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#include "xracer.h"
#include "maps.h"
struct road_section loop_map[10] = {
{ 0, 300, 0, 0 },
{ 0, 100, 0, 1 << (FRACBITS) },
{ 0, 200, 0, 0 },
{ 0, 100, 0, 1 << (FRACBITS) },
{ 0, 600, 0, 0 },
{ 0, 100, 0, 1 << (FRACBITS) },
{ 0, 200, 0, 0 },
{ 0, 100, 0, 1 << (FRACBITS) },
{ 0, 300, 0, 0 },
{ 0, DRAW_DIST, 0, 0}
};
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