/* provide the GTNW with some geographical data to draw the missiles */ enum player_t { USA=1, USSR }; struct location_t { const char* name; int x; int y; /* x,y-coords on the map */ enum player_t owner; }; struct location_t world[]={ /* US cities */ {"las vegas", 5, 7, USA}, {"seattle", 3, 2, USA}, {"new york", 34, 5, USA}, {"new orleans", 25, 10, USA}, {"washington", 33, 6, USA}, {"washington dc", 33, 6, USA}, {"winston-salem", 30, 7, USA}, {"san francisco", 1, 6, USA}, {"chicago", 24, 4, USA}, {"miami", 33, 11, USA}, /* Soviet cities */ /* NOTE: These cities are not accurate! */ {"murmansk", 74, 1, USSR}, {"moscow", 70, 5, USSR}, {"minsk", 66, 4, USSR}, {"chelyabinsk", 64, 8, USSR} };