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path: root/apps/plugins/lua/lgc.c
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/*
** $Id: lgc.c,v 2.38.1.1 2007/12/27 13:02:25 roberto Exp $
** Garbage Collector
** See Copyright Notice in lua.h
*/

#include <string.h>

#define lgc_c
#define LUA_CORE

#include "lua.h"

#include "ldebug.h"
#include "ldo.h"
#include "lfunc.h"
#include "lgc.h"
#include "lmem.h"
#include "lobject.h"
#include "lstate.h"
#include "lstring.h"
#include "ltable.h"
#include "ltm.h"


#define GCSTEPSIZE	1024u
#define GCSWEEPMAX	40
#define GCSWEEPCOST	10
#define GCFINALIZECOST	100


#define maskmarks	cast_byte(~(bitmask(BLACKBIT)|WHITEBITS))

#define makewhite(g,x)	\
   ((x)->gch.marked = cast_byte(((x)->gch.marked & maskmarks) | luaC_white(g)))

#define white2gray(x)	reset2bits((x)->gch.marked, WHITE0BIT, WHITE1BIT)
#define black2gray(x)	resetbit((x)->gch.marked, BLACKBIT)

#define stringmark(s)	reset2bits((s)->tsv.marked, WHITE0BIT, WHITE1BIT)


#define isfinalized(u)		testbit((u)->marked, FINALIZEDBIT)
#define markfinalized(u)	l_setbit((u)->marked, FINALIZEDBIT)


#define KEYWEAK         bitmask(KEYWEAKBIT)
#define VALUEWEAK       bitmask(VALUEWEAKBIT)



#define markvalue(g,o) { checkconsistency(o); \
  if (iscollectable(o) && iswhite(gcvalue(o))) reallymarkobject(g,gcvalue(o)); }

#define markobject(g,t) { if (iswhite(obj2gco(t))) \
		reallymarkobject(g, obj2gco(t)); }


#define setthreshold(g)  (g->GCthreshold = (g->estimate/100) * g->gcpause)


static void removeentry (Node *n) {
  lua_assert(ttisnil(gval(n)));
  if (iscollectable(gkey(n)))
    setttype(gkey(n), LUA_TDEADKEY);  /* dead key; remove it */
}


static void reallymarkobject (global_State *g, GCObject *o) {
  lua_assert(iswhite(o) && !isdead(g, o));
  white2gray(o);
  switch (o->gch.tt) {
    case LUA_TSTRING: {
      return;
    }
    case LUA_TUSERDATA: {
      Table *mt = gco2u(o)->metatable;
      gray2black(o);  /* udata are never gray */
      if (mt) markobject(g, mt);
      markobject(g, gco2u(o)->env);
      return;
    }
    case LUA_TUPVAL: {
      UpVal *uv = gco2uv(o);
      markvalue(g, uv->v);
      if (uv->v == &uv->u.value)  /* closed? */
        gray2black(o);  /* open upvalues are never black */
      return;
    }
    case LUA_TFUNCTION: {
      gco2cl(o)->c.gclist = g->gray;
      g->gray = o;
      break;
    }
    case LUA_TTABLE: {
      gco2h(o)->gclist = g->gray;
      g->gray = o;
      break;
    }
    case LUA_TTHREAD: {
      gco2th(o)->gclist = g->gray;
      g->gray = o;
      break;
    }
    case LUA_TPROTO: {
      gco2p(o)->gclist = g->gray;
      g->gray = o;
      break;
    }
    default: lua_assert(0);
  }
}


static void marktmu (global_State *g) {
  GCObject *u = g->tmudata;
  if (u) {
    do {
      u = u->gch.next;
      makewhite(g, u);  /* may be marked, if left from previous GC */
      reallymarkobject(g, u);
    } while (u != g->tmudata);
  }
}


/* move `dead' udata that need finalization to list `tmudata' */
size_t luaC_separateudata (lua_State *L, int all) {
  global_State *g = G(L);
  size_t deadmem = 0;
  GCObject **p = &g->mainthread->next;
  GCObject *curr;
  while ((curr = *p) != NULL) {
    if (!(iswhite(curr) || all) || isfinalized(gco2u(curr)))
      p = &curr->gch.next;  /* don't bother with them */
    else if (fasttm(L, gco2u(curr)->metatable, TM_GC) == NULL) {
      markfinalized(gco2u(curr));  /* don't need finalization */
      p = &curr->gch.next;
    }
    else {  /* must call its gc method */
      deadmem += sizeudata(gco2u(curr));
      markfinalized(gco2u(curr));
      *p = curr->gch.next;
      /* link `curr' at the end of `tmudata' list */
      if (g->tmudata == NULL)  /* list is empty? */
        g->tmudata = curr->gch.next = curr;  /* creates a circular list */
      else {
        curr->gch.next = g->tmudata->gch.next;
        g->tmudata->gch.next = curr;
        g->tmudata = curr;
      }
    }
  }
  return deadmem;
}


static int traversetable (global_State *g, Table *h) {
  int i;
  int weakkey = 0;
  int weakvalue = 0;
  const TValue *mode;
  if (h->metatable)
    markobject(g, h->metatable);
  mode = gfasttm(g, h->metatable, TM_MODE);
  if (mode && ttisstring(mode)) {  /* is there a weak mode? */
    weakkey = (strchr(svalue(mode), 'k') != NULL);
    weakvalue = (strchr(svalue(mode), 'v') != NULL);
    if (weakkey || weakvalue) {  /* is really weak? */
      h->marked &= ~(KEYWEAK | VALUEWEAK);  /* clear bits */
      h->marked |= cast_byte((weakkey << KEYWEAKBIT) |
                             (weakvalue << VALUEWEAKBIT));
      h->gclist = g->weak;  /* must be cleared after GC, ... */
      g->weak = obj2gco(h);  /* ... so put in the appropriate list */
    }
  }
  if (weakkey && weakvalue) return 1;
  if (!weakvalue) {
    i = h->sizearray;
    while (i--)
      markvalue(g, &h->array[i]);
  }
  i = sizenode(h);
  while (i--) {
    Node *n = gnode(h, i);
    lua_assert(ttype(gkey(n)) != LUA_TDEADKEY || ttisnil(gval(n)));
    if (ttisnil(gval(n)))
      removeentry(n);  /* remove empty entries */
    else {
      lua_assert(!ttisnil(gkey(n)));
      if (!weakkey) markvalue(g, gkey(n));
      if (!weakvalue) markvalue(g, gval(n));
    }
  }
  return weakkey || weakvalue;
}


/*
** All marks are conditional because a GC may happen while the
** prototype is still being created
*/
static void traverseproto (global_State *g, Proto *f) {
  int i;
  if (f->source) stringmark(f->source);
  for (i=0; i<f->sizek; i++)  /* mark literals */
    markvalue(g, &f->k[i]);
  for (i=0; i<f->sizeupvalues; i++) {  /* mark upvalue names */
    if (f->upvalues[i])
      stringmark(f->upvalues[i]);
  }
  for (i=0; i<f->sizep; i++) {  /* mark nested protos */
    if (f->p[i])
      markobject(g, f->p[i]);
  }
  for (i=0; i<f->sizelocvars; i++) {  /* mark local-variable names */
    if (f->locvars[i].varname)
      stringmark(f->locvars[i].varname);
  }
}



static void traverseclosure (global_State *g, Closure *cl) {
  markobject(g, cl->c.env);
  if (cl->c.isC) {
    int i;
    for (i=0; i<cl->c.nupvalues; i++)  /* mark its upvalues */
      markvalue(g, &cl->c.upvalue[i]);
  }
  else {
    int i;
    lua_assert(cl->l.nupvalues == cl->l.p->nups);
    markobject(g, cl->l.p);
    for (i=0; i<cl->l.nupvalues; i++)  /* mark its upvalues */
      markobject(g, cl->l.upvals[i]);
  }
}


static void checkstacksizes (lua_State *L, StkId max) {
  int ci_used = cast_int(L->ci - L->base_ci);  /* number of `ci' in use */
  int s_used = cast_int(max - L->stack);  /* part of stack in use */
  if (L->size_ci > LUAI_MAXCALLS)  /* handling overflow? */
    return;  /* do not touch the stacks */
  if (4*ci_used < L->size_ci && 2*BASIC_CI_SIZE < L->size_ci)
    luaD_reallocCI(L, L->size_ci/2);  /* still big enough... */
  condhardstacktests(luaD_reallocCI(L, ci_used + 1));
  if (4*s_used < L->stacksize &&
      2*(BASIC_STACK_SIZE+EXTRA_STACK) < L->stacksize)
    luaD_reallocstack(L, L->stacksize/2);  /* still big enough... */
  condhardstacktests(luaD_reallocstack(L, s_used));
}


static void traversestack (global_State *g, lua_State *l) {
  StkId o, lim;
  CallInfo *ci;
  markvalue(g, gt(l));
  lim = l->top;
  for (ci = l->base_ci; ci <= l->ci; ci++) {
    lua_assert(ci->top <= l->stack_last);
    if (lim < ci->top) lim = ci->top;
  }
  for (o = l->stack; o < l->top; o++)
    markvalue(g, o);
  for (; o <= lim; o++)
    setnilvalue(o);
  checkstacksizes(l, lim);
}


/*
** traverse one gray object, turning it to black.
** Returns `quantity' traversed.
*/
static l_mem propagatemark (global_State *g) {
  GCObject *o = g->gray;
  lua_assert(isgray(o));
  gray2black(o);
  switch (o->gch.tt) {
    case LUA_TTABLE: {
      Table *h = gco2h(o);
      g->gray = h->gclist;
      if (traversetable(g, h))  /* table is weak? */
        black2gray(o);  /* keep it gray */
      return sizeof(Table) + sizeof(TValue) * h->sizearray +
                             sizeof(Node) * sizenode(h);
    }
    case LUA_TFUNCTION: {
      Closure *cl = gco2cl(o);
      g->gray = cl->c.gclist;
      traverseclosure(g, cl);
      return (cl->c.isC) ? sizeCclosure(cl->c.nupvalues) :
                           sizeLclosure(cl->l.nupvalues);
    }
    case LUA_TTHREAD: {
      lua_State *th = gco2th(o);
      g->gray = th->gclist;
      th->gclist = g->grayagain;
      g->grayagain = o;
      black2gray(o);
      traversestack(g, th);
      return sizeof(lua_State) + sizeof(TValue) * th->stacksize +
                                 sizeof(CallInfo) * th->size_ci;
    }
    case LUA_TPROTO: {
      Proto *p = gco2p(o);
      g->gray = p->gclist;
      traverseproto(g, p);
      return sizeof(Proto) + sizeof(Instruction) * p->sizecode +
                             sizeof(Proto *) * p->sizep +
                             sizeof(TValue) * p->sizek + 
                             sizeof(int) * p->sizelineinfo +
                             sizeof(LocVar) * p->sizelocvars +
                             sizeof(TString *) * p->sizeupvalues;
    }
    default: lua_assert(0); return 0;
  }
}


static size_t propagateall (global_State *g) {
  size_t m = 0;
  while (g->gray) m += propagatemark(g);
  return m;
}


/*
** The next function tells whether a key or value can be cleared from
** a weak table. Non-collectable objects are never removed from weak
** tables. Strings behave as `values', so are never removed too. for
** other objects: if really collected, cannot keep them; for userdata
** being finalized, keep them in keys, but not in values
*/
static int iscleared (const TValue *o, int iskey) {
  if (!iscollectable(o)) return 0;
  if (ttisstring(o)) {
    stringmark(rawtsvalue(o));  /* strings are `values', so are never weak */
    return 0;
  }
  return iswhite(gcvalue(o)) ||
    (ttisuserdata(o) && (!iskey && isfinalized(uvalue(o))));
}


/*
** clear collected entries from weaktables
*/
static void cleartable (GCObject *l) {
  while (l) {
    Table *h = gco2h(l);
    int i = h->sizearray;
    lua_assert(testbit(h->marked, VALUEWEAKBIT) ||
               testbit(h->marked, KEYWEAKBIT));
    if (testbit(h->marked, VALUEWEAKBIT)) {
      while (i--) {
        TValue *o = &h->array[i];
        if (iscleared(o, 0))  /* value was collected? */
          setnilvalue(o);  /* remove value */
      }
    }
    i = sizenode(h);
    while (i--) {
      Node *n = gnode(h, i);
      if (!ttisnil(gval(n)) &&  /* non-empty entry? */
          (iscleared(key2tval(n), 1) || iscleared(gval(n), 0))) {
        setnilvalue(gval(n));  /* remove value ... */
        removeentry(n);  /* remove entry from table */
      }
    }
    l = h->gclist;
  }
}


static void freeobj (lua_State *L, GCObject *o) {
  switch (o->gch.tt) {
    case LUA_TPROTO: luaF_freeproto(L, gco2p(o)); break;
    case LUA_TFUNCTION: luaF_freeclosure(L, gco2cl(o)); break;
    case LUA_TUPVAL: luaF_freeupval(L, gco2uv(o)); break;
    case LUA_TTABLE: luaH_free(L, gco2h(o)); break;
    case LUA_TTHREAD: {
      lua_assert(gco2th(o) != L && gco2th(o) != G(L)->mainthread);
      luaE_freethread(L, gco2th(o));
      break;
    }
    case LUA_TSTRING: {
      G(L)->strt.nuse--;
      luaM_freemem(L, o, sizestring(gco2ts(o)));
      break;
    }
    case LUA_TUSERDATA: {
      luaM_freemem(L, o, sizeudata(gco2u(o)));
      break;
    }
    default: lua_assert(0);
  }
}



