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authorFranklin Wei <me@fwei.tk>2019-02-02 23:02:12 -0500
committerFranklin Wei <me@fwei.tk>2019-02-02 23:02:12 -0500
commit79a83c2cbee5adca798b8976b2a39ecd6ffd39af (patch)
tree379523f81d3e7dc02c62ca1505376b8d0bc6b30e /vec3.cpp
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initial commit
basic B field integrator
Diffstat (limited to 'vec3.cpp')
-rw-r--r--vec3.cpp90
1 files changed, 90 insertions, 0 deletions
diff --git a/vec3.cpp b/vec3.cpp
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+/* copy-pasted from:
+ * https://www.programming-techniques.com/2013/05/basic-euclidean-vector-operations-in-c.htm
+ */
+
+#include <iostream>
+#include <cmath>
+#include "vec3.h"
+using std::ostream;
+vec3::vec3() {
+ v[0] = 0;
+ v[1] = 0;
+ v[2] = 0;
+}
+vec3::vec3(double x) {
+ v[0] = x;
+ v[1] = 0;
+ v[2] = 0;
+}
+vec3::vec3(double x, double y, double z) {
+ v[0] = x;
+ v[1] = y;
+ v[2] = z;
+}
+double &vec3::operator[](int index) {
+ return v[index];
+}
+double vec3::operator[](int index) const {
+ return v[index];
+}
+vec3 vec3::operator*(double scale) const {
+ return vec3(v[0] * scale, v[1] * scale, v[2] * scale);
+}
+vec3 vec3::operator/(double scale) const {
+ return vec3(v[0] / scale, v[1] / scale, v[2] / scale);
+}
+vec3 vec3::operator+(const vec3 &other) const{
+ return vec3(v[0] + other.v[0], v[1] + other.v[1], v[2] + other.v[2]);
+}
+vec3 vec3::operator-(const vec3 &other) const {
+ return vec3(v[0] - other.v[0], v[1] - other.v[1], v[2] - other.v[2]);
+}
+vec3 vec3::operator-() const {
+ return vec3(-v[0], -v[1], -v[2]);
+}
+const vec3 &vec3::operator*=(double scale) {
+ v[0] *= scale;
+ v[1] *= scale;
+ v[2] *= scale;
+ return *this;
+}
+const vec3 &vec3::operator/=(double scale) {
+ v[0] /= scale;
+ v[1] /= scale;
+ v[2] /= scale;
+ return *this;
+}
+const vec3 &vec3::operator+=(const vec3 &other) {
+ v[0] += other.v[0];
+ v[1] += other.v[1];
+ v[2] += other.v[2];
+ return *this;
+}
+const vec3 &vec3::operator-=(const vec3 &other) {
+ v[0] -= other.v[0];
+ v[1] -= other.v[1];
+ v[2] -= other.v[2];
+ return *this;
+}
+double vec3::magnitude() const {
+ return sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+}
+double vec3::magnitudeSquared() const {
+ return v[0] * v[0] + v[1] * v[1] + v[2] * v[2];
+}
+vec3 vec3::normalize() const {
+ double m = sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
+ return vec3(v[0] / m, v[1] / m, v[2] / m);
+}
+double vec3::dot(const vec3 &other) const {
+ return v[0] * other.v[0] + v[1] * other.v[1] + v[2] * other.v[2];
+}
+vec3 vec3::cross(const vec3 &other) const {
+ return vec3(v[1] * other.v[2] - v[2] * other.v[1],
+ v[2] * other.v[0] - v[0] * other.v[2],
+ v[0] * other.v[1] - v[1] * other.v[0]);
+}
+std::ostream &operator<<(std::ostream &output, const vec3 &v) {
+ output << '(' << v[0] << ", " << v[1] << ", " << v[2] << ')';
+ return output;
+}