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path: root/utils/themeeditor/graphics/rbfontcache.cpp
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/***************************************************************************
 *             __________               __   ___.
 *   Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
 *   Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
 *   Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
 *   Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
 *                     \/            \/     \/    \/            \/
 * $Id$
 *
 * Copyright (C) 2010 Robert Bieber
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
 * KIND, either express or implied.
 *
 ****************************************************************************/

#include "rbfontcache.h"

QHash<QString, RBFontCache::CacheInfo*> RBFontCache::cache;

void RBFontCache::clearCache()
{
    QHash<QString, CacheInfo*>::iterator i;
    for(i = cache.begin(); i != cache.end(); i++)
    {
        CacheInfo* c = *i;
        if(c->imageData)
            delete c->imageData;

        if(c->offsetData)
            delete c->offsetData;

        if(c->widthData)
            delete c->widthData;

        delete c;
    }

    cache.clear();
}
'#n181'>181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255
/* Emacs style mode select   -*- C++ -*-
 *-----------------------------------------------------------------------------
 *
 *
 *  PrBoom a Doom port merged with LxDoom and LSDLDoom
 *  based on BOOM, a modified and improved DOOM engine
 *  Copyright (C) 1999 by
 *  id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
 *  Copyright (C) 1999-2000 by
 *  Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
 *
 *  This program is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU General Public License
 *  as published by the Free Software Foundation; either version 2
 *  of the License, or (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 *  02111-1307, USA.
 *
 * DESCRIPTION:
 *  Do all the WAD I/O, get map description,
 *  set up initial state and misc. LUTs.
 *
 *-----------------------------------------------------------------------------*/

#include <math.h>

#include "doomstat.h"
#include "m_bbox.h"
#include "m_argv.h"
#include "g_game.h"
#include "w_wad.h"
#include "r_main.h"
#include "r_things.h"
#include "p_maputl.h"
#include "p_map.h"
#include "p_setup.h"
#include "p_spec.h"
#include "p_tick.h"
#include "p_enemy.h"
#include "s_sound.h"
#include "i_system.h"
#include "m_swap.h"

#include "rockmacros.h"
//
// MAP related Lookup tables.
// Store VERTEXES, LINEDEFS, SIDEDEFS, etc.
//

int      numvertexes;
vertex_t *vertexes;

int      numsegs;
seg_t    *segs;

int      numsectors;
sector_t *sectors;

int      numsubsectors;
subsector_t *subsectors;

int      numnodes;
node_t   *nodes;

int      numlines;
line_t   *lines;

int      numsides;
side_t   *sides;


////////////////////////////////////////////////////////////////////////////////////////////
// figgi 08/21/00 -- constants and globals for glBsp support
#define gNd2            0x32644E67  // figgi -- suppport for new GL_VERT format v2.0
#define GL_VERT_OFFSET  4

int     firstglvertex = 0;
boolean usingGLNodes  = false;
boolean forceOldBsp   = false;

enum
{
   ML_GL_LABEL=0,  // A separator name, GL_ExMx or GL_MAPxx
   ML_GL_VERTS,     // Extra Vertices
   ML_GL_SEGS,     // Segs, from linedefs & minisegs
   ML_GL_SSECT,    // SubSectors, list of segs
   ML_GL_NODES     // GL BSP nodes
};
////////////////////////////////////////////////////////////////////////////////////////////


// BLOCKMAP
// Created from axis aligned bounding box
// of the map, a rectangular array of
// blocks of size ...
// Used to speed up collision detection
// by spatial subdivision in 2D.
//
// Blockmap size.

int       bmapwidth, bmapheight;  // size in mapblocks

// killough 3/1/98: remove blockmap limit internally:
long      *blockmap;              // was short -- killough

// offsets in blockmap are from here
long      *blockmaplump;          // was short -- killough

fixed_t   bmaporgx, bmaporgy;     // origin of block map

mobj_t    **blocklinks;           // for thing chains

//
// REJECT
// For fast sight rejection.
// Speeds up enemy AI by skipping detailed
//  LineOf Sight calculation.
// Without the special effect, this could
// be used as a PVS lookup as well.
//

static int rejectlump = -1;// cph - store reject lump num if cached
const byte *rejectmatrix; // cph - const*

// Maintain single and multi player starting spots.