#define sweepwholelist(L,p)	sweeplist(L,p,MAX_LUMEM)


static GCObject **sweeplist (lua_State *L, GCObject **p, lu_mem count) {
  GCObject *curr;
  global_State *g = G(L);
  int deadmask = otherwhite(g);
  while ((curr = *p) != NULL && count-- > 0) {
    if (curr->gch.tt == LUA_TTHREAD)  /* sweep open upvalues of each thread */
      sweepwholelist(L, &gco2th(curr)->openupval);
    if ((curr->gch.marked ^ WHITEBITS) & deadmask) {  /* not dead? */
      lua_assert(!isdead(g, curr) || testbit(curr->gch.marked, FIXEDBIT));
      makewhite(g, curr);  /* make it white (for next cycle) */
      p = &curr->gch.next;
    }
    else {  /* must erase `curr' */
      lua_assert(isdead(g, curr) || deadmask == bitmask(SFIXEDBIT));
      *p = curr->gch.next;
      if (curr == g->rootgc)  /* is the first element of the list? */
        g->rootgc = curr->gch.next;  /* adjust first */
      freeobj(L, curr);
    }
  }
  return p;
}


static void checkSizes (lua_State *L) {
  global_State *g = G(L);
  /* check size of string hash */
  if (g->strt.nuse < cast(lu_int32, g->strt.size/4) &&
      g->strt.size > MINSTRTABSIZE*2)
    luaS_resize(L, g->strt.size/2);  /* table is too big */
  /* check size of buffer */
  if (luaZ_sizebuffer(&g->buff) > LUA_MINBUFFER*2) {  /* buffer too big? */
    size_t newsize = luaZ_sizebuffer(&g->buff) / 2;
    luaZ_resizebuffer(L, &g->buff, newsize);
  }
}


static void GCTM (lua_State *L) {
  global_State *g = G(L);
  GCObject *o = g->tmudata->gch.next;  /* get first element */
  Udata *udata = rawgco2u(o);
  const TValue *tm;
  /* remove udata from `tmudata' */
  if (o == g->tmudata)  /* last element? */
    g->tmudata = NULL;
  else
    g->tmudata->gch.next = udata->uv.next;
  udata->uv.next = g->mainthread->next;  /* return it to `root' list */
  g->mainthread->next = o;
  makewhite(g, o);
  tm = fasttm(L, udata->uv.metatable, TM_GC);
  if (tm != NULL) {
    lu_byte oldah = L->allowhook;
    lu_mem oldt = g->GCthreshold;
    L->allowhook = 0;  /* stop debug hooks during GC tag method */
    g->GCthreshold = 2*g->totalbytes;  /* avoid GC steps */
    setobj2s(L, L->top, tm);
    setuvalue(L, L->top+1, udata);
    L->top += 2;
    luaD_call(L, L->top - 2, 0);
    L->allowhook = oldah;  /* restore hooks */
    g->GCthreshold = oldt;  /* restore threshold */
  }
}


/*
** Call all GC tag methods
*/
void luaC_callGCTM (lua_State *L) {
  while (G(L)->tmudata)
    GCTM(L);
}


void luaC_freeall (lua_State *L) {
  global_State *g = G(L);
  int i;
  g->currentwhite = WHITEBITS | bitmask(SFIXEDBIT);  /* mask to collect all elements */
  sweepwholelist(L, &g->rootgc);
  for (i = 0; i < g->strt.size; i++)  /* free all string lists */
    sweepwholelist(L, &g->strt.hash[i]);
}


static void markmt (global_State *g) {
  int i;
  for (i=0; i<NUM_TAGS; i++)
    if (g->mt[i]) markobject(g, g->mt[i]);
}


/* mark root set */
static void markroot (lua_State *L) {
  global_State *g = G(L);
  g->gray = NULL;
  g->grayagain = NULL;
  g->weak = NULL;
  markobject(g, g->mainthread);
  /* make global table be traversed before main stack */
  markvalue(g, gt(g->mainthread));
  markvalue(g, registry(L));
  markmt(g);
  g->gcstate = GCSpropagate;
}


static void remarkupvals (global_State *g) {
  UpVal *uv;
  for (uv = g->uvhead.u.l.next; uv != &g->uvhead; uv = uv->u.l.next) {
    lua_assert(uv->u.l.next->u.l.prev == uv && uv->u.l.prev->u.l.next == uv);
    if (isgray(obj2gco(uv)))
      markvalue(g, uv->v);
  }
}


static void atomic (lua_State *L) {
  global_State *g = G(L);
  size_t udsize;  /* total size of userdata to be finalized */
  /* remark occasional upvalues of (maybe) dead threads */
  remarkupvals(g);
  /* traverse objects cautch by write barrier and by 'remarkupvals' */
  propagateall(g);
  /* remark weak tables */
  g->gray = g->weak;
  g->weak = NULL;
  lua_assert(!iswhite(obj2gco(g->mainthread)));
  markobject(g, L);  /* mark running thread */
  markmt(g);  /* mark basic metatables (again) */
  propagateall(g);
  /* remark gray again */
  g->gray = g->grayagain;
  g->grayagain = NULL;
  propagateall(g);
  udsize = luaC_separateudata(L, 0);  /* separate userdata to be finalized */
  marktmu(g);  /* mark `preserved' userdata */
  udsize += propagateall(g);  /* remark, to propagate `preserveness' */
  cleartable(g->weak);  /* remove collected objects from weak tables */
  /* flip current white */
  g->currentwhite = cast_byte(otherwhite(g));
  g->sweepstrgc = 0;
  g->sweepgc = &g->rootgc;
  g->gcstate = GCSsweepstring;
  g->estimate = g->totalbytes - udsize;  /* first estimate */
}


static l_mem singlestep (lua_State *L) {
  global_State *g = G(L);
  /*lua_checkmemory(L);*/
  switch (g->gcstate) {
    case GCSpause: {
      markroot(L);  /* start a new collection */
      return 0;
    }
    case GCSpropagate: {
      if (g->gray)
        return propagatemark(g);
      else {  /* no more `gray' objects */
        atomic(L);  /* finish mark phase */
        return 0;
      }
    }
    case GCSsweepstring: {
      lu_mem old = g->totalbytes;
      sweepwholelist(L, &g->strt.hash[g->sweepstrgc++]);
      if (g->sweepstrgc >= g->strt.size)  /* nothing more to sweep? */
        g->gcstate = GCSsweep;  /* end sweep-string phase */
      lua_assert(old >= g->totalbytes);
      g->estimate -= old - g->totalbytes;
      return GCSWEEPCOST;
    }
    case GCSsweep: {
      lu_mem old = g->totalbytes;
      g->sweepgc = sweeplist(L, g->sweepgc, GCSWEEPMAX);
      if (*g->sweepgc == NULL) {  /* nothing more to sweep? */
        checkSizes(L);
        g->gcstate = GCSfinalize;  /* end sweep phase */
      }
      lua_assert(old >= g->totalbytes);
      g->estimate -= old - g->totalbytes;
      return GCSWEEPMAX*GCSWEEPCOST;
    }
    case GCSfinalize: {
      if (g->tmudata) {
        GCTM(L);
        if (g->estimate > GCFINALIZECOST)
          g->estimate -= GCFINALIZECOST;
        return GCFINALIZECOST;
      }
      else {
        g->gcstate = GCSpause;  /* end collection */
        g->gcdept = 0;
        return 0;
      }
    }
    default: lua_assert(0); return 0;
  }
}


void luaC_step (lua_State *L) {
  global_State *g = G(L);
  l_mem lim = (GCSTEPSIZE/100) * g->gcstepmul;
  if (lim == 0)
    lim = (MAX_LUMEM-1)/2;  /* no limit */
  g->gcdept += g->totalbytes - g->GCthreshold;
  do {
    lim -= singlestep(L);
    if (g->gcstate == GCSpause)
      break;
  } while (lim > 0);
  if (g->gcstate != GCSpause) {
    if (g->gcdept < GCSTEPSIZE)
      g->GCthreshold = g->totalbytes + GCSTEPSIZE;  /* - lim/g->gcstepmul;*/
    else {
      g->gcdept -= GCSTEPSIZE;
      g->GCthreshold = g->totalbytes;
    }
  }
  else {
    lua_assert(g->totalbytes >= g->estimate);
    setthreshold(g);
  }
}


void luaC_fullgc (lua_State *L) {
  global_State *g = G(L);
  if (g->gcstate <= GCSpropagate) {
    /* reset sweep marks to sweep all elements (returning them to white) */
    g->sweepstrgc = 0;
    g->sweepgc = &g->rootgc;
    /* reset other collector lists */
    g->gray = NULL;
    g->grayagain = NULL;
    g->weak = NULL;
    g->gcstate = GCSsweepstring;
  }
  lua_assert(g->gcstate != GCSpause && g->gcstate != GCSpropagate);
  /* finish any pending sweep phase */
  while (g->gcstate != GCSfinalize) {
    lua_assert(g->gcstate == GCSsweepstring || g->gcstate == GCSsweep);
    singlestep(L);
  }
  markroot(L);
  while (g->gcstate != GCSpause) {
    singlestep(L);
  }
  setthreshold(g);
}


void luaC_barrierf (lua_State *L, GCObject *o, GCObject *v) {
  global_State *g = G(L);
  lua_assert(isblack(o) && iswhite(v) && !isdead(g, v) && !isdead(g, o));
  lua_assert(g->gcstate != GCSfinalize && g->gcstate != GCSpause);
  lua_assert(ttype(&o->gch) != LUA_TTABLE);
  /* must keep invariant? */
  if (g->gcstate == GCSpropagate)
    reallymarkobject(g, v);  /* restore invariant */
  else  /* don't mind */
    makewhite(g, o);  /* mark as white just to avoid other barriers */
}


void luaC_barrierback (lua_State *L, Table *t) {
  global_State *g = G(L);
  GCObject *o = obj2gco(t);
  lua_assert(isblack(o) && !isdead(g, o));
  lua_assert(g->gcstate != GCSfinalize && g->gcstate != GCSpause);
  black2gray(o);  /* make table gray (again) */
  t->gclist = g->grayagain;
  g->grayagain = o;
}


void luaC_link (lua_State *L, GCObject *o, lu_byte tt) {
  global_State *g = G(L);
  o->gch.next = g->rootgc;
  g->rootgc = o;
  o->gch.marked = luaC_white(g);
  o->gch.tt = tt;
}


void luaC_linkupval (lua_State *L, UpVal *uv) {
  global_State *g = G(L);
  GCObject *o = obj2gco(uv);
  o->gch.next = g->rootgc;  /* link upvalue into `rootgc' list */
  g->rootgc = o;
  if (isgray(o)) { 
    if (g->gcstate == GCSpropagate) {
      gray2black(o);  /* closed upvalues need barrier */
      luaC_barrier(L, uv, uv->v);
    }
    else {  /* sweep phase: sweep it (turning it into white) */
      makewhite(g, o);
      lua_assert(g->gcstate != GCSfinalize && g->gcstate != GCSpause);
    }
  }
}

