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| author | Franklin Wei <me@fwei.tk> | 2019-02-02 23:02:12 -0500 |
|---|---|---|
| committer | Franklin Wei <me@fwei.tk> | 2019-02-02 23:02:12 -0500 |
| commit | 79a83c2cbee5adca798b8976b2a39ecd6ffd39af (patch) | |
| tree | 379523f81d3e7dc02c62ca1505376b8d0bc6b30e /vec3.cpp | |
| download | fieldviz-79a83c2cbee5adca798b8976b2a39ecd6ffd39af.zip fieldviz-79a83c2cbee5adca798b8976b2a39ecd6ffd39af.tar.gz fieldviz-79a83c2cbee5adca798b8976b2a39ecd6ffd39af.tar.bz2 fieldviz-79a83c2cbee5adca798b8976b2a39ecd6ffd39af.tar.xz | |
initial commit
basic B field integrator
Diffstat (limited to 'vec3.cpp')
| -rw-r--r-- | vec3.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/vec3.cpp b/vec3.cpp new file mode 100644 index 0000000..8513916 --- /dev/null +++ b/vec3.cpp @@ -0,0 +1,90 @@ +/* copy-pasted from: + * https://www.programming-techniques.com/2013/05/basic-euclidean-vector-operations-in-c.htm + */ + +#include <iostream> +#include <cmath> +#include "vec3.h" +using std::ostream; +vec3::vec3() { + v[0] = 0; + v[1] = 0; + v[2] = 0; +} +vec3::vec3(double x) { + v[0] = x; + v[1] = 0; + v[2] = 0; +} +vec3::vec3(double x, double y, double z) { + v[0] = x; + v[1] = y; + v[2] = z; +} +double &vec3::operator[](int index) { + return v[index]; +} +double vec3::operator[](int index) const { + return v[index]; +} +vec3 vec3::operator*(double scale) const { + return vec3(v[0] * scale, v[1] * scale, v[2] * scale); +} +vec3 vec3::operator/(double scale) const { + return vec3(v[0] / scale, v[1] / scale, v[2] / scale); +} +vec3 vec3::operator+(const vec3 &other) const{ + return vec3(v[0] + other.v[0], v[1] + other.v[1], v[2] + other.v[2]); +} +vec3 vec3::operator-(const vec3 &other) const { + return vec3(v[0] - other.v[0], v[1] - other.v[1], v[2] - other.v[2]); +} +vec3 vec3::operator-() const { + return vec3(-v[0], -v[1], -v[2]); +} +const vec3 &vec3::operator*=(double scale) { + v[0] *= scale; + v[1] *= scale; + v[2] *= scale; + return *this; +} +const vec3 &vec3::operator/=(double scale) { + v[0] /= scale; + v[1] /= scale; + v[2] /= scale; + return *this; +} +const vec3 &vec3::operator+=(const vec3 &other) { + v[0] += other.v[0]; + v[1] += other.v[1]; + v[2] += other.v[2]; + return *this; +} +const vec3 &vec3::operator-=(const vec3 &other) { + v[0] -= other.v[0]; + v[1] -= other.v[1]; + v[2] -= other.v[2]; + return *this; +} +double vec3::magnitude() const { + return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); +} +double vec3::magnitudeSquared() const { + return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; +} +vec3 vec3::normalize() const { + double m = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]); + return vec3(v[0] / m, v[1] / m, v[2] / m); +} +double vec3::dot(const vec3 &other) const { + return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2]; +} +vec3 vec3::cross(const vec3 &other) const { + return vec3(v[1] * other.v[2] - v[2] * other.v[1], + v[2] * other.v[0] - v[0] * other.v[2], + v[0] * other.v[1] - v[1] * other.v[0]); +} +std::ostream &operator<<(std::ostream &output, const vec3 &v) { + output << '(' << v[0] << ", " << v[1] << ", " << v[2] << ')'; + return output; +} |