// 1/11/98 killough: Remove limit on deathmatch starts
mapthing_t *deathmatchstarts;      // killough
size_t     num_deathmatchstarts;   // killough

mapthing_t *deathmatch_p;
mapthing_t playerstarts[MAXPLAYERS];

//
// P_LoadVertexes
//
// killough 5/3/98: reformatted, cleaned up
//
static void P_LoadVertexes (int lump)
{
   const byte *data; // cph - const
   int i;

   // Determine number of lumps:
   //  total lump length / vertex record length.
   numvertexes = W_LumpLength(lump) / sizeof(mapvertex_t);

   // Allocate zone memory for buffer.
   vertexes = Z_Malloc(numvertexes*sizeof(vertex_t),PU_LEVEL,0);

   // Load data into cache.
   data = W_CacheLumpNum(lump); // cph - wad handling updated

   // Copy and convert vertex coordinates,
   // internal representation as fixed.
   for (i=0; i<numvertexes; i++)
   {
      vertexes[i].x = SHORT(((mapvertex_t *) data)[i].x)<<FRACBITS;
      vertexes[i].y = SHORT(((mapvertex_t *) data)[i].y)<<FRACBITS;
   }

   // Free buffer memory.
   W_UnlockLumpNum(lump);
}

//
// P_LoadSegs
//
// killough 5/3/98: reformatted, cleaned up

static void P_LoadSegs (int lump)
{
   int  i;
   const byte *data; // cph - const

   numsegs = W_LumpLength(lump) / sizeof(mapseg_t);
   segs = Z_Calloc(numsegs,sizeof(seg_t),PU_LEVEL,0);
   data = W_CacheLumpNum(lump); // cph - wad lump handling updated

   for (i=0; i<numsegs; i++)
   {
      seg_t *li = segs+i;
      mapseg_t *ml = (mapseg_t *) data + i;

      int side, linedef;
      line_t *ldef;

      li->v1 = &vertexes[SHORT(ml->v1)];
      li->v2 = &vertexes[SHORT(ml->v2)];

      li->miniseg = false; // figgi -- there are no minisegs in classic BSP nodes

      li->angle = (SHORT(ml->angle))<<16;
      li->offset =(SHORT(ml->offset))<<16;
      linedef = SHORT(ml->linedef);
      ldef = &lines[linedef];
      li->linedef = ldef;
      side = SHORT(ml->side);
      li->sidedef = &sides[ldef->sidenum[side]];
      li->frontsector = sides[ldef->sidenum[side]].sector;

      // killough 5/3/98: ignore 2s flag if second sidedef missing:
      if (ldef->flags & ML_TWOSIDED && ldef->sidenum[side^1]!=-1)
         li->backsector = sides[ldef->sidenum[side^1]].sector;
      else
         li->backsector = 0;
   }

   W_UnlockLumpNum(lump); // cph - release the data
}


//
// P_LoadSubsectors
//
// killough 5/3/98: reformatted, cleaned up

static void P_LoadSubsectors (int lump)
{
   const byte *data; // cph - const*
   int  i;

   numsubsectors = W_LumpLength (lump) / sizeof(mapsubsector_t);
   subsectors = Z_Calloc(numsubsectors,sizeof(subsector_t),PU_LEVEL,0);
   data = W_CacheLumpNum(lump); // cph - wad lump handling updated

   for (i=0; i<numsubsectors; i++)
   {
      subsectors[i].numlines  = (unsigned short)SHORT(((mapsubsector_t *) data)[i].numsegs );
      subsectors[i].firstline = (unsigned short)SHORT(((mapsubsector_t *) data)[i].firstseg);
   }

