summaryrefslogtreecommitdiff
path: root/apps/plugins/lib/pluginlib_touchscreen.c
blob: 3168b46ac84968bb5c9579091cdfe421a23cb500 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
#             __________               __   ___.
#   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
#   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
#   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
#   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
#                     \/            \/     \/    \/            \/
# $Id$
#

LUA_SRCDIR := $(APPSDIR)/plugins/lua
LUA_BUILDDIR := $(BUILDDIR)/apps/plugins/lua

LUA_SRC := $(call preprocess, $(LUA_SRCDIR)/SOURCES)
LUA_OBJ := $(call c2obj, $(LUA_SRC))

OTHER_SRC += $(LUA_SRC)

ifndef SIMVER
ifneq (,$(strip $(foreach tgt,RECORDER ONDIO,$(findstring $(tgt),$(TARGET)))))
    ### lowmem targets
    ROCKS += $(LUA_BUILDDIR)/lua.ovl
    LUA_OUTLDS = $(LUA_BUILDDIR)/lua.link
    LUA_OVLFLAGS = -T$(LUA_OUTLDS) -Wl,--gc-sections -Wl,-Map,$(basename $@).map
else
    ### all other targets
    ROCKS += $(LUA_BUILDDIR)/lua.rock
endif
else
    ### simulator
    ROCKS += $(LUA_BUILDDIR)/lua.rock
endif

$(LUA_BUILDDIR)/lua.rock: $(LUA_OBJ) $(LUA_BUILDDIR)/actions.lua

$(LUA_BUILDDIR)/actions.lua: $(LUA_OBJ)
	$(call PRINTS,GEN $(@F))$(LUA_SRCDIR)/action_helper.pl $(LUA_SRCDIR) > $@

$(LUA_BUILDDIR)/lua.refmap: $(LUA_OBJ)

$(LUA_OUTLDS): $(PLUGIN_LDS) $(LUA_BUILDDIR)/lua.refmap
	$(call PRINTS,PP $(@F))$(call preprocess2file,$<,$@,-DOVERLAY_OFFSET=$(shell \
		$(TOOLSDIR)/ovl_offset.pl $(LUA_BUILDDIR)/lua.refmap))

$(LUA_BUILDDIR)/lua.ovl: $(LUA_OBJ) $(LUA_OUTLDS)
	$(SILENT)$(CC) $(PLUGINFLAGS) -o $(basename $@).elf \
		$(filter %.o, $^) \
		$(filter %.a, $+) \
		-lgcc $(LUA_OVLFLAGS)
	$(call PRINTS,LD $(@F))$(OC) -O binary $(basename $@).elf $@
217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249
/***************************************************************************
*             __________               __   ___.
*   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
*   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
*   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
*   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
*                     \/            \/     \/    \/            \/
* $Id$
*
* Copyright (C) 2008 by Maurus Cuelenaere
* Copyright (C) 2009 by Karl Kurbjun
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/

#include "plugin.h"

#ifdef HAVE_TOUCHSCREEN

#include "pluginlib_touchscreen.h"

/*******************************************************************************
 * Touchbutton functions: These functions allow the plugin to specify a button
 *  location that, in turn gets mapped to a button press return value.
 ******************************************************************************/
 
/* touchbutton_get:
 *  This function checks the touchbutton structure passed to it for hits.  When
 *  one is found it returns action.
 *  inputs:
 *      struct touchbutton *data: This is intended to be an array of
 *          touchbuttons of size num_buttons.  Each element in the array defines
 *          one button.
 *      int button: This is the button return value from a button_get() call.
 *          It is used to determine REPEAT/RELEASE events.
 *      int num_buttons: This tells touchbutton_get how many elements are in
 *          data.
 *  return:
 *      If a touch occured over one of the defined buttons, return action, else
 *          return 0.
 */
int touchbutton_get(struct touchbutton *data, int button, int num_buttons) {
    short x,y;
    
    /* Get the x/y location of the button press, this is set by button_get when
     *  a button is pulled from the queue.
     */
    x = rb->button_get_data() >> 16;
    y = (short) rb->button_get_data();
    struct viewport *v;

    int i;
    
    /* Loop over the data array to check if any of the buttons were pressed */
    for (i=0; i<num_buttons; i++) {
        v=&data[i].vp;
        /* See if the point is inside the button viewport */
        if(     x >= v->x && x < (v->x + v->width) &&
                y >= v->y && y < (v->y + v->height) ) {
            if(     ((button & BUTTON_REPEAT) && data[i].repeat) || 
                    ((button & BUTTON_REL) && !data[i].repeat) ) {
                return data[i].action;
            }
        }
    }
    return 0;
}

/* touchbutton_draw: 
 *  This function draws the button with the associated text as long as the
 *      invisible flag is not set.  Support for pixmaps needs to be added.
 *  inputs:
 *      struct touchbutton *data: This is intended to be an array of
 *          touchbuttons of size num_buttons.  Each element in the array defines
 *          one button.
 *      int num_buttons: This tells touchbutton_get how many elements are in
 *          data.
 *  return:
 *      If a touch occured over one of the defined buttons, return action, else
 *          return 0.
 */
void touchbutton_draw(struct touchbutton *data, int num_buttons) {
    int i;
    /* These store the width and height of the title offset */
    int title_width, title_height;
    
    /* Loop over all the elements in data */
    for(i=0; i<num_buttons; i++) {
        /* Is this a visible button? */
        if(!data[i].invisible) {
            /* Set the current viewport to the button so that all drawing
             *  operations are within the button location.
             */
            rb->screens[SCREEN_MAIN]->set_viewport(&data[i].vp);
            
