); draw_cursor(); rb->lcd_update(); break; } } break; case FLIPIT_TOGGLE: #ifdef FLIPIT_TOGGLE_PRE if (lastbutton != FLIPIT_TOGGLE_PRE) break; #endif /* toggle the pieces */ if (!flipit_finished()) { flipit_toggle(); draw_cursor(); rb->lcd_update(); } break; case FLIPIT_LEFT: move_cursor(-1, 0); break; case FLIPIT_RIGHT: move_cursor(1, 0); break; /*move cursor though the entire field*/ #ifdef FLIPIT_SCROLLWHEEL case FLIPIT_PREV: case FLIPIT_PREV|BUTTON_REPEAT: if ((cursor_pos)%5 == 0) { move_cursor(-1, -1); } else { move_cursor(-1, 0); } break; case FLIPIT_NEXT: case FLIPIT_NEXT|BUTTON_REPEAT: if ((cursor_pos+1)%5 == 0) { move_cursor(1, 1); } else { move_cursor(1, 0); } break; #endif case FLIPIT_UP: #ifdef FLIPIT_UP_PRE if (lastbutton != FLIPIT_UP_PRE) break; #endif move_cursor(0, -1); break; case FLIPIT_DOWN: move_cursor(0, 1); break; default: if (rb->default_event_handler(button) == SYS_USB_CONNECTED) return PLUGIN_USB_CONNECTED; break; } if (button != BUTTON_NONE) lastbutton = button; } } /* called function from outside */ enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter) { int i, rc; (void)parameter; rb = api; #ifdef HAVE_LCD_COLOR rb->lcd_set_background(LCD_WHITE); rb->lcd_set_foreground(LCD_BLACK); #endif #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif rb->splash(HZ, "FlipIt!"); #ifdef HAVE_LCD_BITMAP /* print instructions */ rb->lcd_clear_display(); rb->lcd_setfont(FONT_SYSFIXED); #if CONFIG_KEYPAD == RECORDER_PAD rb->lcd_putsxy(2, 8, "[OFF] to stop"); rb->lcd_putsxy(2, 18, "[PLAY] toggle"); rb->lcd_putsxy(2, 28, "[F1] shuffle"); rb->lcd_putsxy(2, 38, "[F2] solution"); rb->lcd_putsxy(2, 48, "[F3] step by step"); #elif CONFIG_KEYPAD == ONDIO_PAD rb->lcd_putsxy(2, 8, "[OFF] to stop"); rb->lcd_putsxy(2, 18, "[MODE] toggle"); rb->lcd_putsxy(2, 28, "[M-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[M-UP] solution"); rb->lcd_putsxy(2, 48, "[M-RIGHT] step by step"); #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \ (CONFIG_KEYPAD == IRIVER_H300_PAD) rb->lcd_putsxy(2, 8, "[STOP] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[MODE] shuffle"); rb->lcd_putsxy(2, 38, "[PLAY] solution"); rb->lcd_putsxy(2, 48, "[REC] step by step"); #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ (CONFIG_KEYPAD == IPOD_3G_PAD) || \ (CONFIG_KEYPAD == IPOD_1G2G_PAD) rb->lcd_putsxy(2, 8, "[S-MENU] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[S-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[S-PLAY] solution"); rb->lcd_putsxy(2, 48, "[S-RIGHT] step by step"); #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[REC] shuffle"); rb->lcd_putsxy(2, 38, "[PLAY..] solution"); rb->lcd_putsxy(2, 48, "[PLAY] step by step"); #elif CONFIG_KEYPAD == GIGABEAT_PAD rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[MENU] shuffle"); rb->lcd_putsxy(2, 38, "[VOL+] solution"); rb->lcd_putsxy(2, 48, "[VOL-] step by step"); #elif CONFIG_KEYPAD == IRIVER_H10_PAD rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[REW] toggle"); rb->lcd_putsxy(2, 28, "[PL-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[PL-RIGHT] solution"); rb->lcd_putsxy(2, 48, "[PL-UP] step by step"); #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \ (CONFIG_KEYPAD == SANSA_C200_PAD) rb->lcd_putsxy(2, 8, "[POWER] to stop"); rb->lcd_putsxy(2, 18, "[SELECT] toggle"); rb->lcd_putsxy(2, 28, "[REC-LEFT] shuffle"); rb->lcd_putsxy(2, 38, "[REC-RIGHT] solution"); rb->lcd_putsxy(2, 48, "[REC-SEL] step by step"); #elif CONFIG_KEYPAD == IAUDIO_M3_PAD rb->lcd_putsxy(2, 8, "[REC] to stop"); rb->lcd_putsxy(2, 18, "[PLAY] toggle"); rb->lcd_putsxy(2, 28, "[MODE] shuffle"); rb->lcd_putsxy(2, 38, "[MENU..] solution"); rb->lcd_putsxy(2, 48, "[MENU] step by step"); #endif #ifdef HAVE_TOUCHPAD rb->lcd_putsxy(2, 8, "[BOTTOMLEFT] to stop"); rb->lcd_putsxy(2, 18, "[CENTRE] toggle"); rb->lcd_putsxy(2, 28, "[TOPRIGHT] shuffle"); rb->lcd_putsxy(2, 38, "[BOTTOMLEFT] solution"); rb->lcd_putsxy(2, 48, "[BOTTOMRIGHT] step by step"); #endif rb->lcd_update(); #else /* HAVE_LCD_CHARCELLS */ if (!init_gfx()) return PLUGIN_ERROR; #endif rb->button_get_w_tmo(HZ*3); rb->lcd_clear_display(); draw_info_panel(); for (i=0; i<20; i++) { spots[i]=1; draw_spot(i); } rb->lcd_update(); rb->sleep(HZ*3/2); rb->srand(*rb->current_tick); rc = flipit_loop(); #ifdef HAVE_LCD_CHARCELLS release_gfx(); #endif return rc; } '>561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733
/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 *
 * Copyright (C) 2005 Karl Kurbjun based on midi2wav by Stepan Moskovchenko
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "plugin.h"
#include "midi/guspat.h"
#include "midi/midiutil.h"
#include "midi/synth.h"
#include "midi/sequencer.h"
#include "midi/midifile.h"