   W_UnlockLumpNum(lump); // cph - release the data
}

//
// P_LoadSectors
//
// killough 5/3/98: reformatted, cleaned up

static void P_LoadSectors (int lump)
{
   const byte *data; // cph - const*
   int  i;

   numsectors = W_LumpLength (lump) / sizeof(mapsector_t);
   sectors = Z_Calloc (numsectors,sizeof(sector_t),PU_LEVEL,0);
   data = W_CacheLumpNum (lump); // cph - wad lump handling updated

   for (i=0; i<numsectors; i++)
   {
      sector_t *ss = sectors + i;
      const mapsector_t *ms = (mapsector_t *) data + i;

      ss->floorheight = SHORT(ms->floorheight)<<FRACBITS;
      ss->ceilingheight = SHORT(ms->ceilingheight)<<FRACBITS;
      ss->floorpic = R_FlatNumForName(ms->floorpic);
      ss->ceilingpic = R_FlatNumForName(ms->ceilingpic);
      ss->lightlevel = SHORT(ms->lightlevel);
      ss->special = SHORT(ms->special);
      ss->oldspecial = SHORT(ms->special);
      ss->tag = SHORT(ms->tag);
      ss->thinglist = NULL;
      ss->touching_thinglist = NULL;            // phares 3/14/98

      ss->nextsec = -1; //jff 2/26/98 add fields to support locking out
      ss->prevsec = -1; // stair retriggering until build completes

      // killough 3/7/98:
      ss->floor_xoffs = 0;
      ss->floor_yoffs = 0;      // floor and ceiling flats offsets
      ss->ceiling_xoffs = 0;
      ss->ceiling_yoffs = 0;
      ss->heightsec = -1;       // sector used to get floor and ceiling height
      ss->floorlightsec = -1;   // sector used to get floor lighting
      // killough 3/7/98: end changes

      // killough 4/11/98 sector used to get ceiling lighting:
      ss->ceilinglightsec = -1;

      // killough 4/4/98: colormaps:
      ss->bottommap = ss->midmap = ss->topmap = 0;

      // killough 10/98: sky textures coming from sidedefs:
      ss->sky = 0;
   }

   W_UnlockLumpNum(lump); // cph - release the data
}


//
// P_LoadNodes
//
// killough 5/3/98: reformatted, cleaned up

static void P_LoadNodes (int lump)
{
   const byte *data; // cph - const*
   int  i;

   numnodes = W_LumpLength (lump) / sizeof(mapnode_t);
   nodes = Z_Malloc (numnodes*sizeof(node_t),PU_LEVEL,0);
   data = W_CacheLumpNum (lump); // cph - wad lump handling updated

   for (i=0; i<numnodes; i++)
   {
      node_t *no = nodes + i;
      mapnode_t *mn = (mapnode_t *) data + i;
      int j;

      no->x = SHORT(mn->x)<<FRACBITS;
      no->y = SHORT(mn->y)<<FRACBITS;
      no->dx = SHORT(mn->dx)<<FRACBITS;
      no->dy = SHORT(mn->dy)<<FRACBITS;

      for (j=0 ; j<2 ; j++)
      {
         int k;
         no->children[j] = SHORT(mn->children[j]);
         for (k=0 ; k<4 ; k++)
            no->bbox[j][k] = SHORT(mn->bbox[j][k])<<FRACBITS;
      }
   }

   W_UnlockLumpNum(lump); // cph - release the data
}


//
// P_LoadThings
//
// killough 5/3/98: reformatted, cleaned up

static void P_LoadThings (int lump)
{
   mapthing_t tempthing; // this needed to be added as the SHORT calls were overwriting eachother on reload
   int  i, numthings = W_LumpLength (lump) / sizeof(mapthing_t);
   const byte *data = W_CacheLumpNum (lump); // cph - wad lump handling updated, const*

   for (i=0; i<numthings; i++)
   {
      mapthing_t *mt = (mapthing_t *) data + i;

      // Do not spawn cool, new monsters if !commercial
      if (gamemode != commercial)
         switch(mt->type)
         {
         case 68:  // Arachnotron
         case 64:  // Archvile
         case 88:  // Boss Brain
         case 89:  // Boss Shooter
         case 69:  // Hell Knight
         case 67:  // Mancubus
         case 71:  // Pain Elemental
         case 65:  // Former Human Commando
         case 66:  // Revenant
         case 84:  // Wolf SS
            continue;
         }