            /* Get the string size so that the title can be centered. */
            rb->lcd_getstringsize(data[i].title, &title_width, &title_height);
            
            /* Center the title vertically */
            title_height=(data[i].vp.height-title_height)/2;
            
            /* If the above calculation was negative, reset to 0 */
            if(title_height<0) {
                title_height=0;
            }
            
            /* Center the title horizontally */
            title_width=(data[i].vp.width-title_width)/2;
            
            /* If the above calculation was negative, reset to 0 */
            if(title_width<0) {
                title_width=0;
            }
            
            /* If the width offset was 0, use a scrolling puts, else center and
             *  print the title.
             */
            if(title_width==0) {
               rb->lcd_puts_scroll(0, 0, data[i].title);
            } else {
                rb->lcd_putsxy(title_width, title_height, data[i].title);
            }
            
            /* Draw bounding box around the button location. */
            rb->lcd_drawrect( 0, 0, data[i].vp.width, data[i].vp.height);
        }
    }
    rb->screens[SCREEN_MAIN]->set_viewport(NULL); /* Go back to the default viewport */
}

/*******************************************************************************
 * Touchmap functions: Not sure how exactly these functions are used, comments
 *  needed!!!
 ******************************************************************************/
unsigned int touchscreen_map(struct ts_mappings *map, int x, int y)
{
    int i;
    for(i=0; i < map->amount; i++)
    {
        #define _MAP(x) (map->mappings[x])
        if(x > _MAP(i).tl_x && x < (_MAP(i).tl_x+_MAP(i).width)
           && y > _MAP(i).tl_y && y < (_MAP(i).tl_y+_MAP(i).height))
            return i;
    }
    
    return -1;
}

unsigned int touchscreen_map_raster(struct ts_raster *map, int x, int y, struct ts_raster_result *result)
{
    int res1_x, res2_x, res1_y, res2_y;
    
    if((x - map->tl_x) < 0 ||
       (x - map->tl_x) > map->width)
        return -1;
    res1_x = (x - map->tl_x)/(map->raster_width);
    res2_x = (x - map->tl_x)%(map->raster_width);
    
    if((y - map->tl_y) < 0 ||
       (y - map->tl_y) > map->height)
        return -1;
    res1_y = (y - map->tl_y)/(map->raster_height);
    res2_y = (y - map->tl_y)%(map->raster_height);
    
    if(res2_x == 0 || res2_y == 0) /* pen hit a raster boundary */
        return -2;
    else
    {
        (*result).x = res1_x;
        (*result).y = res1_y;
        return 1;
    }
}

struct ts_raster_button_result touchscreen_raster_map_button(struct ts_raster_button_mapping *map, int x, int y, int button)
{
    struct ts_raster_button_result ret = {0, {0, 0}, {0, 0}};
    struct ts_raster_result tmp;
    
    ret.action = TS_ACTION_NONE;
    if(touchscreen_map_raster(map->raster, x, y, &tmp) != 1)
        return ret;
    
    #define NOT_HANDLED (ret.action == TS_ACTION_NONE)
    if((button == BUTTON_REPEAT) && (map->_prev_btn_state != BUTTON_REPEAT) && map->drag_drop_enable)
    {
        map->_prev_x = tmp.x;
        map->_prev_y = tmp.y;
    }
    if((button == BUTTON_REL) && (map->_prev_btn_state == BUTTON_REPEAT) && map->drag_drop_enable)
    {
        ret.action = TS_ACTION_DRAG_DROP;
        ret.from.x = map->_prev_x;
        ret.from.y = map->_prev_y;
        ret.to.x = tmp.x;
        ret.to.y = tmp.y;
    }
    if((button == BUTTON_REL) && map->double_click_enable && NOT_HANDLED)
    {
        if(map->_prev_x == tmp.x && map->_prev_y == tmp.y)
        {
            ret.action = TS_ACTION_DOUBLE_CLICK;
            ret.from.x = ret.to.x = tmp.x;
            ret.from.y = ret.to.y = tmp.y;
        }
        else
        {
            map->_prev_x = tmp.x;
            map->_prev_y = tmp.y;
        }
    }
    if((button & BUTTON_REL || button & BUTTON_REPEAT) && map->two_d_movement_enable && NOT_HANDLED)
    {
        if((map->two_d_from.x == tmp.x) ^ (map->two_d_from.y == tmp.y))
        {
            ret.action = TS_ACTION_TWO_D_MOVEMENT;
            ret.from.x = map->two_d_from.x;
            ret.from.y = map->two_d_from.y;
            ret.to.x = map->two_d_from.x + (map->two_d_from.x == tmp.x ? 0 : (tmp.x > map->two_d_from.x ? 1 : -1));
            ret.to.y = map->two_d_from.y + (map->two_d_from.y == tmp.y ? 0 : (tmp.y > map->two_d_from.y ? 1 : -1));
        }
        else
            ret.action = TS_ACTION_NONE;
    }
    if(map->click_enable && (button & BUTTON_REL) && NOT_HANDLED)
    {
        ret.action = TS_ACTION_CLICK;
        ret.from.x = ret.to.x = tmp.x;
        ret.from.y = ret.to.y = tmp.y;
    }
    if(map->move_progress_enable && NOT_HANDLED)
    {
        ret.action = TS_ACTION_MOVE;
        ret.from.x = ret.to.x = tmp.x;
        ret.from.y = ret.to.y = tmp.y;
    }
    
    map->_prev_btn_state = button;
    return ret;
}

#endif /* HAVE_TOUCHSCREEN */