PLUGIN_HEADER
PLUGIN_IRAM_DECLARE

/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define BTN_QUIT     BUTTON_OFF
#define BTN_RIGHT    BUTTON_RIGHT
#define BTN_UP       BUTTON_UP
#define BTN_DOWN     BUTTON_DOWN

#elif CONFIG_KEYPAD == ONDIO_PAD
#define BTN_QUIT         BUTTON_OFF
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN

#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
#define BTN_QUIT         BUTTON_OFF
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN

#define BTN_RC_QUIT      BUTTON_RC_STOP

#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
      (CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define BTN_QUIT         (BUTTON_SELECT | BUTTON_MENU)
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_SCROLL_FWD
#define BTN_DOWN         BUTTON_SCROLL_BACK

#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define BTN_QUIT         BUTTON_POWER
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN

#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
(CONFIG_KEYPAD == SANSA_C200_PAD)
#define BTN_QUIT         BUTTON_POWER
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN


#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
#define BTN_QUIT         BUTTON_POWER
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_UP
#define BTN_DOWN         BUTTON_DOWN

#elif CONFIG_KEYPAD == IRIVER_H10_PAD
#define BTN_QUIT         BUTTON_POWER
#define BTN_RIGHT        BUTTON_RIGHT
#define BTN_UP           BUTTON_SCROLL_UP
#define BTN_DOWN         BUTTON_SCROLL_DOWN

#endif



#define FRACTSIZE 10

#ifndef SIMULATOR

#if (HW_SAMPR_CAPS & SAMPR_CAP_22)
#define SAMPLE_RATE SAMPR_22  // 44100 22050 11025
#else
#define SAMPLE_RATE SAMPR_44  // 44100 22050 11025
#endif

#define MAX_VOICES 20   // Note: 24 midi channels is the minimum general midi
                        // spec implementation