      // Do spawn all other stuff.
      tempthing.x = SHORT(mt->x);
      tempthing.y = SHORT(mt->y);
      tempthing.angle = SHORT(mt->angle);
      tempthing.type = SHORT(mt->type);
      tempthing.options = SHORT(mt->options);

      P_SpawnMapThing (&tempthing);
   }

   W_UnlockLumpNum(lump); // cph - release the data
}

//
// P_LoadLineDefs
// Also counts secret lines for intermissions.
//        ^^^
// ??? killough ???
// Does this mean secrets used to be linedef-based, rather than sector-based?
//
// killough 4/4/98: split into two functions, to allow sidedef overloading
//
// killough 5/3/98: reformatted, cleaned up

static void P_LoadLineDefs (int lump)
{
   const byte *data; // cph - const*
   int  i;

   numlines = W_LumpLength (lump) / sizeof(maplinedef_t);
   lines = Z_Calloc (numlines,sizeof(line_t),PU_LEVEL,0);
   data = W_CacheLumpNum (lump); // cph - wad lump handling updated

   for (i=0; i<numlines; i++)
   {
      maplinedef_t *mld = (maplinedef_t *) data + i;
      line_t *ld = lines+i;
      vertex_t *v1, *v2;

      ld->flags = SHORT(mld->flags);
      ld->special = SHORT(mld->special);
      ld->tag = SHORT(mld->tag);
      v1 = ld->v1 = &vertexes[SHORT(mld->v1)];
      v2 = ld->v2 = &vertexes[SHORT(mld->v2)];
      ld->dx = v2->x - v1->x;
      ld->dy = v2->y - v1->y;

      ld->tranlump = -1;   // killough 4/11/98: no translucency by default

      ld->slopetype = !ld->dx ? ST_VERTICAL : !ld->dy ? ST_HORIZONTAL :
                      FixedDiv(ld->dy, ld->dx) > 0 ? ST_POSITIVE : ST_NEGATIVE;

      if (v1->x < v2->x)
      {
         ld->bbox[BOXLEFT] = v1->x;
         ld->bbox[BOXRIGHT] = v2->x;
      }
      else
      {
         ld->bbox[BOXLEFT] = v2->x;
         ld->bbox[BOXRIGHT] = v1->x;
      }

      if (v1->y < v2->y)
      {
         ld->bbox[BOXBOTTOM] = v1->y;
         ld->bbox[BOXTOP] = v2->y;
      }
      else
      {
         ld->bbox[BOXBOTTOM] = v2->y;
         ld->bbox[BOXTOP] = v1->y;
      }

      ld->sidenum[0] = SHORT(mld->sidenum[0]);
      ld->sidenum[1] = SHORT(mld->sidenum[1]);

      // killough 4/4/98: support special sidedef interpretation below
      if (ld->sidenum[0] != -1 && ld->special)
         sides[*ld->sidenum].special = ld->special;
   }

   W_UnlockLumpNum(lump); // cph - release the lump
}

// killough 4/4/98: delay using sidedefs until they are loaded
// killough 5/3/98: reformatted, cleaned up

static void P_LoadLineDefs2(int lump)
{
   (void)lump;
   int i = numlines;
   register line_t *ld = lines;
   for (;i--;ld++)
   {
      { // cph 2002/07/20 - these errors are fatal if not fixed, so apply them in compatibility mode - a desync is better than a crash!
         // killough 11/98: fix common wad errors (missing sidedefs):

         if (ld->sidenum[0] == -1) {
            ld->sidenum[0] = 0;  // Substitute dummy sidedef for missing right side
            // cph - print a warning about the bug
            printf("P_LoadSegs: linedef %d missing first sidedef\n",numlines-i);
         }