1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 0, 0, -1, -1, -1}, {-1, -1, 5, 0, 1, -1, -1, -1}, {-1, -1, 3, 5, 1, 6, -1, -1}, {-1, 4, 3, -1, 6, 7, -1, -1}, {-1, 7, 4, -1, -1, 7, 4, -1}, { 6, 7, -1, -1, -1, 4, 3, -1}, { 1, 6, -1, -1, -1, -1, 3, 5}, { 1, -1, -1, -1, -1, -1, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 0, 0, 0, 0, -1, -1}, {-1, 0, 1, 1, 1, 0, -1, -1}, {-1, 0, 1, 0, 0, 1, 0, -1}, {-1, 0, 1, 1, 1, 0, -1, -1}, {-1, -1, 0, 0, 0, 0, -1, -1}, {-1, -1, 7, -1, 7, -1, -1, -1}, {-1, -1, 7, 7, 7, 7, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 4, 4, 4, 6, 6, 6, -1}, { 4, -1, -1, -1, -1, -1, 6, -1}, {-1, 4, -1, -1, -1, -1, 6, -1}, { 4, 2, 3, 1, 2, 3, 6, -1}, {-1, 3, 1, 2, 3, 1, 2, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 4, 4, 4, 6, 6, 6, -1}, { 4, -1, -1, -1, -1, -1, 6, -1}, {-1, 4, -1, -1, -1, -1, 6, -1}, { 4, 2, 3, 1, 2, 3, 6, -1}, {-1, 3, 1, 2, 3, 1, 2, -1}, {-1, 2, 3, 1, 2, 3, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 0, 0, -1, -1, 2, 2, -1}, {-1, 5, -1, -1, -1, 3, -1, -1}, {-1, 0, -1, -1, -1, 6, -1, -1}, {-1, 3, -1, -1, -1, 0, -1, -1}, {-1, 4, -1, -1, -1, 5, -1, -1}, {-1, 2, -1, -1, -1, 3, -1, -1}, {-1, 2, -1, -1, -1, 1, -1, -1}, {-1, 3, -1, -1, -1, 4, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 3, -1, -1, -1, -1, -1, -1, 3}, { 6, 3, 2, 4, 6, 3, 2, -1}, { 4, -1, -1, -1, -1, -1, -1, 4}, { 2, 4, 6, 3, 2, 4, 6, -1}, {-1, -1, -1, 6, -1, -1, -1, -1}, {-1, -1, -1, 3, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 2, -1, 1, -1, 1, -1, 2}, { 1, 2, -1, 2, 1, -1, 1, -1}, { 1, -1, 1, -1, 2, -1, 2, -1}, { 2, 1, -1, 1, 2, -1, 2, -1}, {-1, 2, -1, 2, -1, 2, -1, 2}, { 1, 2, -1, 2, 1, -1, 1, -1}, { 1, -1, 1, -1, 2, -1, 1, -1}, { 2, 2, -1, 1, 1, -1, 2, -1}, {-1, 2, -1, 1, -1, 1, -1, 1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 7, 7, -1, -1, 5, 5, -1}, { 1, -1, -1, -1, -1, -1, 4, -1}, { 2, 1, -1, -1, -1, -1, 4, 3}, { 2, -1, -1, -1, -1, -1, 3, -1}, { 1, 2, -1, -1, -1, -1, 3, 4}, { 1, -1, -1, -1, -1, -1, 4, -1}, { 7, 1, -1, -1, -1, -1, 4, 5}, { 7, 7, -1, -1, -1, 5, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 7, 7, -1, -1, -1, -1, 5, 5}, { 1, 5, -1, -1, -1, 7, 4, -1}, { 2, 1, -1, -1, -1, -1, 4, 3}, { 2, -1, -1, -1, -1, -1, 3, -1}, { 1, 5, -1, -1, -1, -1, 7, 4}, { 1, -1, -1, -1, -1, -1, 4, -1}, { 7, 1, -1, -1, -1, -1, 4, 5}, { 7, 5, -1, -1, -1, 7, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 0, 0, -1, -1, -1}, {-1, -1, 5, 0, 1, -1, -1, -1}, {-1, -1, 3, 5, 1, 6, -1, -1}, {-1, 4, 3, 2, 6, 2, -1, -1}, {-1, 7, 4, 7, 2, 2, 4, -1}, { 6, 7, 7, 3, 3, 4, 3, -1}, { 1, 6, 1, 1, 1, 3, 3, 5}, { 1, 1, -1, -1, -1, -1, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 0, -1, -1, 0, -1, -1}, {-1, 3, 3, -1, 3, 3, -1, -1}, {-1, 0, 2, 0, 0, 2, 0, -1}, {-1, 3, 3, -1, 3, 3, -1, -1}, {-1, -1, 0, -1, -1, 0, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 1, 1, -1, -1, -1}, {-1, -1, 2, 2, 2, -1, -1, -1}, {-1, -1, 3, 3, 3, 3, -1, -1}, {-1, 4, 4, 4, 4, 4, -1, -1}, {-1, 5, 5, 5, 5, 5, 5, -1}, {-1, -1, -1, 6, -1, -1, -1, -1}, {-1, -1, -1, 7, 7, -1, -1, -1}, {-1, -1, -1, 0, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 2, 5, -1, -1, -1}, {-1, 4, 3, -1, -1, -1, -1, -1}, { 6, 7, -1, 5, 2, -1, -1, -1}, {-1, -1, -1, -1, 3, 4, -1, -1}, {-1, -1, -1, 2, 5, -1, 7, 6}, {-1, 4, 3, -1, -1, -1, -1, -1}, { 6, 7, -1, 5, 2, -1, -1, -1}, {-1, -1, -1, -1, 3, 4, -1, -1}, {-1, -1, -1, -1, -1, -1, 7, 6}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 5, 5, -1, -1, -1}, {-1, -1, -1, 3, -1, -1, -1, -1}, {-1, -1, -1, 1, -1, -1, -1, -1}, {-1, -1, -1, 7, -1, -1, -1, -1}, {-1, -1, -1, 2, -1, -1, -1, -1}, {-1, -1, -1, 4, -1, -1, -1, -1}, {-1, -1, -1, 5, -1, -1, -1, -1}, {-1, -1, -1, 3, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 0, 1, -1, -1, -1}, {-1, -1, 0, 2, 7, 7, -1, -1}, {-1, -1, -1, 0, 1, 7, -1, -1}, {-1, 0, 0, 0, 0, -1, -1, -1}, {-1, 0, 0, 0, 1, 1, -1, -1}, { 0, 0, 0, 1, 1, 1, -1, -1}, {-1, 0, 0, 1, 1, 1, -1, -1}, {-1, 0, 0, 0, 7, 7, -1, -1}, {-1, -1, 7, 7, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 1, -1, -1, -1, -1, -1, -1}, { 1, -1, -1, -1, -1, -1, -1, -1}, {-1, 2, 3, 4, 7, 6, 5, -1}, {-1, -1, -1, -1, -1, -1, 1, -1}, {-1, -1, -1, -1, -1, -1, 1, -1}, {-1, 2, 3, 4, 7, 6, -1, -1}, {-1, 1, -1, -1, -1, -1, -1, -1}, { 1, -1, -1, -1, -1, -1, -1, -1}, {-1, 2, 3, 4, 7, 6, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 6, -1, -1, -1, -1, -1, -1}, { 5, -1, -1, -1, -1, -1, -1, -1}, { 2, 3, 4, 7, 6, 5, 2, 3}, {-1, -1, -1, -1, -1, -1, 4, -1}, {-1, -1, -1, -1, -1, -1, 7, -1}, {-1, 4, 3, 2, 5, 6, -1, -1}, {-1, 7, -1, -1, -1, -1, -1, -1}, { 6, -1, -1, -1, -1, -1, -1, -1}, { 5, 2, 3, 4, 7, 6, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 3, 2, 1, 0, 0, 1, 2, 3}, { 3, 2, 1, 0, 1, 2, 3, -1}, { 4, 3, 2, 1, 1, 2, 3, 4}, { 4, 3, 2, 1, 2, 3, 4, -1}, { 5, 4, 3, 2, 2, 3, 4, 5}, { 5, 4, 3, 2, 3, 4, 5, -1}, { 6, 5, 4, 3, 3, 4, 5, 6}, { 6, 5, 4, 3, 4, 5, 6, -1}, { 7, 6, 5, 4, 4, 5, 6, 7}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 5, 5, -1, -1, -1}, {-1, -1, -1, 3, -1, -1, -1, -1}, {-1, -1, -1, 2, 4, -1, -1, -1}, {-1, -1, -1, 6, -1, -1, -1, -1}, {-1, -1, -1, 2, 4, -1, -1, -1}, {-1, 2, -1, 5, -1, 4, -1, -1}, { 1, 0, 1, 0, 1, 0, 1, 0}, { 3, -1, 3, -1, 2, -1, 6, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, -1, 1, -1, -1, -1}, { 7, 4, 3, 5, -1, -1, -1, -1}, { 6, -1, -1, 1, -1, -1, -1, -1}, {-1, -1, -1, 5, 3, 4, 7, -1}, { 6, -1, -1, -1, 1, -1, -1, 6}, { 7, 4, 3, 5, -1, -1, -1, -1}, {-1, -1, -1, 1, -1, -1, -1, 6}, {-1, -1, -1, 5, 3, 4, 7, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, -1, 7, 3, 6, -1}, {-1, -1, 3, 7, 3, 6, 3, -1}, {-1, -1, 5, 7, 3, 6, 3, -1}, {-1, 6, 7, 3, 6, 7, -1, -1}, {-1, 7, 7, 3, 6, 1, -1, -1}, { 3, 7, 3, 6, 3, -1, -1, -1}, { 5, 6, 2, 7, 1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 5, -1, -1, -1, -1, -1, -1, 5}, { 5, -1, 6, 6, 6, -1, 5, -1}, {-1, 5, 4, -1, -1, 4, 5, -1}, {-1, 3, -1, -1, -1, 3, -1, -1}, {-1, 6, 0, -1, -1, 0, 6, -1}, {-1, 3, -1, -1, -1, 3, -1, -1}, {-1, -1, 4, -1, -1, 4, -1, -1}, {-1, -1, 6, 6, 6, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 7, 0, -1, -1, 0, 7, -1}, { 7, -1, 0, -1, 0, -1, 7, -1}, { 7, 1, -1, 0, 0, -1, 1, 7}, { 7, 1, 2, 0, 2, 1, 7, -1}, { 7, 6, 3, 2, 2, 3, 6, 7}, { 7, -1, 3, 2, 3, -1, 7, -1}, {-1, 7, 7, 3, 3, 7, 7, -1}, {-1, -1, -1, 3, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 3, -1, 1, -1, 7, -1, 6}, { 5, -1, 7, -1, 7, -1, 6, -1}, { 6, -1, 0, -1, 5, -1, 3, -1}, {-1, 2, -1, 1, -1, 5, -1, -1}, {-1, 4, -1, 3, -1, 4, -1, -1}, { 2, -1, 3, -1, 2, -1, -1, -1}, {-1, -1, 4, -1, 6, -1, -1, -1}, {-1, -1, -1, 5, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, -1, 1, -1, -1, -1}, {-1, -1, -1, -1, 3, -1, -1, -1}, { 6, 1, 3, 1, 2, 1, 4, 1}, {-1, -1, -1, -1, 6, -1, -1, -1}, {-1, -1, -1, 4, 1, -1, -1, -1}, {-1, -1, 1, -1, 3, -1, -1, -1}, {-1, -1, -1, 2, 1, -1, -1, -1}, {-1, -1, -1, -1, 4, -1, -1, -1}, {-1, -1, -1, 6, 1, -1, -1, -1}, {-1, -1, -1, 6, -1, -1, -1, -1}}, {{-1, -1, -1, 5, 4, -1, -1, -1}, {-1, -1, 4, 1, 0, -1, -1, -1}, {-1, -1, -1, 2, 3, -1, -1, -1}, {-1, 1, 4, -1, 2, 2, -1, -1}, {-1, 3, 1, 2, 5, 1, 4, -1}, {-1, 4, 2, -1, 0, 4, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, -1, 1, -1, -1, -1}, {-1, -1, -1, 1, -1, -1, -1, -1}, {-1, 2, -1, -1, 1, -1, 5, -1}, { 5, -1, -1, 1, -1, -1, 0, -1}, {-1, 6, -1, -1, 1, -1, 4, -1}, {-1, 0, -1, 1, -1, 5, -1, -1}, {-1, -1, 5, 5, 0, 1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 6, 3, -1, -1, -1}, {-1, -1, 3, 2, 6, -1, -1, -1}, {-1, -1, 2, 6, 3, 2, -1, -1}, {-1, 6, 3, 2, 6, 3, -1, -1}, {-1, 3, 2, 6, 3, 2, 6, -1}, { 2, 6, 3, 2, 6, 3, 2, -1}, { 6, 3, 2, 6, 3, 2, 6, 3}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 6, 6, 6, 6, 6, 6, 6, 6}, { 4, -1, -1, -1, -1, -1, -1, -1}, {-1, 3, 2, 5, 7, 6, 4, 3}, {-1, 5, -1, -1, -1, -1, -1, -1}, {-1, -1, 7, 6, 4, 3, 2, 5}, {-1, -1, 4, -1, -1, -1, -1, -1}, {-1, -1, -1, 3, 2, 5, 7, 6}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 1, -1, 7, -1, -1, 6, -1, 2}, { 6, -1, 1, -1, 6, 1, 3, -1}, {-1, 4, -1, 7, 2, -1, 7, -1}, { 2, 7, -1, -1, -1, 4, -1, -1}, { 6, -1, 3, 5, 0, 2, -1, 7}, { 1, -1, -1, -1, -1, -1, 1, -1}, {-1, 1, 4, 5, 7, 5, 1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 6, 6, 6, -1, -1, 6, 6, 6}, {-1, -1, 6, -1, 6, -1, -1, -1}, {-1, -1, 2, 3, 3, 2, -1, -1}, {-1, 3, -1, 5, -1, 3, -1, -1}, {-1, -1, 5, 3, 3, 5, -1, -1}, {-1, -1, 6, 1, 6, -1, -1, -1}, {-1, 4, 2, -1, -1, 2, 4, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 5, 5, -1, -1, -1}, {-1, -1, 5, -1, -1, -1, -1, -1}, {-1, 3, 4, 6, 6, -1, -1, 5}, { 3, 3, 4, 6, 5, -1, 5, -1}, { 3, 2, 3, 6, 6, 5, 5, -1}, { 3, 3, 4, 6, 5, -1, 5, -1}, {-1, 3, 4, 6, 6, -1, -1, 5}, {-1, -1, 5, -1, -1, -1, -1, -1}, {-1, -1, -1, 5, 5, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 1, -1, -1, -1, -1, -1, -1, 1}, { 1, -1, 2, 2, 2, -1, 1, -1}, {-1, 1, 2, 3, 3, 2, 1, -1}, { 6, 2, 3, -1, 3, 2, 6, -1}, { 6, 2, 3, -1, -1, 3, 2, 6}, { 6, 2, 3, -1, 3, 2, 6, -1}, { 3, 3, 3, 7, 7, 3, 3, 3}, { 0, 5, 0, 2, 0, 5, 0, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 7, 7, 7, -1, -1, -1}, {-1, 7, 2, 2, 7, -1, -1, -1}, {-1, 7, 5, 5, 5, 7, -1, -1}, { 7, 7, 7, 7, 7, 7, -1, -1}, {-1, -1, 6, -1, 6, -1, -1, -1}, {-1, 6, -1, -1, 6, -1, -1, -1}, {-1, 6, 4, 4, -1, 6, 4, 4}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 3, 3, -1, 3, 3, 3, -1}, { 3, 7, 5, 4, 6, 5, 3, -1}, { 1, 3, 3, 3, -1, 3, 3, 1}, { 2, 1, 2, 1, 2, 1, 2, -1}, { 1, 3, 3, -1, 3, 3, 3, 1}, { 3, 5, 6, 4, 5, 7, 3, -1}, { 2, 3, 3, 3, -1, 3, 3, 2}, { 1, 1, 2, 2, 2, 1, 1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 6, 5, -1, -1, -1, -1, -1}, { 3, 1, 3, -1, -1, -1, -1, -1}, {-1, 5, 6, -1, -1, -1, -1, -1}, {-1, -1, 5, 3, -1, -1, -1, -1}, {-1, -1, 6, 1, 6, -1, -1, -1}, {-1, -1, 3, 5, -1, -1, -1, -1}, {-1, -1, -1, -1, 3, 6, -1, -1}, {-1, -1, -1, 5, 6, 5, -1, -1}, {-1, -1, -1, -1, 6, 3, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 6, 3, 7, 4, 5, 1, 6, 3}, { 5, 1, 6, 3, 7, 4, 5, -1}, { 6, 3, 7, 4, 5, 1, 6, 3}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, -1, -1, -1, 4, 4}, {-1, -1, 7, 7, 7, 4, 4, -1}, {-1, -1, -1, -1, -1, -1, 4, 4}, {-1, 1, -1, -1, -1, 7, -1, -1}, {-1, 1, 1, -1, -1, 7, -1, -1}, { 3, 3, 3, -1, 7, -1, -1, -1}, { 3, -1, 2, 3, 3, 3, -1, 3}, {-1, 2, -1, 3, -1, 3, 3, -1}, {-1, 2, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 4, -1, -1, -1, -1, -1}, {-1, 7, 4, -1, -1, -1, -1, -1}, {-1, -1, 7, 4, -1, -1, -1, -1}, {-1, 4, 7, 4, -1, -1, -1, -1}, { 1, 1, 1, 1, 1, 1, 1, -1}, { 1, 2, 1, 2, 1, 1, -1, -1}, { 2, 2, 2, 2, 2, 2, 2, 2}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 0, -1, -1, -1, -1, -1, -1, 