#else	// Simulator requires 44100, and we can afford to use more voices

#define SAMPLE_RATE SAMPR_44
#define MAX_VOICES 48

#endif


#define BUF_SIZE 256
#define NBUF   2

#undef SYNC

#ifdef SIMULATOR
	#define SYNC
#endif

struct MIDIfile * mf IBSS_ATTR;

int numberOfSamples IBSS_ATTR;
long bpm IBSS_ATTR;

const unsigned char * drumNames[]={
    "Bass Drum 2    ",
    "Bass Drum 1    ",
    "Side Stick     ",
    "Snare Drum 1   ",
    "Hand Clap      ",
    "Snare Drum 2   ",
    "Low Tom 2      ",
    "Closed Hi-hat  ",
    "Low Tom 1      ",
    "Pedal Hi-hat   ",
    "Mid Tom 2      ",
    "Open Hi-hat    ",
    "Mid Tom 1      ",
    "High Tom 2     ",
    "Crash Cymbal 1 ",
    "High Tom 1     ",
    "Ride Cymbal 1  ",
    "Chinese Cymbal ",
    "Ride Bell      ",
    "Tambourine     ",
    "Splash Cymbal  ",
    "Cowbell        ",
    "Crash Cymbal 2 ",
    "Vibra Slap     ",
    "Ride Cymbal 2  ",
    "High Bongo     ",
    "Low Bongo      ",
    "Mute High Conga",
    "Open High Conga",
    "Low Conga      ",
    "High Timbale   ",
    "Low Timbale    ",
    "High Agogo     ",
    "Low Agogo      ",
    "Cabasa         ",
    "Maracas        ",
    "Short Whistle  ",
    "Long Whistle   ",
    "Short Guiro    ",
    "Long Guiro     ",
    "Claves         ",
    "High Wood Block",
    "Low Wood Block ",
    "Mute Cuica     ",
    "Open Cuica     ",
    "Mute Triangle  ",
    "Open Triangle  ",
    "Shaker         ",
    "Jingle Bell    ",
    "Bell Tree      ",
    "Castenets      ",
    "Mute Surdo     ",
    "Open Surdo     "
};

long gmbuf[BUF_SIZE*NBUF];

int quit=0;

#define STATE_STOPPED 0
#define STATE_PAUSED 1
#define STATE_PLAYING 2


#define BEATBOX_UP      BUTTON_UP
#define BEATBOX_DOWN    BUTTON_DOWN
#define BEATBOX_LEFT    BUTTON_LEFT
#define BEATBOX_RIGHT   BUTTON_RIGHT
#define BEATBOX_SELECT  BUTTON_SELECT


#define BEATBOX_PLAY BUTTON_ON
#define BEATBOX_STOP BUTTON_OFF


#define VAL_NONE    0
#define VAL_ENABLED 1
#define VAL_LOOP    2

#define H_NUMCELLS  24
#define V_NUMCELLS  8

#define HILIGHT_NONE 0
#define HILIGHT_PLAY 1
#define HILIGHT_USER 2

#define CELL_XSIZE 9
#define CELL_YSIZE 9

#define GRID_XPOS 2
#define GRID_YPOS 10


#define COLOR_NAME_TEXT LCD_RGBPACK(0xFF,0xFF,0xFF)
#define COLOR_NORMAL    LCD_RGBPACK(0xFF,0xFF,0xFF)
#define COLOR_PLAY      LCD_RGBPACK(0xFF,0xFF,0x00)
#define COLOR_DISABLED  LCD_RGBPACK(0xA0,0xA0,0xA0)
#define COLOR_LOOPCELL  LCD_RGBPACK(0xC0,0xC0,0xC0)
#define COLOR_EDIT      LCD_RGBPACK(0x30,0x30,0xFF)
#define COLOR_GRID      LCD_RGBPACK(0xD0,0xD0,0xD0)

#define EDITSTATE_PATTERN 0

int xCursor=0, yCursor=0;

int editState=EDITSTATE_PATTERN;

int playState=STATE_STOPPED, stepFlag=0;


enum plugin_status plugin_start(const void* parameter)
{
    int retval = 0;

    PLUGIN_IRAM_INIT(rb)

    rb->lcd_setfont(0);