         if ((ld->sidenum[1] == -1) && (ld->flags & ML_TWOSIDED)) {
            ld->flags &= ~ML_TWOSIDED;  // Clear 2s flag for missing left side
            // cph - print a warning about the bug
            printf("P_LoadSegs: linedef %d has two-sided flag set, but no second sidedef\n",numlines-i);
         }
      }

      ld->frontsector = ld->sidenum[0]!=-1 ? sides[ld->sidenum[0]].sector : 0;
      ld->backsector  = ld->sidenum[1]!=-1 ? sides[ld->sidenum[1]].sector : 0;
      switch (ld->special)
      {                       // killough 4/11/98: handle special types
         int lump, j;

      case 260:               // killough 4/11/98: translucent 2s textures
         lump = sides[*ld->sidenum].special; // translucency from sidedef
         if (!ld->tag)                       // if tag==0,
            ld->tranlump = lump;              // affect this linedef only
         else
            for (j=0;j<numlines;j++)          // if tag!=0,
               if (lines[j].tag == ld->tag)    // affect all matching linedefs
                  lines[j].tranlump = lump;
         break;
      }
   }
}

//
// P_LoadSideDefs
//
// killough 4/4/98: split into two functions

static void P_LoadSideDefs (int lump)
{
   numsides = W_LumpLength(lump) / sizeof(mapsidedef_t);
   sides = Z_Calloc(numsides,sizeof(side_t),PU_LEVEL,0);
}

// killough 4/4/98: delay using texture names until
// after linedefs are loaded, to allow overloading.
// killough 5/3/98: reformatted, cleaned up

static void P_LoadSideDefs2(int lump)
{
   const byte *data = W_CacheLumpNum(lump); // cph - const*, wad lump handling updated
   int  i;

   for (i=0; i<numsides; i++)
   {
      register mapsidedef_t *msd = (mapsidedef_t *) data + i;
      register side_t *sd = sides + i;
      register sector_t *sec;

      sd->textureoffset = SHORT(msd->textureoffset)<<FRACBITS;
      sd->rowoffset = SHORT(msd->rowoffset)<<FRACBITS;

      // killough 4/4/98: allow sidedef texture names to be overloaded
      // killough 4/11/98: refined to allow colormaps to work as wall
      // textures if invalid as colormaps but valid as textures.

      sd->sector = sec = &sectors[SHORT(msd->sector)];
      switch (sd->special)
      {
      case 242:                       // variable colormap via 242 linedef
         sd->bottomtexture =
            (sec->bottommap =   R_ColormapNumForName(msd->bottomtexture)) < 0 ?
            sec->bottommap = 0, R_TextureNumForName(msd->bottomtexture): 0 ;
         sd->midtexture =
            (sec->midmap =   R_ColormapNumForName(msd->midtexture)) < 0 ?
            sec->midmap = 0, R_TextureNumForName(msd->midtexture)  : 0 ;
         sd->toptexture =
            (sec->topmap =   R_ColormapNumForName(msd->toptexture)) < 0 ?
            sec->topmap = 0, R_TextureNumForName(msd->toptexture)  : 0 ;
         break;

      case 260: // killough 4/11/98: apply translucency to 2s normal texture
         sd->midtexture = strncasecmp("TRANMAP", msd->midtexture, 8) ?
                          (sd->special = W_CheckNumForName(msd->midtexture)) < 0 ||
                          W_LumpLength(sd->special) != 65536 ?
                          sd->special=0, R_TextureNumForName(msd->midtexture) :
                                      (sd->special++, 0) : (sd->special=0);
         sd->toptexture = R_TextureNumForName(msd->toptexture);
         sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
         break;

      default:                        // normal cases
         sd->midtexture = R_TextureNumForName(msd->midtexture);
         sd->toptexture = R_TextureNumForName(msd->toptexture);
         sd->bottomtexture = R_TextureNumForName(msd->bottomtexture);
         break;
      }
   }

   W_UnlockLumpNum(lump); // cph - release the lump
}

//
// jff 10/6/98
// New code added to speed up calculation of internal blockmap
// Algorithm is order of nlines*(ncols+nrows) not nlines*ncols*nrows
//

