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path:
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pdbox
Mode
Name
Size
d---------
PDa
251
log
plain
-rw-r--r--
README.rockbox
969
log
plain
-rw-r--r--
SOURCES
2298
log
plain
-rw-r--r--
math.h
2674
log
plain
-rw-r--r--
pdbox-func.c
50852
log
plain
-rw-r--r--
pdbox-gui.c
25117
log
plain
-rw-r--r--
pdbox-net.c
3403
log
plain
-rw-r--r--
pdbox.c<
/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Status bar code.
* Does the face/direction indicator animatin.
* Does palette indicators as well (red pain/berserk, bright pickup)
*
*-----------------------------------------------------------------------------*/
#ifndef __STSTUFF_H__
#define __STSTUFF_H__
#include
"doomtype.h"
#include
"d_event.h"
// Size of statusbar.
// Now sensitive for scaling.
// proff 08/18/98: Changed for high-res
#define ST_HEIGHT 32
#define ST_WIDTH 320
#define ST_Y (200 - ST_HEIGHT)
#define ST_SCALED_HEIGHT (ST_HEIGHT*SCREENHEIGHT/200)
#define ST_SCALED_WIDTH SCREENWIDTH
#define ST_SCALED_Y (SCREENHEIGHT - ST_SCALED_HEIGHT)
//
// STATUS BAR
//
// Called by main loop.
boolean
ST_Responder
(
event_t
*
ev
);
// Called by main loop.
void
ST_Ticker
(
void
);
// Called by main loop.
void
ST_Drawer
(
boolean st_statusbaron
,
boolean refresh
);
// Called when the console player is spawned on each level.
void
ST_Start
(
void
);
// Called by startup code.
void
ST_Init
(
void
);
// States for status bar code.
enum
{
AutomapState
,
FirstPersonState
};
typedef
unsigned
st_stateenum_t
;
// States for the chat code.
enum
{
StartChatState
,
WaitDestState
,
GetChatState
};
typedef
unsigned
st_chatstateenum_t
;
boolean
ST_Responder
(
event_t
*
ev
);
// killough 5/2/98: moved from m_misc.c:
extern
int
health_red
;
// health amount less than which status is red
extern
int
health_yellow
;
// health amount less than which status is yellow
extern
int
health_green
;
// health amount above is blue, below is green
extern
int
armor_red
;
// armor amount less than which status is red
extern
int
armor_yellow
;
// armor amount less than which status is yellow
extern
int
armor_green
;
// armor amount above is blue, below is green
extern
int
ammo_red
;
// ammo percent less than which status is red
extern
int
ammo_yellow
;
// ammo percent less is yellow more green
extern
int
sts_always_red
;
// status numbers do not change colors
extern
int
sts_pct_always_gray
;
// status percents do not change colors
extern
int
sts_traditional_keys
;
// display keys the traditional way
#endif