#if defined(HAVE_ADJUSTABLE_CPU_FREQ)
    rb->cpu_boost(true);
#endif

#ifdef RB_PROFILE
    rb->profile_thread();
#endif
    if (initSynth(NULL, ROCKBOX_DIR "/patchset/patchset.cfg",
        ROCKBOX_DIR "/patchset/drums.cfg") == -1)
    {
        printf("\nINIT ERROR\n");
        return -1;
    }
//#ifndef SIMULATOR
    rb->pcm_play_stop();
#if INPUT_SRC_CAPS != 0
    /* Select playback */
    rb->audio_set_input_source(AUDIO_SRC_PLAYBACK, SRCF_PLAYBACK);
    rb->audio_set_output_source(AUDIO_SRC_PLAYBACK);
#endif
    rb->pcm_set_frequency(SAMPLE_RATE); // 44100 22050 11025


    retval = beatboxmain();

#ifdef RB_PROFILE
    rb->profstop();
#endif

    rb->pcm_play_stop();
    rb->pcm_set_frequency(HW_SAMPR_DEFAULT);

#if defined(HAVE_ADJUSTABLE_CPU_FREQ)
    rb->cpu_boost(false);
#endif


    if(retval == -1)
        return PLUGIN_ERROR;
    return PLUGIN_OK;
}

bool swap=0;
bool lastswap=1;

inline void synthbuf(void)
{
   long *outptr;
   register int i;
   static int currentSample=0;
   int synthtemp[2];

#ifndef SYNC
   if(lastswap==swap) return;
   lastswap=swap;

   outptr=(swap ? gmbuf : gmbuf+BUF_SIZE);
#else
   outptr=gmbuf;
#endif

   for(i=0; i<BUF_SIZE/2; i++)
   {
      synthSample(&synthtemp[0], &synthtemp[1]);
      currentSample++;
      *outptr=((synthtemp[0]&0xFFFF) << 16) | (synthtemp[1]&0xFFFF);
      outptr++;
      if(currentSample==numberOfSamples)
      {
            if(playState == STATE_PLAYING)
            {
                stepFlag=1;
            }

            currentSample=0;
      }
   }
}





unsigned char trackPos[V_NUMCELLS];
unsigned char trackData[H_NUMCELLS][V_NUMCELLS];
unsigned char trackMap[V_NUMCELLS] = {38, 39, 40, 41, 42, 43, 44, 56};


struct Cell
{
    unsigned char val;
    int color;
};

struct Cell pattern[H_NUMCELLS][V_NUMCELLS];
struct Cell dispPattern[H_NUMCELLS][V_NUMCELLS];


void advancePosition()
{
    int i=0;
    for(i=0; i<V_NUMCELLS; i++)
    {
        trackPos[i]++;
        if(trackPos[i] == H_NUMCELLS || trackData[trackPos[i]][i] == VAL_LOOP)
            trackPos[i]=0;
    }
}


void sendEvents()
{
    int i;
    for(i=0; i<V_NUMCELLS; i++)
    {
        if(trackData[trackPos[i]][i] == VAL_ENABLED)
            pressNote(9, trackMap[i], 127);
    }
}

#define NAME_POSX 10
#define NAME_POSY 100
void showDrumName(int trackNum)
{
    rb->lcd_set_foreground(COLOR_NAME_TEXT);
    rb->lcd_putsxy(NAME_POSX, NAME_POSY, drumNames[trackMap[trackNum]-35]);
}

void updateDisplay()
{
    int i, j;
    int grayOut=0;

    for(j=0; j<V_NUMCELLS; j++)
    {
        grayOut=0;
        for(i=0; i<H_NUMCELLS; i++)
        {
            pattern[i][j].color = COLOR_NORMAL;
            pattern[i][j].val = trackData[i][j];

            if(trackPos[j] == i)
                pattern[i][j].color = COLOR_PLAY;

            if(grayOut)
                pattern[i][j].color = COLOR_DISABLED;

            if(trackData[i][j] == VAL_LOOP)
            {
                pattern[i][j].color = COLOR_LOOPCELL;
                grayOut=1;
            }

            if(xCursor == i && yCursor == j && editState == EDITSTATE_PATTERN)
                pattern[i][j].color = COLOR_EDIT;
        }
    }