#define blkshift 7               /* places to shift rel position for cell num */
#define blkmask ((1<<blkshift)-1)/* mask for rel position within cell */
#define blkmargin 0              /* size guardband around map used */
// jff 10/8/98 use guardband>0
// jff 10/12/98 0 ok with + 1 in rows,cols

typedef struct linelist_t        // type used to list lines in each block
{
   long num;
   struct linelist_t *next;
} linelist_t;

//
// Subroutine to add a line number to a block list
// It simply returns if the line is already in the block
//

static void AddBlockLine
(
   linelist_t **lists,
   int *count,
   int *done,
   int blockno,
   long lineno
)
{
   linelist_t *l;

   if (done[blockno])
      return;

   l = malloc(sizeof(linelist_t));
   l->num = lineno;
   l->next = lists[blockno];
   lists[blockno] = l;
   count[blockno]++;
   done[blockno] = 1;
}

//
// Actually construct the blockmap lump from the level data
//
// This finds the intersection of each linedef with the column and
// row lines at the left and bottom of each blockmap cell. It then
// adds the line to all block lists touching the intersection.
//

void P_CreateBlockMap()
{
   int xorg,yorg;                 // blockmap origin (lower left)
   int nrows,ncols;               // blockmap dimensions
   linelist_t **blocklists=NULL;  // array of pointers to lists of lines
   int *blockcount=NULL;          // array of counters of line lists
   int *blockdone=NULL;           // array keeping track of blocks/line
   int NBlocks;                   // number of cells = nrows*ncols
   long linetotal=0;              // total length of all blocklists
   int i,j;
   int map_minx=INT_MAX;          // init for map limits search
   int map_miny=INT_MAX;
   int map_maxx=INT_MIN;
   int map_maxy=INT_MIN;

   // scan for map limits, which the blockmap must enclose

   for (i=0;i<numvertexes;i++)
   {
      fixed_t t;

      if ((t=vertexes[i].x) < map_minx)
         map_minx = t;
      else if (t > map_maxx)
         map_maxx = t;
      if ((t=vertexes[i].y) < map_miny)
         map_miny = t;
      else if (t > map_maxy)
         map_maxy = t;
   }
   map_minx >>= FRACBITS;    // work in map coords, not fixed_t
   map_maxx >>= FRACBITS;
   map_miny >>= FRACBITS;
   map_maxy >>= FRACBITS;

   // set up blockmap area to enclose level plus margin

   xorg = map_minx-blkmargin;
   yorg = map_miny-blkmargin;
   ncols = (map_maxx+blkmargin-xorg+1+blkmask)>>blkshift;  //jff 10/12/98
   nrows = (map_maxy+blkmargin-yorg+1+blkmask)>>blkshift;  //+1 needed for
   NBlocks = ncols*nrows;                                  //map exactly 1 cell

   // create the array of pointers on NBlocks to blocklists
   // also create an array of linelist counts on NBlocks
   // finally make an array in which we can mark blocks done per line

   // CPhipps - calloc's
   blocklists = calloc(NBlocks,sizeof(linelist_t *));
   blockcount = calloc(NBlocks,sizeof(int));
   blockdone = malloc(NBlocks*sizeof(int));

   // initialize each blocklist, and enter the trailing -1 in all blocklists
   // note the linked list of lines grows backwards

   for (i=0;i<NBlocks;i++)
   {
      blocklists[i] = malloc(sizeof(linelist_t));
      blocklists[i]->num = -1;
      blocklists[i]->next = NULL;
      blockcount[i]++;
   }

   // For each linedef in the wad, determine all blockmap blocks it touches,
   // and add the linedef number to the blocklists for those blocks

   for (i=0;i<numlines;i++)
   {
      int x1 = lines[i].v1->x>>FRACBITS;         // lines[i] map coords
      int y1 = lines[i].v1->y>>FRACBITS;
      int x2 = lines[i].v2->x>>FRACBITS;
      int y2 = lines[i].v2->y>>FRACBITS;
      int dx = x2-x1;
      int dy = y2-y1;
      int vert = !dx;                            // lines[i] slopetype
      int horiz = !dy;
      int spos = (dx^dy) > 0;
      int sneg = (dx^dy) < 0;
      int bx,by;                                 // block cell coords
      int minx = x1>x2? x2 : x1;                 // extremal lines[i] coords
      int maxx = x1>x2? x1 : x2;
      int miny = y1>y2? y2 : y1;
      int maxy = y1>y2? y1 : y2;