6}, { 6, 1, 4, 3, 7, 5, 0, -1}, { 0, -1, -1, -1, -1, -1, -1, 6}, { 6, 1, 4, 3, 7, 5, 0, -1}, { 0, -1, -1, -1, -1, -1, -1, 6}, { 6, 1, 4, 3, 7, 5, 0, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 3, 3, 4, 6, 6, 4, 3, 3}, { 0, 3, 4, 6, 4, 3, 1, -1}, { 5, 1, 3, 4, 4, 3, 0, 1}, { 0, 1, 3, 4, 3, 1, 0, -1}, { 2, 1, 6, 3, 3, 0, 0, 1}, { 0, 3, 4, 3, 6, 1, 5, -1}, { 6, 1, 2, 6, 4, 0, 0, 2}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 6, 6, -1, -1, -1, -1, 4, 4}, { 4, 0, -1, -1, -1, 3, 6, -1}, { 0, 6, -1, -1, -1, -1, 4, 2}, { 7, -1, -1, -1, -1, -1, 7, -1}, { 4, 4, -1, -1, -1, -1, 5, 6}, { 6, 4, 7, 7, 5, 6, 4, -1}, {-1, 7, 6, 4, 6, 4, 7, -1}, {-1, 0, -1, 7, -1, 7, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 5, -1, -1, -1, -1, 4, -1}, {-1, 5, -1, -1, -1, 4, -1, -1}, {-1, -1, 5, 6, 6, 4, -1, -1}, {-1, -1, 2, -1, 2, -1, -1, -1}, { 0, 0, 6, -1, -1, 6, 1, 1}, {-1, -1, 2, -1, 2, -1, -1, -1}, {-1, -1, 7, 6, 6, 3, -1, -1}, {-1, 7, -1, -1, -1, 3, -1, -1}, {-1, 7, -1, -1, -1, -1, 3, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 6, -1, -1, -1, -1, 2, -1}, { 1, 7, 1, 1, 1, 3, 1, -1}, {-1, -1, 4, 1, 1, 4, -1, -1}, {-1, 1, 3, 1, 7, 1, -1, -1}, {-1, -1, -1, 2, 6, -1, -1, -1}, {-1, -1, 1, 5, 1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 7, 7, 7, 7, 7, 7, 7, 7}, { 7, -1, -1, -1, -1, -1, 7, -1}, { 7, -1, -1, 2, 0, 5, 2, 2}, { 7, -1, -1, -1, 0, 3, 6, -1}, { 7, -1, -1, -1, -1, -1, 4, 0}, { 5, 5, -1, -1, -1, -1, -1, -1}, { 4, 3, 6, 2, -1, -1, -1, -1}, { 0, 2, 0, 4, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 1, -1, -1, 1, -1, -1}, {-1, 4, -1, -1, 5, -1, -1, -1}, {-1, 7, -1, -1, 1, 1, 1, -1}, { 6, -1, -1, -1, -1, 7, -1, -1}, { 1, 1, 1, 1, -1, 4, -1, -1}, {-1, -1, 5, -1, -1, -1, -1, -1}, {-1, -1, 0, -1, -1, -1, -1, -1}, {-1, 3, -1, -1, -1, -1, -1, -1}, {-1, 1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 7, 7, -1, -1, 7, 7, -1}, { 6, -1, 4, -1, 4, -1, 6, -1}, { 5, -1, -1, 3, 3, -1, -1, 5}, { 6, -1, -1, -1, -1, -1, 6, -1}, {-1, 7, -1, -1, -1, -1, 7, -1}, {-1, 4, -1, -1, -1, 4, -1, -1}, {-1, -1, 3, -1, -1, 3, -1, -1}, {-1, -1, 2, -1, 2, -1, -1, -1}, {-1, -1, -1, 5, 5, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 0, 0, -1, -1, 0, 0, -1}, { 7, 4, 6, 6, 6, 4, 3, -1}, { 5, 6, 6, 6, 2, 6, 6, 3}, { 7, 4, 6, 6, 6, 4, 3, -1}, {-1, 0, 0, -1, -1, 0, 0, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, -1, -1, 7, 7, 7}, {-1, -1, -1, -1, 2, 7, 7, -1}, {-1, 0, 7, 7, 7, -1, 7, 7}, { 6, 7, 7, 7, -1, -1, -1, -1}, { 6, -1, -1, -1, 7, 7, 7, 7}, { 6, -1, -1, -1, -1, -1, -1, -1}, { 4, 2, 2, 2, 4, -1, 3, -1}, { 4, 4, 4, 4, 3, 3, 3, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 4, -1, -1, 7, -1, 6, -1, 7}, { 7, 6, 7, -1, -1, 7, 4, -1}, {-1, -1, 7, -1, -1, 7, -1, -1}, {-1, 0, 0, 0, 0, 0, 3, -1}, {-1, -1, 0, 2, 2, 0, 6, 4}, {-1, -1, 0, 0, 0, 1, 3, -1}, {-1, -1, -1, 0, 0, -1, 3, 4}, {-1, -1, -1, 6, -1, 5, 6, -1}, {-1, -1, -1, -1, -1, -1, 1, 0}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 5, -1, -1, -1, -1, 5, -1}, { 0, -1, -1, 0, -1, -1, 0, -1}, { 0, 0, 0, 2, 2, 0, 0, 0}, { 0, -1, -1, 0, -1, -1, 0, -1}, {-1, 7, -1, 3, -1, -1, 7, -1}, {-1, -1, 3, 6, -1, -1, -1, -1}, {-1, -1, -1, 6, -1, -1, -1, -1}, {-1, 3, 6, -1, -1, -1, -1, -1}, {-1, 3, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 6, 5, -1, -1, -1}, {-1, -1, 2, 6, 3, -1, -1, -1}, {-1, -1, 5, 4, 7, 1, -1, -1}, {-1, 6, 2, 2, 3, 4, -1, -1}, {-1, -1, 3, 7, 3, 6, -1, -1}, {-1, -1, 1, 3, 2, -1, -1, -1}, {-1, -1, -1, 4, 5, -1, -1, -1}, {-1, -1, -1, 4, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 7, 7, -1, 2, 2, -1, 6, 6}, { 6, -1, -1, 6, -1, -1, 3, -1}, { 2, -1, -1, 1, -1, -1, 2, -1}, { 5, -1, -1, 3, -1, -1, 2, -1}, { 1, -1, -1, 2, -1, -1, 1, -1}, { 5, -1, -1, 2, -1, -1, 2, -1}, { 6, -1, -1, 1, -1, -1, 7, -1}, { 5, -1, -1, 5, -1, -1, 4, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 6, 6, -1, -1, -1}, {-1, 0, 4, 4, 4, 0, -1, -1}, {-1, -1, -1, 6, 6, -1, -1, -1}, {-1, -1, 2, 7, 2, -1, -1, -1}, {-1, -1, -1, 6, 6, -1, -1, -1}, {-1, 0, 5, 5, 5, 0, -1, -1}, {-1, -1, -1, 3, 3, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 4, 1, 3, -1, -1, -1}, {-1, 1, -1, -1, 1, -1, -1, -1}, {-1, -1, 4, 1, 3, 4, 1, -1}, {-1, 1, 3, 4, -1, -1, 4, -1}, {-1, 3, -1, -1, 3, 4, 1, -1}, {-1, 1, 3, 4, 1, 3, -1, -1}, {-1, -1, 4, 1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 6, 4, -1, 3, 2, 5, -1}, { 0, -1, -1, -1, -1, -1, 1, -1}, {-1, 2, 3, 5, -1, 4, 6, -1}, { 0, -1, -1, -1, -1, -1, 1, -1}, {-1, 4, 6, -1, 2, 5, 3, -1}, { 0, -1, -1, -1, -1, -1, 1, -1}, {-1, 5, 2, 3, -1, 4, 6, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 6, 6, -1, -1, -1}, {-1, -1, 7, 6, 4, -1, -1, -1}, {-1, 2, 1, 7, 4, 1, 3, -1}, { 2, 1, 1, 1, 1, 1, 3, -1}, {-1, 2, 2, 2, 3, 3, 3, -1}, {-1, -1, -1, 5, -1, -1, -1, -1}, {-1, -1, -1, 2, 3, -1, -1, -1}, {-1, -1, -1, 5, -1, -1, -1, -1}, {-1, -1, 2, 2, 3, 3, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 4, -1, 5, -1, -1, 3, -1, 6}, { 2, -1, 3, -1, 2, -1, 4, -1}, { 4, -1, -1, 1, 0, -1, -1, 6}, { 6, -1, 2, 3, 5, -1, 4, -1}, { 4, -1, -1, 0, 1, -1, -1, 6}, { 2, -1, 5, -1, 3, -1, 4, -1}, { 4, -1, 3, -1, -1, 2, -1, 6}, { 6, -1, -1, -1, -1, -1, 4, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 2, 6, 0, 5, 5, 1, 3, 4}, { 1, -1, -1, 2, -1, -1, 0, -1}, { 4, -1, -1, 3, 6, -1, -1, 2}, {-1, -1, -1, 0, -1, -1, -1, -1}, {-1, -1, -1, 1, 4, -1, -1, -1}, {-1, -1, -1, 2, -1, -1, -1, -1}, {-1, -1, -1, 6, 3, -1, -1, -1}, {-1, -1, -1, 5, -1, -1, -1, -1}, {-1, -1, -1, 4, 1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, -1, 5, 1, 1, 3}, { 0, 5, 1, 0, 5, 3, 3, -1}, { 5, 1, 0, 5, 1, 0, 5, 1}, { 0, 5, 1, 0, 5, 1, 6, -1}, {-1, -1, -1, -1, 1, 6, 5, 1}, {-1, -1, -1, -1, 5, 1, 6, -1}, {-1, -1, -1, -1, 1, 0, 5, 1}, {-1, -1, -1, -1, 5, 1, 0, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 0, 7, 3, -1, -1, 2, 2}, {-1, 0, 7, 3, -1, -1, 2, -1}, {-1, 0, 7, 3, -1, -1, 2, 2}, {-1, 0, 7, 3, -1, 3, 1, -1}, {-1, 0, 7, 3, -1, 6, 4, 5}, {-1, 0, 7, 3, -1, 7, 0, -1}, {-1, 0, 7, 3, -1, 2, 3, 4}, {-1, 0, 7, 3, -1, 5, 6, -1}, {-1, -1, -1, -1, -1, 7, 0, 1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 7, 7, 7, 7, -1}, { 3, 4, 5, -1, -1, -1, 7, -1}, { 2, -1, -1, -1, -1, -1, -1, 3}, { 7, -1, -1, -1, -1, -1, 4, -1}, { 7, -1, -1, -1, 3, 4, 5, 6}, { 7, -1, -1, 2, 0, 1, 2, -1}, { 6, -1, -1, -1, 3, 4, 5, 6}, { 0, 1, -1, -1, -1, -1, -1, -1}, { 2, 3, 4, -1, -1, -1, -1, -1}, { 5, 6, 0, -1, -1, -1, -1, -1}}, {{-1, 7, -1, -1, -1, -1, 2, -1}, { 1, 1, -1, -1, -1, 3, 3, -1}, {-1, 2, -1, -1, -1, -1, 4, -1}, { 3, 3, -1, -1, -1, 5, 5, -1}, {-1, 4, -1, -1, -1, -1, 6, -1}, { 5, 5, -1, -1, -1, 1, 1, -1}, {-1, 6, -1, -1, -1, -1, 7, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 4, -1, -1, -1, -1, 4, -1}, { 2, -1, -1, 1, -1, -1, 2, -1}, { 5, -1, -1, 0, 0, -1, -1, 5}, { 5, -1, -1, 1, -1, -1, 6, -1}, {-1, 4, 2, 7, 7, 5, 4, -1}, {-1, -1, -1, 6, -1, -1, -1, -1}, {-1, -1, -1, 3, 3, -1, -1, -1}, {-1, -1, -1, 7, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 1, -1, -1, 2, 3, 4, -1}, { 2, -1, -1, 3, 0, 4, -1, -1}, { 4, -1, -1, 2, 3, 1, -1, -1}, { 3, -1, 4, 3, 0, -1, -1, -1}, { 4, -1, -1, 2, 5, 1, -1, -1}, { 3, -1, 4, 5, 0, 4, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 2, -1, -1, 1, 1, -1, -1, 2}, { 2, -1, 3, 3, 3, -1, 2, -1}, {-1, 2, -1, 4, 4, -1, 2, -1}, {-1, 7, 7, 0, 7, 7, -1, -1}, {-1, -1, -1, 4, 4, -1, -1, -1}, {-1, -1, 5, 7, 5, -1, -1, -1}, { 6, 3, 2, 6, 4, 2, 3, 6}, { 5, -1, -1, -1, -1, -1, 1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 4, 2, 3, 5, 7, 1, 3, 6}, { 1, -1, -1, 1, -1, -1, 1, -1}, { 3, 0, 1, 3, 2, 4, 3, 5}, { 4, -1, -1, 4, -1, -1, 4, -1}, {-1, 5, -1, -1, 5, -1, -1, 5}, { 0, 3, 2, 0, 4, 5, 0, -1}, {-1, 6, -1, -1, 6, -1, -1, 6}, { 7, -1, -1, 7, -1, -1, 7, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 5, 4, -1, 1, 1, -1, -1}, { 5, -1, 4, 1, -1, 1, -1, -1}, { 0, -1, -1, -1, -1, -1, 0, -1}, { 0, 6, 4, -1, -1, 4, 2, -1}, {-1, 4, 3, 5, 2, 6, 3, 6}, {-1, 2, 6, -1, -1, 5, 4, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 6, 6, -1, -1, -1}, {-1, -1, 5, 5, 4, -1, -1, -1}, {-1, -1, 1, 6, 6, 4, -1, -1}, {-1, 1, 7, 2, 5, 3, -1, -1}, {-1, 2, 7, 2, 1, 5, 3, -1}, { 2, 1, 3, 1, 4, 2, 7, -1}, {-1, 3, 1, 3, 4, 2, 7, -1}, {-1, 3, 5, 5, 6, 6, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 7, 3, -1, -1, -1, -1}, {-1, 1, 7, 6, -1, -1, -1, -1}, {-1, 3, 7, 5, 1, 5, -1, -1}, { 7, 7, 0, 2, 4, 0, 4, -1}, { 7, 1, 4, 6, 5, 6, 5, 7}, { 1, 7, 7, 1, 7, 7, 1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 1, -1, -1, 1, -1, -1}, {-1, 5, 6, 1, 5, 6, -1, -1}, {-1, 1, 1, 2, 2, 1, 1, -1}, { 4, 7, 1, 0, 1, 7, 4, -1}, {-1, 3, 7, 5, 7, 5, 3, -1}, {-1, 1, 1, 1, 1, 1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 4, -1, -1, -1, 5, -1, -1, 4}, { 6, 6, 7, 6, -1, 4, 5, -1}, { 4, 2, 7, 5, 2, 2, 6, 4}, {-1, -1, 4, 1, -1, 5, 2, -1}, {-1, 5, 2, 7, 7, -1, 7, 4}, { 4, 6, 5, 4, -1, 4, 2, -1}, {-1, -1, -1, 4, -1, 4, 1, -1}, { 0, 0, 0, 5, -1, -1, -1, -1}, {-1, -1, -1, -1, 0, 0, 0, 0}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 1, -1, -1, -1, 0, 0, -1, -1}, { 2, -1, -1, 0, 1, 0, -1, -1}, { 3, -1, -1, 0, 2, 2, 0, -1}, { 4, -1, 0, 1, 1, 1, 0, -1}, { 5, -1, -1, 0, 4, 4, 0, -1}, { 6, -1, -1, 4, 4, 4, -1, -1}, { 7, -1, -1, -1, 4, 4, -1, -1}, {-1, -1, -1, 0, 1, 0, -1, -1}, {-1, -1, -1, 0, 1, 1, 0, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 3, -1, -1, 1, 7, -1}, {-1, 7, 4, -1, -1, 4, 3, -1}, { 1, -1, -1, 0, 2, 0, -1, -1}, { 5, 4, -1, 3, -1, -1, -1, -1}, { 4, -1, 3, 6, 1, 1, 6, -1}, {-1, 1, -1, -1, 4, -1, 1, -1}, {-1, 7, 5, -1, -1, -1, 3, -1}, {-1, -1, 3, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 1, -1, -1, -1, 1, -1, -1, -1}, { 2, -1, -1, -1, 2, -1, -1, -1}, {-1, 3, -1, -1, 3, 3, -1, -1}, {-1, 4, -1, 4, -1, 4, -1, -1}, {-1, 5, -1, -1, 5, 5, -1, -1}, { 6, -1, -1, 7, 1, 7, -1, -1}, { 7, -1, -1, -1, 6, 6, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 2, -1, -1, 6, -1, 2, 5, 1}, { 5, -1, 4, -1, 4, -1, 4, -1}, { 6, -1, -1, 3, -1, -1, -1, 3}, { 4, 2, 0, -1, -1, -1, 5, -1}, {-1, -1, -1, 6, -1, 3, 6, -1}, {-1, -1, 5, -1, 5, -1, -1, -1}, {-1, -1, -1, 3, -1, 4, 2, 5}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 6, -1, -1, -1, 4, -1, -1, 3}, { 0, 3, -1, -1, 6, -1, 0, -1}, {-1, -1, 7, -1, 1, -1, 3, -1}, { 7, -1, 4, 7, -1, 2, -1, -1}, { 5, 2, 3, 2, 1, 6, -1, 3}, {-1, -1, 0, 4, 3, 5, 4, -1}, {-1, 7, 6, -1, -1, 0, -1, -1}, { 4, 3, -1, -1, -1, 4, 2, -1}, { 0, -1, -1, -1, -1, -1, 6, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 6, 1, 2, 5, 1, 6, 3, 0}, {-1, -1, -1, -1, -1, -1, 4, -1}, { 0, 5, 2, 7, 1, 6, 2, -1}, { 3, -1, -1, -1, -1, -1, -1, -1}, { 6, 7, 6, 4, 0, 5, 2, 