This file contains a formal definition of Global Thermonuclear War. =======GAMEPLAY======== Each player starts with 32 ICBMs. The player with population still remaining after the other has been wiped out is the winner. If both players are wiped out, it is a tie. Each turn, the player can either: - Launch ICBMs - Negociate peace terms - Surrender The behavior of each of these options is described below. ICBM launch: - The USA can launch ICBMs at a maximum of 4 cities at a time. - The USSR can launch 6 at a time. - When an ICBM is launched, there are 5 possible results: - Miss: 0 casualties - Marginal: 10000 casualties - Minor: 100000 casualties - Major: 500000 casualties - Critical: All inhabitants of the target city are killed - The probabilities of each of these options is outlined below: - Miss - 10% - Marginal - 20% - Minor - 30% - Major - 30% - Critical - 10% - After the turn, the cities targeted will have one of these symbols in it: - Miss - O - Marginal - x - Minor - * - Major - X - Critical - ! Negociation: - There are three possible outcomes: - Peace/Progress - 20% - Surprise attack - 20% - No progress - 60% - When progress is made, both sides will lose 4 ICBMs - Progress must be made at least 5 times if peace is to be achieved Surrender: - The other player wins =======GRAPHICS======= Each turn, a map is displayed with the populations of the player's cities in a table below.