}

void resetPosition()
{
    int i;
    for(i=0; i<V_NUMCELLS; i++)
        trackPos[i]=0;
}

void clearCells()
{
    int i,j;
    for(i=0; i<H_NUMCELLS; i++)
        for(j=0; j<V_NUMCELLS; j++)
        {
            pattern[i][j].val=VAL_NONE;
            dispPattern[i][j].val=VAL_NONE;
            pattern[i][j].color = 0;
            dispPattern[i][j].color = 0;
        }
}




void drawGrid()
{
    int i, j;

    rb->lcd_set_foreground(COLOR_GRID);

    for(i=0; i<H_NUMCELLS+1; i++)
        rb->lcd_vline(i*CELL_XSIZE+GRID_XPOS, GRID_YPOS, GRID_YPOS+CELL_YSIZE*V_NUMCELLS);

    for(i=0; i<V_NUMCELLS+1; i++)
        rb->lcd_hline(GRID_XPOS, GRID_XPOS+CELL_XSIZE*H_NUMCELLS, GRID_YPOS+i*CELL_YSIZE);


    rb->lcd_update();
}

void drawCell(int i, int j)
{
    int cellX, cellY;

    cellX = GRID_XPOS + CELL_XSIZE*i+1;
    cellY = GRID_YPOS + CELL_YSIZE*j+1;

    rb->lcd_set_foreground(pattern[i][j].color);
    rb->lcd_fillrect(cellX, cellY, CELL_XSIZE-1, CELL_YSIZE-1);

    rb->lcd_set_foreground(0);

    if(pattern[i][j].val == VAL_LOOP)
    {
        rb->lcd_drawline(cellX, cellY, cellX+CELL_XSIZE-2, cellY+CELL_YSIZE-2);
    }

    if(pattern[i][j].val == VAL_ENABLED)
    {
        rb->lcd_fillrect(cellX+1, cellY+1, CELL_XSIZE-3, CELL_YSIZE-3);
    }

}

void redrawScreen(unsigned char force)
{
    int i, j;

    for(i=0; i<H_NUMCELLS; i++)
    {
        for(j=0; j<V_NUMCELLS; j++)
        {
            if(force || (pattern[i][j].val != dispPattern[i][j].val || pattern[i][j].color != dispPattern[i][j].color))
            {
                drawCell(i, j);
                dispPattern[i][j].val = pattern[i][j].val;
                dispPattern[i][j].color = pattern[i][j].color;
            }
        }
    }
    rb->lcd_update();
}

void get_more(unsigned char** start, size_t* size)
{
#ifndef SYNC
    if(lastswap!=swap)
    {
//        printf("Buffer miss!"); // Comment out the printf to make missses less noticable.
    }

#else
    synthbuf();  // For some reason midiplayer crashes when an update is forced
#endif

    *size = BUF_SIZE*sizeof(short);
#ifndef SYNC
    *start = (unsigned char*)((swap ? gmbuf : gmbuf + BUF_SIZE));
    swap=!swap;
#else
    *start = (unsigned char*)(gmbuf);
#endif
}

int beatboxmain()
{
    int vol=0;


    numberOfSamples=44100/10;
    synthbuf();
    rb->pcm_play_data(&get_more, NULL, 0);

    rb->lcd_set_background(0x000000);
    rb->lcd_clear_display();

    resetPosition();

    int i, j;

    /* Start at 16 cells/loop for now. User can un-loop if more are needed */
    for(i=0; i<V_NUMCELLS; i++)
        trackData[16][i] = VAL_LOOP;


/*  Very very rough beat to 'Goodbye Horses'
    trackData[16][3] = VAL_LOOP;
    trackData[16][2] = VAL_LOOP;

    trackData[0][3] = 1;
    trackData[4][3] = 1;
    trackData[8][3] = 1;
    trackData[9][3] = 1;
    trackData[12][3] = 1;
    trackData[13][3] = 1;

    trackData[2][2] = 1;
    trackData[6][2] = 1;
    trackData[10][2] = 1;
    trackData[14][2] = 1;
*/

    drawGrid();
    showDrumName(yCursor);
    updateDisplay();
    redrawScreen(1);


    while(!quit)
    {
    #ifndef SYNC
        synthbuf();
    #endif
        rb->yield();

        if(stepFlag)
        {
            advancePosition();
            sendEvents();
            updateDisplay();
            redrawScreen(0);
            stepFlag=0;
        }