      // no blocks done for this linedef yet

      memset(blockdone,0,NBlocks*sizeof(int));

      // The line always belongs to the blocks containing its endpoints

      bx = (x1-xorg)>>blkshift;
      by = (y1-yorg)>>blkshift;
      AddBlockLine(blocklists,blockcount,blockdone,by*ncols+bx,i);
      bx = (x2-xorg)>>blkshift;
      by = (y2-yorg)>>blkshift;
      AddBlockLine(blocklists,blockcount,blockdone,by*ncols+bx,i);


      // For each column, see where the line along its left edge, which
      // it contains, intersects the Linedef i. Add i to each corresponding
      // blocklist.

      if (!vert)    // don't interesect vertical lines with columns
      {
         for (j=0;j<ncols;j++)
         {
            // intersection of Linedef with x=xorg+(j<<blkshift)
            // (y-y1)*dx = dy*(x-x1)
            // y = dy*(x-x1)+y1*dx;

            int x = xorg+(j<<blkshift);       // (x,y) is intersection
            int y = (dy*(x-x1))/dx+y1;
            int yb = (y-yorg)>>blkshift;      // block row number
            int yp = (y-yorg)&blkmask;        // y position within block

            if (yb<0 || yb>nrows-1)     // outside blockmap, continue
               continue;

            if (x<minx || x>maxx)       // line doesn't touch column
               continue;

            // The cell that contains the intersection point is always added

            AddBlockLine(blocklists,blockcount,blockdone,ncols*yb+j,i);

            // if the intersection is at a corner it depends on the slope
            // (and whether the line extends past the intersection) which
            // blocks are hit

            if (yp==0)        // intersection at a corner
            {
               if (sneg)       //   \ - blocks x,y-, x-,y
               {
                  if (yb>0 && miny<y)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*(yb-1)+j,i);
                  if (j>0 && minx<x)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*yb+j-1,i);
               }
               else if (spos)  //   / - block x-,y-
               {
                  if (yb>0 && j>0 && minx<x)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*(yb-1)+j-1,i);
               }
               else if (horiz) //   - - block x-,y
               {
                  if (j>0 && minx<x)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*yb+j-1,i);
               }
            }
            else if (j>0 && minx<x) // else not at corner: x-,y
               AddBlockLine(blocklists,blockcount,blockdone,ncols*yb+j-1,i);
         }
      }

      // For each row, see where the line along its bottom edge, which
      // it contains, intersects the Linedef i. Add i to all the corresponding
      // blocklists.

      if (!horiz)
      {
         for (j=0;j<nrows;j++)
         {
            // intersection of Linedef with y=yorg+(j<<blkshift)
            // (x,y) on Linedef i satisfies: (y-y1)*dx = dy*(x-x1)
            // x = dx*(y-y1)/dy+x1;

            int y = yorg+(j<<blkshift);       // (x,y) is intersection
            int x = (dx*(y-y1))/dy+x1;
            int xb = (x-xorg)>>blkshift;      // block column number
            int xp = (x-xorg)&blkmask;        // x position within block

            if (xb<0 || xb>ncols-1)   // outside blockmap, continue
               continue;

            if (y<miny || y>maxy)     // line doesn't touch row
               continue;

            // The cell that contains the intersection point is always added

            AddBlockLine(blocklists,blockcount,blockdone,ncols*j+xb,i);