6}, {-1, -1, -1, -1, -1, -1, 1, -1}, { 6, 1, 4, 0, 6, 2, 3, -1}, { 0, -1, -1, -1, -1, -1, -1, -1}, {-1, 0, 4, 5, 3, 7, 6, 0}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 0, 1, -1, -1, -1}, {-1, -1, 0, 7, 0, -1, -1, -1}, {-1, -1, 1, 2, 2, 0, -1, -1}, {-1, 0, 7, 0, 7, 0, -1, -1}, {-1, 6, -1, 7, 7, -1, 6, -1}, { 4, 1, 6, 6, 6, 4, 1, -1}, {-1, 5, -1, 7, 7, -1, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 5, 6, -1, -1, -1}, {-1, -1, 3, 3, 3, -1, -1, -1}, {-1, -1, 7, 5, 3, 7, -1, -1}, {-1, 3, -1, 6, -1, 3, -1, -1}, { 2, -1, -1, 3, 7, -1, -1, 1}, { 2, 2, -1, 3, -1, 1, 1, -1}, {-1, 0, 2, 5, 6, 1, 0, -1}, {-1, -1, -1, 3, -1, -1, -1, -1}, {-1, -1, -1, 3, 7, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 6, -1, -1, -1, -1, 2, -1}, {-1, 2, 6, 0, 6, 0, -1, -1}, {-1, 0, -1, -1, -1, -1, -1, -1}, { 6, -1, -1, -1, -1, -1, -1, -1}, {-1, 3, 3, 2, 0, 6, 0, 0}, {-1, 6, -1, -1, -1, -1, 0, -1}, {-1, -1, -1, 6, 0, 2, 6, -1}, {-1, 2, 0, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 0, 7, -1, -1, -1, -1, -1, -1}, { 1, 5, -1, -1, -1, -1, -1, -1}, { 7, 2, 5, -1, -1, -1, -1, -1}, { 6, 3, 4, -1, -1, -1, -1, -1}, { 5, 5, 4, 4, -1, -1, -1, -1}, { 3, 3, 5, 3, -1, -1, -1, -1}, { 1, 2, 2, 5, 3, -1, -1, -1}, { 1, 0, 0, 7, 6, -1, -1, -1}, { 3, 3, 5, 5, 7, 6, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 2, 6, 6, 2, -1, -1}, {-1, 2, 1, 1, 0, 2, -1, -1}, {-1, 2, 3, 2, 2, 0, 2, -1}, { 2, 3, 2, 5, 2, 7, 2, -1}, { 2, 4, 2, 5, 2, 7, 2, 0}, { 2, 4, 2, 6, 6, 2, 0, -1}, {-1, 2, 5, 2, 2, 2, 7, 2}, {-1, 2, 5, 6, 6, 7, 2, -1}, {-1, -1, 2, 2, 2, 2, 2, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 0, -1, -1, 0, -1, -1}, { 1, 0, 0, 1, 0, 0, 1, -1}, { 1, 7, 7, 5, 5, 7, 7, 1}, { 3, 2, -1, 2, -1, 2, 3, -1}, { 3, 7, -1, 6, 6, -1, 7, 3}, { 7, -1, -1, 6, -1, -1, 7, -1}, { 4, 4, 5, -1, -1, 5, 4, 4}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 6, 3, -1, -1, 3, 6, -1}, { 6, -1, 2, -1, 2, -1, 6, -1}, { 2, -1, 0, 1, 1, 0, -1, 2}, { 5, 0, -1, 7, -1, 0, 5, -1}, {-1, 5, -1, 6, 6, -1, 5, -1}, { 7, 1, 4, -1, 4, 1, 7, -1}, { 7, -1, 4, -1, -1, 4, -1, 7}, { 2, 0, -1, -1, -1, 0, 2, -1}, {-1, 2, -1, -1, -1, -1, 2, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 6, 1, -1, -1, -1, -1, 4, 0}, { 2, 7, 5, 5, 5, 7, 3, -1}, { 6, 1, -1, -1, -1, -1, 4, 0}, { 2, 5, 7, 7, 7, 5, 3, -1}, { 6, 1, -1, -1, -1, -1, 4, 0}, { 2, 0, 6, 6, 6, 0, 3, -1}, { 6, 1, -1, -1, -1, -1, 4, 0}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 5, -1, -1, 1, 1, -1, -1, 5}, { 5, -1, 4, -1, 4, -1, 5, -1}, {-1, 2, 4, -1, -1, 4, 2, -1}, { 7, 2, -1, -1, -1, 2, 7, -1}, { 0, -1, 0, 4, 4, 0, -1, 0}, { 7, 2, -1, -1, -1, 2, 7, -1}, {-1, 2, 3, -1, -1, 3, 2, -1}, { 5, -1, 3, -1, 3, -1, 5, -1}, { 5, -1, -1, 6, 6, -1, -1, 5}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 2, 2, -1, -1, -1, -1, 5, 5}, { 5, -1, -1, -1, -1, -1, 2, -1}, { 5, -1, -1, -1, -1, -1, -1, 2}, { 1, -1, 1, 5, 1, -1, 3, -1}, { 5, 2, 5, 3, 1, 2, 5, 2}, { 2, 0, 5, -1, 2, 0, 5, -1}, {-1, 3, 7, -1, -1, 3, 7, -1}, {-1, -1, 2, 0, 5, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 0, 6, 5, 2, 3, 4, 1, 7}, {-1, -1, -1, -1, 1, -1, -1, -1}, {-1, -1, -1, 1, 1, -1, -1, -1}, {-1, -1, 1, -1, -1, -1, -1, -1}, { 7, 1, 4, 3, 2, 5, 6, 0}, {-1, -1, -1, -1, 1, -1, -1, -1}, {-1, -1, -1, 1, 1, -1, -1, -1}, {-1, -1, 1, -1, -1, -1, -1, -1}, { 0, 6, 5, 2, 3, 4, 1, 7}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, 1, -1, -1, 1, -1, -1}, {-1, 2, 4, -1, 2, 4, -1, -1}, {-1, 2, 3, 6, 5, 3, 2, -1}, {-1, 6, 5, -1, 6, 5, -1, -1}, {-1, -1, -1, 7, 7, -1, -1, -1}, {-1, -1, -1, 7, -1, -1, -1, -1}, { 1, -1, -1, 7, 7, -1, -1, 3}, { 2, -1, -1, 7, -1, -1, 2, -1}, {-1, 3, 4, 5, 6, 4, 1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 1, -1, -1, 2, 2, -1, -1, 2}, { 1, 3, 7, 3, 7, 4, 2, -1}, {-1, 1, 6, -1, -1, 6, 2, -1}, { 6, -1, 7, 3, 7, -1, 6, -1}, {-1, 4, 2, -1, -1, 1, 3, -1}, {-1, -1, 2, 6, 1, -1, -1, -1}, {-1, 4, 3, 3, 4, 4, 3, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, -1, -1, 5, 6, -1, -1, -1}, {-1, -1, -1, 3, -1, -1, -1, -1}, {-1, -1, -1, 1, 2, -1, -1, -1}, {-1, -1, -1, 4, -1, -1, -1, -1}, {-1, -1, -1, 5, 7, -1, -1, -1}, {-1, -1, -1, 2, -1, -1, -1, -1}, { 6, 5, 4, 3, 2, 1, 7, 5}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{-1, 0, -1, 1, -1, 2, -1, -1}, {-1, 4, -1, 5, -1, 6, -1, -1}, {-1, 7, -1, 0, -1, 2, -1, -1}, {-1, 6, -1, 3, -1, 6, -1, -1}, {-1, 1, -1, 1, -1, 2, -1, -1}, {-1, 3, -1, 5, -1, 0, -1, -1}, {-1, 2, -1, 4, -1, 6, -1, -1}, {-1, 3, -1, 6, -1, 7, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 1, 1, 2, 2, 3, 3, 4, 4}, { 5, 5, 6, 7, 6, 5, 5, -1}, { 6, 4, 3, 3, 2, 2, 1, 6}, { 4, 6, 5, 7, 6, 3, 1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 7, 4, -1, 1, 2, -1, 4, 7}, { 5, 5, -1, 2, -1, 4, 4, -1}, {-1, 5, -1, 7, 7, -1, 4, -1}, { 1, 0, 6, 7, 6, 0, 2, -1}, {-1, 2, -1, 5, 3, -1, 1, -1}, { 1, 1, -1, -1, -1, 2, 2, -1}, { 6, 1, 4, -1, -1, 4, 2, 6}, { 5, 3, -1, -1, -1, 3, 5, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 1, 5, 1, 0, 0, 1, 5, 1}, { 1, 2, 5, -1, 5, 2, 1, -1}, { 3, 6, 1, 2, 2, 1, 6, 3}, { 4, 3, 4, -1, 4, 3, 4, -1}, { 3, 4, 6, 5, 5, 6, 4, 3}, { 0, 2, 3, -1, 3, 2, 0, -1}, { 2, 3, 1, 5, 5, 1, 3, 2}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}}, {{ 3, 0, 2, 7, 5, 7, 6, 5}, { 6, -1, 1, -1, 2, -1, 1, -1}, {-1, 6, 4, 0, 3, 4, 5, -1}, {-1, 5, -1, 1, -1, 4, -1, -1}, {-1, 7, 3, 5, 6, 5, 3, -1}, { 1, -1, 2, -1, 4, -1, 2, -1}, { 6, 4, 4, 6, 6, 5, 5, 1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}, {-1, -1, -1, -1, -1, -1, -1, -1}} }; /* the tile struct * type is the bubble number 0-7 * fallx is the x axis movement for the falling bubble * fallvel is the initial upward velocity for the falling bubble * ingroup denotes a bubble that is part of a group to be removed * anchored denotes a bubble that is anchored to the ceiling */ struct tile { int type; int fallx; int fallvel; bool ingroup; bool anchored; bool delete; }; /* the highscore struct * level is the highscore level * score is the highscore score */ struct highscore { unsigned int level; unsigned int score; }; /* the game context struct * score is the current score * level is the current level * highlevel is the highest level beaten * highscores is the list of high scores * angle is the current cannon direction * shots is the number of shots fired since last compression * compress is the height of the compressor * onboardcnt is the number of unique bubbles on the playing board * onboard is the unique bubbles on the playing board * nextinq is the pointer to the next bubble in the firing queue * queue is the circular buffer of bubbles to be fired * elapsedlvl is level elapsed time in 1/100s of seconds * elapsedshot is the shot elapsed time in 1/100s of seconds * startedshot is when the current shot began * resume denotes whether to resume the currently loaded game * dirty denotes whether the high scores are out of sync with the saved file * playboard is the game playing board */ struct game_context { unsigned int score; unsigned int level; unsigned int highlevel; struct highscore highscores[NUM_SCORES]; int angle; int shots; int compress; int onboardcnt; int onboard[NUM_BUBBLES]; int nextinq; int queue[NUM_QUEUE]; long elapsedlvl; long elapsedshot; long startedshot; bool resume; bool dirty; struct tile playboard[BB_HEIGHT][BB_WIDTH]; }; static void bubbles_init(struct game_context* bb); static bool bubbles_nextlevel(struct game_context* bb); static void bubbles_getonboard(struct game_context* bb); static void bubbles_drawboard(struct game_context* bb); static int bubbles_fire(struct game_context* bb); static bool bubbles_collision(struct game_context* bb, int y, int x, int nearrow, int nearcol); static bool bubbles_ingroup(struct game_context* bb, int row, int col); static int bubbles_searchgroup(struct game_context* bb, int row, int col); static int bubbles_remove(struct game_context* bb); static void bubbles_anchored(struct game_context* bb, int row, int col); static int bubbles_fall(struct game_context* bb); static int bubbles_checklevel(struct game_context* bb); static int bubbles_recordscore(struct game_context* bb); static void bubbles_savescores(struct game_context* bb); static bool bubbles_loadgame(struct game_context* bb); static void bubbles_savegame(struct game_context* bb); static void bubbles_setcolors(void); static void bubbles_callback(void* param); static int bubbles_handlebuttons(struct game_context* bb, bool animblock, int timeout); static int bubbles(struct game_context* bb); /***************************************************************************** * bubbles_init() initializes bubbles data structures. ******************************************************************************/ static void bubbles_init(struct game_context* bb) { /* seed the rand generator */ rb->srand(*rb->current_tick); /* check for resumed game */ if(bb->resume) { bb->resume = false; return; } bb->score = 0; bubbles_nextlevel(bb); } /***************************************************************************** * bubbles_nextlevel() sets up the game for the next level, returns false if * there are no more levels. ******************************************************************************/ static bool bubbles_nextlevel(struct game_context* bb) { int i, j, pos; bb->level++; /* check if there are no more levels */ if(bb->level > NUM_LEVELS) return false; /* set up the play board */ rb->memset(bb->playboard, 0, sizeof(bb->playboard)); for(i=0; i<BB_LEVEL_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { pos = (int)level[bb->level-1][i][j]; if(pos >=0 && pos < NUM_BUBBLES) { bb->playboard[i][j].type = pos; } else { bb->playboard[i][j].type = -1; } } } for(i=BB_LEVEL_HEIGHT; i<BB_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { bb->playboard[i][j].type = -1; } } /* fill first bubbles in shot queue */ bubbles_getonboard(bb); for(i=0; i<NUM_QUEUE; i++) { bb->queue[i] = bb->onboard[rb->rand()%bb->onboardcnt]; } bb->angle = 0; bb->shots = 0; bb->compress = 0; bb->nextinq = 0; bb->elapsedlvl = 0; bb->elapsedshot = 0; return true; } /***************************************************************************** * bubbles_getonboard() determines which bubble types are on the play board. ******************************************************************************/ static void bubbles_getonboard(struct game_context* bb) { int i, j, k; bool found; bb->onboardcnt = 0; rb->memset(bb->onboard, -1, sizeof(bb->onboard)); for(i=0; i<BB_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[i][j].type >= 0) { found = false; for(k=0; k<bb->onboardcnt; k++) { if(bb->playboard[i][j].type == bb->onboard[k]) { found = true; break; } } if(!found) { bb->onboard[bb->onboardcnt] = bb->playboard[i][j].type; bb->onboardcnt++; } if(bb->onboardcnt == NUM_BUBBLES) return; } } } } /***************************************************************************** * bubbles_drawboard() draws the game board to the buffer but does not update * the lcd. ******************************************************************************/ static void bubbles_drawboard(struct game_context* bb) { int i, j; int w, h; int colmax, indent; int tipx, tipy; bool evenline = false; char *level = "Level"; char *score = "Score"; char *next = "Next"; char *hurry = "HURRY!"; char str[11]; /* clear screen */ rb->lcd_clear_display(); /* draw background */ #ifdef HAVE_LCD_COLOR rb->lcd_bitmap(bubbles_background, 0, 0, LCD_WIDTH, LCD_HEIGHT); #endif /* display play board */ for(i=0; i<BB_HEIGHT; i++) { colmax = BB_WIDTH; if(evenline) { colmax--; indent = ROW_INDENT; } else { indent = 0; } evenline = !evenline; for(j=0; j<colmax; j++) { if(bb->playboard[i][j].type >= 0 && !bb->playboard[i][j].delete) { rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_HEIGHT*bb->playboard[i][j].type, EMBLEM_WIDTH, XOFS+indent+BUBBLE_WIDTH*j+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2, ROW_HEIGHT*i+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2+bb->compress*ROW_HEIGHT, EMBLEM_WIDTH, EMBLEM_HEIGHT); rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, XOFS+indent+BUBBLE_WIDTH*j, ROW_HEIGHT*i+bb->compress*ROW_HEIGHT, BUBBLE_WIDTH, BUBBLE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); } } } /* display bubble to be shot */ rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_HEIGHT*bb->queue[bb->nextinq], EMBLEM_WIDTH, SHOTX+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2, SHOTY+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2, EMBLEM_WIDTH, EMBLEM_HEIGHT); rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, SHOTX, SHOTY, BUBBLE_WIDTH, BUBBLE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); /* display next bubble to be shot */ rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_HEIGHT*bb->queue[(bb->nextinq+1)%NUM_QUEUE], EMBLEM_WIDTH, XOFS/2-BUBBLE_WIDTH/2+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2, SHOTY+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2, EMBLEM_WIDTH, EMBLEM_HEIGHT); rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, XOFS/2-BUBBLE_WIDTH/2, SHOTY, BUBBLE_WIDTH, BUBBLE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); /* draw bounding lines */ #ifndef HAVE_LCD_COLOR rb->lcd_vline(XOFS-1, 0, LCD_HEIGHT); rb->lcd_vline(XOFS+BUBBLE_WIDTH*BB_WIDTH, 0, LCD_HEIGHT); #endif rb->lcd_hline(XOFS, XOFS+BUBBLE_WIDTH*BB_WIDTH-1, bb->compress*ROW_HEIGHT-1); rb->lcd_hline(XOFS, XOFS+BUBBLE_WIDTH*BB_WIDTH-1, ROW_HEIGHT*(BB_HEIGHT-2)+BUBBLE_HEIGHT); /* draw arrow */ tipx = SHOTX+BUBBLE_WIDTH/2+(((sin_int(bb->angle)>>4)*BUBBLE_WIDTH*3/2)>>10); tipy = SHOTY+BUBBLE_HEIGHT/2-(((cos_int(bb->angle)>>4)*BUBBLE_HEIGHT*3/2)>>10); rb->lcd_drawline(SHOTX+BUBBLE_WIDTH/2+(((sin_int(bb->angle)>>4)*BUBBLE_WIDTH/2)>>10), SHOTY+BUBBLE_HEIGHT/2-(((cos_int(bb->angle)>>4)*BUBBLE_HEIGHT/2)>>10), tipx, tipy); xlcd_filltriangle(tipx, tipy, tipx+(((sin_int(bb->angle-135)>>4)*BUBBLE_WIDTH/3)>>10), tipy-(((cos_int(bb->angle-135)>>4)*BUBBLE_HEIGHT/3)>>10), tipx+(((sin_int(bb->angle+135)>>4)*BUBBLE_WIDTH/3)>>10), tipy-(((cos_int(bb->angle+135)>>4)*BUBBLE_HEIGHT/3)>>10)); /* draw text */ rb->lcd_getstringsize(level, &w, &h); rb->lcd_putsxy(XOFS/2-w/2, 2, level); rb->snprintf(str, 4, "%d", bb->level); rb->lcd_getstringsize(str, &w, &h); rb->lcd_putsxy(XOFS/2-w/2, 11, str); rb->lcd_getstringsize(score, &w, &h); rb->lcd_putsxy(XOFS/2-w/2, 29, score); rb->snprintf(str, 10, "%d", bb->score); rb->lcd_getstringsize(str, &w, &h); rb->lcd_putsxy(XOFS/2-w/2, 38, str); rb->lcd_getstringsize(next, &w, &h); rb->lcd_putsxy(XOFS/2-w/2, SHOTY-9, next); if(bb->elapsedshot >= (MAX_SHOTTIME*7)/10) { rb->lcd_getstringsize(hurry, &w, &h); rb->lcd_putsxy(LCD_WIDTH/2-w/2, LCD_HEIGHT/2-h/2, hurry); } } /***************************************************************************** * bubbles_fire() fires the current bubble, reloads the cannon, attaches * bubble to playboard, removes appropriate bubbles, and advances the * the compressor. ******************************************************************************/ static int bubbles_fire(struct game_context* bb) { int bubblecur; long shotxinc, shotyinc; long shotxofs, shotyofs; int shotxdirec = 1; long tempxofs, tempyofs; int nearrow, nearcol; int lastrow = BB_HEIGHT-1; int lastcol = (BB_WIDTH-1)/2; int buttonres; long lasttick, currenttick; /* get current bubble */ bubblecur = bb->queue[bb->nextinq]; shotxinc = ((sin_int(bb->angle)>>4)*BUBBLE_WIDTH)/3; shotyinc = ((-1*(cos_int(bb->angle)>>4))*BUBBLE_HEIGHT)/3; shotxofs = shotyofs = 0; /* advance the queue */ bb->queue[bb->nextinq] = bb->onboard[rb->rand()%bb->onboardcnt]; bb->nextinq = (bb->nextinq+1)%NUM_QUEUE; bubbles_drawboard(bb); rb->lcd_update_rect(0, 0, XOFS, LCD_HEIGHT); /* move the bubble across the play board */ lasttick = *rb->current_tick; while(true) { /* move the bubble one step */ shotyofs += shotyinc; shotxofs += shotxinc*shotxdirec; /* check for bounce off sides */ if(SHOTX+(shotxofs>>10) < XOFS) { shotxofs += 2*((XOFS<<10)-(((SHOTX)<<10)+shotxofs)); shotxdirec *= -1; } else if(SHOTX+(shotxofs>>10) > XOFS+(BB_WIDTH-1)*BUBBLE_WIDTH) { shotxofs -= 2*((((SHOTX)<<10)+shotxofs)- ((XOFS<<10)+(((BB_WIDTH-1)*BUBBLE_WIDTH)<<10))); shotxdirec *= -1; } tempxofs = shotxofs>>10; tempyofs = shotyofs>>10; /* display shot */ bubbles_drawboard(bb); rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_HEIGHT*bubblecur, EMBLEM_WIDTH, SHOTX+tempxofs+(BUBBLE_WIDTH-EMBLEM_WIDTH)/2, SHOTY+tempyofs+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2, EMBLEM_WIDTH, EMBLEM_HEIGHT); rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap((const unsigned char *)bubbles_bubble, SHOTX+tempxofs, SHOTY+tempyofs, BUBBLE_WIDTH, BUBBLE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); rb->lcd_update_rect(XOFS, 0, BB_WIDTH*BUBBLE_WIDTH, LCD_HEIGHT); /* find nearest position */ nearrow = ((SHOTY+tempyofs)- (bb->compress*ROW_HEIGHT)+ (ROW_HEIGHT/2))/ROW_HEIGHT; if(nearrow >= BB_HEIGHT) nearrow = BB_HEIGHT-1; if(nearrow%2) { /* odd row */ nearcol = ((SHOTX+tempxofs)- (XOFS+ROW_INDENT)+ (BUBBLE_WIDTH/2))/BUBBLE_WIDTH; if(nearcol >= BB_WIDTH-1) nearcol = BB_WIDTH-2; } else { /* even row */ nearcol = ((SHOTX+tempxofs)-XOFS+(BUBBLE_WIDTH/2))/BUBBLE_WIDTH; if(nearcol >= BB_WIDTH) nearcol = BB_WIDTH-1; } if(nearcol < 0) nearcol = 0; /* if nearest position is occupied attach to last position */ if(bb->playboard[nearrow][nearcol].type >= 0) { bb->playboard[lastrow][lastcol].type = bubblecur; break; } /* save last position */ lastrow = nearrow; lastcol = nearcol; /* if collision with neighbor then attach shot */ if(bubbles_collision(bb, SHOTY+tempyofs, SHOTX+tempxofs, nearrow, nearcol)) { bb->playboard[nearrow][nearcol].type = bubblecur; break; } /* if at top then attach shot to the ceiling */ if(nearrow == 0 && SHOTY+tempyofs <= bb->compress*ROW_HEIGHT) { bb->playboard[nearrow][nearcol].type = bubblecur; break; } /* handle button events */ buttonres = bubbles_handlebuttons(bb, true, 0); if(buttonres != BB_NONE) return buttonres; /* framerate limiting */ currenttick = *rb->current_tick; if(currenttick-lasttick < HZ/MAX_FPS) { rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick)); } else { rb->yield(); } lasttick = currenttick; } bubbles_drawboard(bb); rb->lcd_update(); /* clear appropriate bubbles from playing board */ if(bubbles_ingroup(bb, lastrow, lastcol)) { buttonres = bubbles_remove(bb); if(buttonres != BB_NONE) return buttonres; } /* update shots and compress amount */ bb->shots++; if(bb->shots >= NUM_COMPRESS) { bb->shots = 0; bb->compress++; } return BB_NONE; } /***************************************************************************** * bubbles_collision() determines if a fired bubble has collided with another * bubble. ******************************************************************************/ static bool bubbles_collision(struct game_context* bb, int y, int x, int nearrow, int nearcol) { int nx, ny; int adj = nearrow%2; /* check neighbors */ if(nearcol-1 >= 0) { if(bb->playboard[nearrow][nearcol-1].type >= 0) { nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_WIDTH*(nearcol-1); ny = ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT; if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; } } if(nearcol-1+adj >= 0) { if(nearrow-1 >= 0) { if(bb->playboard[nearrow-1][nearcol-1+adj].type >= 0) { nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+ BUBBLE_WIDTH*(nearcol-1+adj); ny = ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT; if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; } } if(nearrow+1 < BB_HEIGHT) { if(bb->playboard[nearrow+1][nearcol-1+adj].type >= 0) { nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+ BUBBLE_WIDTH*(nearcol-1+adj); ny = ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT; if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; } } } if(nearcol+adj >= 0) { if(nearrow-1 >= 0) { if(bb->playboard[nearrow-1][nearcol+adj].type >= 0) { nx = XOFS+((nearrow-1)%2 ? ROW_INDENT : 0)+ BUBBLE_WIDTH*(nearcol+adj); ny = ROW_HEIGHT*(nearrow-1)+bb->compress*ROW_HEIGHT; if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; } } if(nearrow+1 < BB_HEIGHT) { if(bb->playboard[nearrow+1][nearcol+adj].type >= 0) { nx = XOFS+((nearrow+1)%2 ? ROW_INDENT : 0)+ BUBBLE_WIDTH*(nearcol+adj); ny = ROW_HEIGHT*(nearrow+1)+bb->compress*ROW_HEIGHT; if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; } } } if(nearcol+1 < BB_WIDTH-adj) { if(bb->playboard[nearrow][nearcol+1].type >= 0) { nx = XOFS+(nearrow%2 ? ROW_INDENT : 0)+BUBBLE_WIDTH*(nearcol+1); ny = ROW_HEIGHT*nearrow+bb->compress*ROW_HEIGHT; if((x-nx)*(x-nx)+(y-ny)*(y-ny) < MIN_DISTANCE) return true; } } return false; } /***************************************************************************** * bubbles_ingroup() marks all bubbles that form the current group. ******************************************************************************/ static bool bubbles_ingroup(struct game_context* bb, int row, int col) { int i, j; int count; count = bubbles_searchgroup(bb, row, col); /* unmark group if too small */ if(count < 3) { for(i=0; i<BB_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { bb->playboard[i][j].ingroup = false; } } return false; } return