        /* Prevent idle poweroff */
        rb->reset_poweroff_timer();

        /* Code taken from Oscilloscope plugin */
        switch(rb->button_get(false))
        {
        /*
                case BTN_UP:
                case BTN_UP | BUTTON_REPEAT:
                    vol = rb->global_settings->volume;
                    if (vol < rb->sound_max(SOUND_VOLUME))
                    {
                        vol++;
                        rb->sound_set(SOUND_VOLUME, vol);
                        rb->global_settings->volume = vol;
                    }
                    break;

                case BTN_DOWN:
                case BTN_DOWN | BUTTON_REPEAT:
                    vol = rb->global_settings->volume;
                    if (vol > rb->sound_min(SOUND_VOLUME))
                    {
                        vol--;
                        rb->sound_set(SOUND_VOLUME, vol);
                        rb->global_settings->volume = vol;
                    }
                    break;

                case BTN_RIGHT:
                {
                    //pressNote(9, 40, 127);
                 //   resetPosition();
                    advancePosition();
                    sendEvents();
                    updateDisplay();
                    redrawScreen(0);
                    break;
                }

                case BUTTON_LEFT:
                {

//                    isPlaying=1;
                    resetPosition();
                    updateDisplay();
                    redrawScreen(0);
                    //pressNote(9, 39, 127);
                    break;
                }
*/

                case BEATBOX_UP:
                case BEATBOX_UP | BUTTON_REPEAT:
                {
                    if(editState == EDITSTATE_PATTERN)
                    {
                        if(yCursor > 0)
                        {
                            yCursor--;
                            showDrumName(yCursor);
                            updateDisplay();
                            redrawScreen(0);
                        }
                    }
                    break;
                }

                case BEATBOX_DOWN:
                case BEATBOX_DOWN | BUTTON_REPEAT:
                {
                    if(editState == EDITSTATE_PATTERN)
                    {
                        if(yCursor < V_NUMCELLS-1)
                        {
                            yCursor++;
                            showDrumName(yCursor);
                            updateDisplay();
                            redrawScreen(0);
                        }
                    }
                    break;
                }

                case BEATBOX_LEFT:
                case BEATBOX_LEFT | BUTTON_REPEAT:
                {
                    if(editState == EDITSTATE_PATTERN)
                    {
                        if(xCursor > 0)
                        {
                            xCursor--;
                            updateDisplay();
                            redrawScreen(0);
                        }
                    }
                    break;
                }

                case BEATBOX_RIGHT:
                case BEATBOX_RIGHT | BUTTON_REPEAT:
                {
                    if(editState == EDITSTATE_PATTERN)
                    {
                        if(xCursor < H_NUMCELLS-1)
                        {
                            xCursor++;
                            updateDisplay();
                            redrawScreen(0);
                        }
                    }
                    break;
                }

                case BEATBOX_SELECT:
                {
                    if(editState == EDITSTATE_PATTERN)
                    {
                        int cv = trackData[xCursor][yCursor];
                        cv++;
                        if(cv > VAL_LOOP)
                            cv = VAL_NONE;

                        trackData[xCursor][yCursor] = cv;

                        updateDisplay();
                        redrawScreen(0);
                    }
                    break;
                }


                case BEATBOX_PLAY:
                {
                    if(playState == STATE_PLAYING)
                        playState = STATE_PAUSED;
                    else
                    {
                        updateDisplay();
                        redrawScreen(0);
                        sendEvents();
                        playState = STATE_PLAYING;
                    }
                    break;
                }

                case BEATBOX_STOP:
                {
                    if(playState == STATE_STOPPED)
                    {
                        quit=1;
                    } else
                    {
                        playState =STATE_STOPPED;
                        resetPosition();
                        updateDisplay();
                        redrawScreen(0);
                    }
                    break;
                }
        }


    }

    return 0;
}