            // if the intersection is at a corner it depends on the slope
            // (and whether the line extends past the intersection) which
            // blocks are hit

            if (xp==0)        // intersection at a corner
            {
               if (sneg)       //   \ - blocks x,y-, x-,y
               {
                  if (j>0 && miny<y)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*(j-1)+xb,i);
                  if (xb>0 && minx<x)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*j+xb-1,i);
               }
               else if (vert)  //   | - block x,y-
               {
                  if (j>0 && miny<y)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*(j-1)+xb,i);
               }
               else if (spos)  //   / - block x-,y-
               {
                  if (xb>0 && j>0 && miny<y)
                     AddBlockLine(blocklists,blockcount,blockdone,ncols*(j-1)+xb-1,i);
               }
            }
            else if (j>0 && miny<y) // else not on a corner: x,y-
               AddBlockLine(blocklists,blockcount,blockdone,ncols*(j-1)+xb,i);
         }
      }
   }

   // Add initial 0 to all blocklists
   // count the total number of lines (and 0's and -1's)

   memset(blockdone,0,NBlocks*sizeof(int));
   for (i=0,linetotal=0;i<NBlocks;i++)
   {
      AddBlockLine(blocklists,blockcount,blockdone,i,0);
      linetotal += blockcount[i];
   }

   // Create the blockmap lump

   blockmaplump = Z_Malloc(sizeof(*blockmaplump) * (4+NBlocks+linetotal),
                           PU_LEVEL, 0);
   // blockmap header

   blockmaplump[0] = bmaporgx = xorg << FRACBITS;
   blockmaplump[1] = bmaporgy = yorg << FRACBITS;
   blockmaplump[2] = bmapwidth  = ncols;
   blockmaplump[3] = bmapheight = nrows;

   // offsets to lists and block lists

   for (i=0;i<NBlocks;i++)
   {
      linelist_t *bl = blocklists[i];
      long offs = blockmaplump[4+i] =   // set offset to block's list
                     (i? blockmaplump[4+i-1] : 4+NBlocks) + (i? blockcount[i-1] : 0);

      // add the lines in each block's list to the blockmaplump
      // delete each list node as we go

      while (bl)
      {
         linelist_t *tmp = bl->next;
         blockmaplump[offs++] = bl->num;
         free(bl);
         bl = tmp;
      }
   }

   // free all temporary storage

   free (blocklists);
   free (blockcount);
   free (blockdone);
}

// jff 10/6/98
// End new code added to speed up calculation of internal blockmap

//
// P_LoadBlockMap
//
// killough 3/1/98: substantially modified to work
// towards removing blockmap limit (a wad limitation)
//
// killough 3/30/98: Rewritten to remove blockmap limit,
// though current algorithm is brute-force and unoptimal.
//

static void P_LoadBlockMap (int lump)
{
   long count;

   if (M_CheckParm("-blockmap") || (count = W_LumpLength(lump)/2) >= 0x10000)
      P_CreateBlockMap();
   else
   {
      long i;
      // cph - const*, wad lump handling updated
      const short *wadblockmaplump = W_CacheLumpNum(lump);
      blockmaplump = Z_Malloc(sizeof(*blockmaplump) * count, PU_LEVEL, 0);

      // killough 3/1/98: Expand wad blockmap into larger internal one,
      // by treating all offsets except -1 as unsigned and zero-extending
      // them. This potentially doubles the size of blockmaps allowed,
      // because Doom originally considered the offsets as always signed.

      blockmaplump[0] = SHORT(wadblockmaplump[0]);
      blockmaplump[1] = SHORT(wadblockmaplump[1]);
      blockmaplump[2] = (long)(SHORT(wadblockmaplump[2])) & 0xffff;
      blockmaplump[3] = (long)(SHORT(wadblockmaplump[3])) & 0xffff;

      for (i=4 ; i<count ; i++)
      {
         short t = SHORT(wadblockmaplump[i]);          // killough 3/1/98
         blockmaplump[i] = t == -1 ? -1l : (long) t & 0xffff;
      }

      W_UnlockLumpNum(lump); // cph - unlock the lump

      bmaporgx = blockmaplump[0]<<FRACBITS;
      bmaporgy = blockmaplump[1]<<FRACBITS;
      bmapwidth = blockmaplump[2];
      bmapheight = blockmaplump[3];
   }