true; } /***************************************************************************** * bubbles_searchgroup() return the size of the group of bubbles of the same * type that the current bubble belongs to. ******************************************************************************/ static int bubbles_searchgroup(struct game_context* bb, int row, int col) { int i, adj; int myrow, mycol, mytype; int count = 0; struct coord { int row; int col; } search[(2*BB_WIDTH-1)*(BB_HEIGHT/2)]; /* search initial bubble */ bb->playboard[row][col].ingroup = true; search[count].row = row; search[count].col = col; count++; /* breadth-first search neighbors */ for(i=0; i<count; i++) { myrow = search[i].row; mycol = search[i].col; mytype = bb->playboard[myrow][mycol].type; adj = myrow%2; if(mycol-1 >= 0) { if(bb->playboard[myrow][mycol-1].type == mytype && !bb->playboard[myrow][mycol-1].ingroup) { bb->playboard[myrow][mycol-1].ingroup = true; search[count].row = myrow; search[count].col = mycol-1; count++; } } if(mycol-1+adj >= 0) { if(myrow-1 >= 0) { if(bb->playboard[myrow-1][mycol-1+adj].type == mytype && !bb->playboard[myrow-1][mycol-1+adj].ingroup) { bb->playboard[myrow-1][mycol-1+adj].ingroup = true; search[count].row = myrow-1; search[count].col = mycol-1+adj; count++; } } if(myrow+1 < BB_HEIGHT) { if(bb->playboard[myrow+1][mycol-1+adj].type == mytype && !bb->playboard[myrow+1][mycol-1+adj].ingroup) { bb->playboard[myrow+1][mycol-1+adj].ingroup = true; search[count].row = myrow+1; search[count].col = mycol-1+adj; count++; } } } if(mycol+adj >= 0) { if(myrow-1 >= 0) { if(bb->playboard[myrow-1][mycol+adj].type == mytype && !bb->playboard[myrow-1][mycol+adj].ingroup) { bb->playboard[myrow-1][mycol+adj].ingroup = true; search[count].row = myrow-1; search[count].col = mycol+adj; count++; } } if(myrow+1 < BB_HEIGHT) { if(bb->playboard[myrow+1][mycol+adj].type == mytype && !bb->playboard[myrow+1][mycol+adj].ingroup) { bb->playboard[myrow+1][mycol+adj].ingroup = true; search[count].row = myrow+1; search[count].col = mycol+adj; count++; } } } if(mycol+1 < BB_WIDTH-adj) { if(bb->playboard[myrow][mycol+1].type == mytype && !bb->playboard[myrow][mycol+1].ingroup) { bb->playboard[myrow][mycol+1].ingroup = true; search[count].row = myrow; search[count].col = mycol+1; count++; } } } return count; } /***************************************************************************** * bubbles_remove() removes all bubbles in the current group and all * unanchored bubbles from the play board. ******************************************************************************/ static int bubbles_remove(struct game_context* bb) { int i, j; int buttonres; /* determine all anchored bubbles */ for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[0][j].type >= 0 && !bb->playboard[0][j].ingroup) { bubbles_anchored(bb, 0, j); } } /* mark bubbles to be deleted */ for(i=0; i<BB_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[i][j].type >= 0 && (!bb->playboard[i][j].anchored || bb->playboard[i][j].ingroup)) { bb->playboard[i][j].delete = true; } } } /* animate falling bubbles */ buttonres = bubbles_fall(bb); if(buttonres != BB_NONE) return buttonres; /* remove bubbles */ for(i=0; i<BB_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[i][j].delete) { bb->playboard[i][j].ingroup = false; bb->playboard[i][j].type = -1; bb->playboard[i][j].delete = false; } else { bb->playboard[i][j].anchored = false; } } } bubbles_getonboard(bb); return BB_NONE; } /***************************************************************************** * bubbles_anchored() marks all bubbles that are anchored in some way to the * current bubble. ******************************************************************************/ static void bubbles_anchored(struct game_context* bb, int row, int col) { int i, adj; int myrow, mycol, mytype; int count = 0; struct coord { int row; int col; } search[(2*BB_WIDTH-1)*(BB_HEIGHT/2)]; /* search initial bubble */ bb->playboard[row][col].anchored = true; search[count].row = row; search[count].col = col; count++; /* breadth-first search neighbors */ for(i=0; i<count; i++) { myrow = search[i].row; mycol = search[i].col; mytype = bb->playboard[myrow][mycol].type; adj = myrow%2; if(mycol-1 >= 0) { if(bb->playboard[myrow][mycol-1].type >= 0 && !bb->playboard[myrow][mycol-1].ingroup && !bb->playboard[myrow][mycol-1].anchored) { bb->playboard[myrow][mycol-1].anchored = true; search[count].row = myrow; search[count].col = mycol-1; count++; } } if(mycol-1+adj >= 0) { if(myrow-1 >= 0) { if(bb->playboard[myrow-1][mycol-1+adj].type >= 0 && !bb->playboard[myrow-1][mycol-1+adj].ingroup && !bb->playboard[myrow-1][mycol-1+adj].anchored) { bb->playboard[myrow-1][mycol-1+adj].anchored = true; search[count].row = myrow-1; search[count].col = mycol-1+adj; count++; } } if(myrow+1 < BB_HEIGHT) { if(bb->playboard[myrow+1][mycol-1+adj].type >= 0 && !bb->playboard[myrow+1][mycol-1+adj].ingroup && !bb->playboard[myrow+1][mycol-1+adj].anchored) { bb->playboard[myrow+1][mycol-1+adj].anchored = true; search[count].row = myrow+1; search[count].col = mycol-1+adj; count++; } } } if(mycol+adj >= 0) { if(myrow-1 >= 0) { if(bb->playboard[myrow-1][mycol+adj].type >= 0 && !bb->playboard[myrow-1][mycol+adj].ingroup && !bb->playboard[myrow-1][mycol+adj].anchored) { bb->playboard[myrow-1][mycol+adj].anchored = true; search[count].row = myrow-1; search[count].col = mycol+adj; count++; } } if(myrow+1 < BB_HEIGHT) { if(bb->playboard[myrow+1][mycol+adj].type >= 0 && !bb->playboard[myrow+1][mycol+adj].ingroup && !bb->playboard[myrow+1][mycol+adj].anchored) { bb->playboard[myrow+1][mycol+adj].anchored = true; search[count].row = myrow+1; search[count].col = mycol+adj; count++; } } } if(mycol+1 < BB_WIDTH-adj) { if(bb->playboard[myrow][mycol+1].type >= 0 && !bb->playboard[myrow][mycol+1].ingroup && !bb->playboard[myrow][mycol+1].anchored) { bb->playboard[myrow][mycol+1].anchored = true; search[count].row = myrow; search[count].col = mycol+1; count++; } } } } /***************************************************************************** * bubbles_fall() makes removed bubbles fall from the screen. ******************************************************************************/ static int bubbles_fall(struct game_context* bb) { int i, j; int count; int indent; int xofs, yofs; int buttonres; bool onscreen; long lasttick, currenttick; /* give all falling bubbles an x axis movement */ for(i=0; i<BB_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[i][j].delete) { bb->playboard[i][j].fallx = rb->rand()%25 - 12; bb->playboard[i][j].fallvel = rb->rand()%5 + 6; } } } /* draw bubbles falling off the screen * follows y=x^2-8x scaled to bubble size */ lasttick = *rb->current_tick; for(count=1; ;count++) { onscreen = false; bubbles_drawboard(bb); for(i=0; i<BB_HEIGHT; i++) { for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[i][j].delete) { indent = (i%2 ? ROW_INDENT : 0); xofs = ((bb->playboard[i][j].fallx*count)*BUBBLE_WIDTH)/48; yofs = ((count*count - bb->playboard[i][j].fallvel*count)* BUBBLE_HEIGHT)/20; /* draw bubble if it is still on the screen */ if(ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs <= LCD_HEIGHT) { onscreen = true; rb->lcd_bitmap_part(bubbles_emblem, 0, EMBLEM_HEIGHT*bb->playboard[i][j].type, EMBLEM_WIDTH, XOFS+indent+BUBBLE_WIDTH*j+ (BUBBLE_WIDTH-EMBLEM_WIDTH)/2+xofs, ROW_HEIGHT*i+(BUBBLE_HEIGHT-EMBLEM_HEIGHT)/2+ bb->compress*ROW_HEIGHT+yofs, EMBLEM_WIDTH, EMBLEM_HEIGHT); rb->lcd_set_drawmode(DRMODE_FG); rb->lcd_mono_bitmap( (const unsigned char *)bubbles_bubble, XOFS+indent+BUBBLE_WIDTH*j+xofs, ROW_HEIGHT*i+bb->compress*ROW_HEIGHT+yofs, BUBBLE_WIDTH, BUBBLE_HEIGHT); rb->lcd_set_drawmode(DRMODE_SOLID); } } } } rb->lcd_update(); /* break out if all bubbles are off the screen */ if(!onscreen) break; /* handle button events */ buttonres = bubbles_handlebuttons(bb, true, 0); if(buttonres != BB_NONE) return buttonres; /* framerate limiting */ currenttick = *rb->current_tick; if(currenttick-lasttick < HZ/MAX_FPS) { rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick)); } else { rb->yield(); } lasttick = currenttick; } return BB_NONE; } /***************************************************************************** * bubbles_checklevel() checks the state of the playboard for a win or loss. ******************************************************************************/ static int bubbles_checklevel(struct game_context* bb) { int i, j; int points; char str[13]; bubbles_drawboard(bb); rb->lcd_update(); /* check for bubbles below cut off point */ for(i=0; i<=bb->compress; i++) { for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[BB_HEIGHT-1-i][j].type >= 0) return BB_LOSE; } } /* check for bubbles above cut off point */ for(i=0; i<BB_HEIGHT-1-bb->compress; i++) { for(j=0; j<BB_WIDTH; j++) { if(bb->playboard[i][j].type >= 0) return BB_NONE; } } /* level complete, record score */ points = 100 - bb->elapsedlvl/100; if(points > 0) { bb->score += points; } else { points = 0; } rb->snprintf(str, 12, "%d points", points); rb->splash(HZ, str); /* advance to the next level */ if(!bubbles_nextlevel(bb)) { return BB_WIN; } bubbles_drawboard(bb); rb->lcd_update(); rb->snprintf(str, 12, "Level %d", bb->level); rb->splash(HZ, str); bubbles_drawboard(bb); rb->lcd_update(); return BB_NONE; } /***************************************************************************** * bubbles_recordscore() inserts a high score into the high scores list and * returns the high score position. ******************************************************************************/ static int bubbles_recordscore(struct game_context* bb) { int i; int position = 0; unsigned int currentscore, currentlevel; unsigned int tempscore, templevel; if(bb->score > 0) { currentlevel = bb->level-1; currentscore = bb->score; for(i=0; i<NUM_SCORES; i++) { if(currentscore >= bb->highscores[i].score) { if(!position) { position = i+1; bb->dirty = true; } templevel = bb->highscores[i].level; tempscore = bb->highscores[i].score; bb->highscores[i].level = currentlevel; bb->highscores[i].score = currentscore; currentlevel = templevel; currentscore = tempscore; } } } return position; } /***************************************************************************** * bubbles_loadscores() loads the high scores saved file. ******************************************************************************/ static void bubbles_loadscores(struct game_context* bb) { int fd; bb->dirty = false; /* clear high scores */ bb->highlevel = 0; rb->memset(bb->highscores, 0, sizeof(bb->highscores)); /* open scores file */ fd = rb->open(SCORE_FILE, O_RDONLY); if(fd < 0) return; /* read in high scores */ rb->read(fd, &bb->highlevel, sizeof(bb->highlevel)); if(rb->read(fd, bb->highscores, sizeof(bb->highscores)) <= 0) { /* scores are bad, reset */ rb->memset(bb->highscores, 0, sizeof(bb->highscores)); } if( bb->highlevel >= NUM_LEVELS ) bb->highlevel = NUM_LEVELS - 1; rb->close(fd); } /***************************************************************************** * bubbles_savescores() saves the high scores saved file. ******************************************************************************/ static void bubbles_savescores(struct game_context* bb) { int fd; /* write out the high scores to the save file */ fd = rb->open(SCORE_FILE, O_WRONLY|O_CREAT); rb->write(fd, &bb->highlevel, sizeof(bb->highlevel)); rb->write(fd, bb->highscores, sizeof(bb->highscores)); rb->close(fd); bb->dirty = false; } /***************************************************************************** * bubbles_displaycores() displays the high scores ******************************************************************************/ static char * scores_get_name(int selected_item, void * data, char * buffer, size_t buffer_len) { struct game_context* bb = (struct game_context*)data; rb->snprintf(buffer, buffer_len, "#%02d: %d, Lvl %d", selected_item+1, bb->highscores[selected_item].score, bb->highscores[selected_item].level); return buffer; } static void bubbles_displayscores(struct game_context* bb) { struct simplelist_info info; rb->simplelist_info_init(&info, "High Scores", NUM_SCORES, (void*)bb); info.hide_selection = true; info.get_name = scores_get_name; rb->simplelist_show_list(&info); } /***************************************************************************** * bubbles_loadgame() loads the saved game and returns load success. ******************************************************************************/ static bool bubbles_loadgame(struct game_context* bb) { int fd; bool loaded = false; /* open game file */ fd = rb->open(SAVE_FILE, O_RDONLY); if(fd < 0) return loaded; /* read in saved game */ while(true) { if(rb->read(fd, &bb->score, sizeof(bb->score)) <= 0) break; if(rb->read(fd, &bb->level, sizeof(bb->level)) <= 0) break; if(rb->read(fd, &bb->angle, sizeof(bb->angle)) <= 0) break; if(rb->read(fd, &bb->shots, sizeof(bb->shots)) <= 0) break; if(rb->read(fd, &bb->compress, sizeof(bb->compress)) <= 0) break; if(rb->read(fd, &bb->onboardcnt, sizeof(bb->onboardcnt)) <= 0) break; if(rb->read(fd, bb->onboard, sizeof(bb->onboard)) <= 0) break; if(rb->read(fd, &bb->nextinq, sizeof(bb->nextinq)) <= 0) break; if(rb->read(fd, bb->queue, sizeof(bb->queue)) <= 0) break; if(rb->read(fd, &bb->elapsedlvl, sizeof(bb->elapsedlvl)) <= 0) break; if(rb->read(fd, bb->playboard, sizeof(bb->playboard)) <= 0) break; bb->resume = true; loaded = true; break; } rb->close(fd); /* delete saved file */ rb->remove(SAVE_FILE); return loaded; } /***************************************************************************** * bubbles_savegame() saves the current game state. ******************************************************************************/ static void bubbles_savegame(struct game_context* bb) { int fd; /* write out the game state to the save file */ fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT); rb->write(fd, &bb->score, sizeof(bb->score)); rb->write(fd, &bb->level, sizeof(bb->level)); rb->write(fd, &bb->angle, sizeof(bb->angle)); rb->write(fd, &bb->shots, sizeof(bb->shots)); rb->write(fd, &bb->compress, sizeof(bb->compress)); rb->write(fd, &bb->onboardcnt, sizeof(bb->onboardcnt)); rb->write(fd, bb->onboard, sizeof(bb->onboard)); rb->write(fd, &bb->nextinq, sizeof(bb->nextinq)); rb->write(fd, bb->queue, sizeof(bb->queue)); rb->write(fd, &bb->elapsedlvl, sizeof(bb->elapsedlvl)); rb->write(fd, bb->playboard, sizeof(bb->playboard)); rb->close(fd); bb->resume = true; } /***************************************************************************** * bubbles_setcolors() set the foreground and background colors. ******************************************************************************/ static inline void bubbles_setcolors(void) { #ifdef HAVE_LCD_COLOR rb->lcd_set_background(LCD_RGBPACK(181,181,222)); rb->lcd_set_foreground(LCD_BLACK); #endif } /***************************************************************************** * bubbles_callback() is the default event handler callback which is called * on usb connect and shutdown. ******************************************************************************/ static void bubbles_callback(void* param) { struct game_context* bb = (struct game_context*) param; if(bb->dirty) { rb->splash(HZ/2, "Saving high scores..."); bubbles_savescores(bb); } } /***************************************************************************** * bubbles_handlebuttons() handles button events during a game. ******************************************************************************/ static int bubbles_handlebuttons(struct game_context* bb, bool animblock, int timeout) { int button; int buttonres; long start; const struct button_mapping *plugin_contexts[] #if CONFIG_KEYPAD != SANSA_E200_PAD = {generic_left_right_fire,generic_actions}; #else = {generic_directions,generic_actions}; #endif if (timeout < 0) timeout = 0; button = pluginlib_getaction(timeout,plugin_contexts,2); #if defined(HAS_BUTTON_HOLD) && !defined(HAVE_REMOTE_LCD_AS_MAIN) /* FIXME: Should probably check remote hold here */ if (rb->button_hold()) button = BUBBLES_START; #endif switch(button){ case BUBBLES_LEFT_REP: if(bb->angle > MIN_ANGLE) bb->angle -= ANGLE_STEP_REP; case BUBBLES_LEFT: /* change angle to the left */ if(bb->angle > MIN_ANGLE) bb->angle -= ANGLE_STEP; break; case BUBBLES_RIGHT_REP: if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP_REP; case BUBBLES_RIGHT: /* change angle to the right */ if(bb->angle < MAX_ANGLE) bb->angle += ANGLE_STEP; break; case BUBBLES_SELECT: /* fire the shot */ if(!animblock) { bb->elapsedlvl += bb->elapsedshot; bb->elapsedshot = 0; buttonres = bubbles_fire(bb); if(buttonres != BB_NONE) return buttonres; buttonres = bubbles_checklevel(bb); if(buttonres != BB_NONE) return buttonres; bb->startedshot = *rb->current_tick; } break; case BUBBLES_START: /* pause the game */ start = *rb->current_tick; rb->splash(0, "Paused"); while(pluginlib_getaction(TIMEOUT_BLOCK,plugin_contexts,2) != (BUBBLES_START)); bb->startedshot += *rb->current_tick-start; bubbles_drawboard(bb); rb->lcd_update(); break; case BUBBLES_RESUME: /* save and end the game */ if(!animblock) { rb->splash(HZ/2, "Saving game..."); bubbles_savegame(bb); return BB_END; } break; case BUBBLES_QUIT: /* end the game */ return BB_END; case ACTION_UNKNOWN: case ACTION_NONE: /* no button pressed */ break; default: if(rb->default_event_handler_ex(button, bubbles_callback, (void*) bb) == SYS_USB_CONNECTED) return BB_USB; break; } return BB_NONE; } /***************************************************************************** * bubbles() is the main game subroutine, it returns the final game status. ******************************************************************************/ static int bubbles(struct game_context* bb) { int buttonres; unsigned int startlevel = 0; bool startgame = false; long timeout; bubbles_setcolors(); /* don't resume by default */ bb->resume = false; /******************** * menu * ********************/ MENUITEM_STRINGLIST(menu,"Bubbles Menu",NULL, "Start New Game", "Resume Game", "Level", "Display High Scores", "Playback Control", "Quit"); while(!startgame){ switch (rb->do_menu(&menu, NULL, NULL, false)) { case 0: /* new game */ bb->level = startlevel; startgame = true; break; case 1: /* resume game */ if(!bubbles_loadgame(bb)) { rb->splash(HZ*2, "Nothing to resume"); } else { startgame = true; } break; case 2: /* choose level */ startlevel++; rb->set_int("Choose start level", "", UNIT_INT, &startlevel, NULL, 1, 1, bb->highlevel+1, NULL); startlevel--; break; case 3: /* High scores */ bubbles_displayscores(bb); break; case 4: /* Playback Control */ playback_control(NULL); break; case 5: /* quit */ return BB_QUIT; case MENU_ATTACHED_USB: bubbles_callback(bb); return BB_USB; } } /******************** * init * ********************/ bubbles_init(bb); bubbles_drawboard(bb); rb->lcd_update(); /********************** * play * **********************/ bb->startedshot = *rb->current_tick; while(true) { /* refresh the board */ bubbles_drawboard(bb); rb->lcd_update(); /* manange idle framerate */ bb->elapsedshot = *rb->current_tick-bb->startedshot; if(MAX_SHOTTIME-bb->elapsedshot < HZ/2) { timeout = MAX_SHOTTIME-bb->elapsedshot; } else { timeout = HZ/2; } /* handle button events */ buttonres = bubbles_handlebuttons(bb, false, timeout); if(buttonres != BB_NONE) return buttonres; /* handle timing */ bb->elapsedshot = *rb->current_tick-bb->startedshot; if(bb->elapsedshot > MAX_SHOTTIME) { bb->elapsedlvl += bb->elapsedshot; bb->elapsedshot = 0; buttonres = bubbles_fire(bb); if(buttonres != BB_NONE) return buttonres; buttonres = bubbles_checklevel(bb); if(buttonres != BB_NONE) return buttonres; bb->startedshot = *rb->current_tick; } } } /***************************************************************************** * plugin entry point. ******************************************************************************/ enum plugin_status plugin_start(const void* parameter) { struct game_context bb; bool exit = false; int position; /* plugin init */ (void)parameter; /* end of plugin init */ /* load files */ rb->splash(0, "Loading..."); bubbles_loadscores(&bb); rb->lcd_clear_display(); /* start app */ #if LCD_DEPTH > 1 rb->lcd_set_backdrop(NULL); #endif rb->lcd_setfont(FONT_SYSFIXED); while(!exit) { switch(bubbles(&bb)){ case BB_WIN: rb->splash(HZ*2, "You Win!"); /* record high level */ if( NUM_LEVELS-1 > bb.highlevel) { bb.highlevel = NUM_LEVELS-1; bb.dirty = true; } /* record high score */ if((position = bubbles_recordscore(&bb))) { rb->splashf(HZ*2, "New high score #%d!", position); } break; case BB_LOSE: rb->splash(HZ*2, "Game Over"); /* fall through to BB_END */ case BB_END: if(!bb.resume) { /* record high level */ if(bb.level-1 > bb.highlevel) { bb.highlevel = bb.level-1; bb.dirty = true; } /* record high score */ if((position = bubbles_recordscore(&bb))) { rb->splashf(HZ*2, "New high score #%d!", position); } } break; case BB_USB: rb->lcd_setfont(FONT_UI); return PLUGIN_USB_CONNECTED; case BB_QUIT: if(bb.dirty) { rb->splash(HZ/2, "Saving high scores..."); bubbles_savescores(&bb); } exit = true; break; default: break; } } rb->lcd_setfont(FONT_UI); return PLUGIN_OK; } #endif