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#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include "fpu.h"
#include "gdt.h"
#include "gfx.h"
#include "gfx_font.h"
#include "idt.h"
#include "isr.h"
#include "irq.h"
#include "log.h"
#include "multiboot.h"
#include "panic.h"
#include "pcspkr.h"
#include "ps2.h"
#include "fpu.h"
#include "timer.h"
#include "tty.h"
void gpf(struct regs_t regs)
{
gfx_reset();
printf("General protection fault!\n");
printf("EIP before fault: 0x%x\n", regs.eip);
printf("Error code: 0x%x\n", regs.err_code);
panic("GPF!");
}
void main(struct multiboot_info_t *hdr, uint32_t magic)
{
fpu_enable();
asm("movq %xmm0, %xmm0");
/* this should go to port e9, which is the Bochs debug port */
printf("Testing early I/O\n");
printf("GFX init\n");
bool gfx_status = gfx_init((struct vbe_info_t*)hdr->vbe_mode_info);
/* if graphical initialization fails, fall back to text mode */
if(!gfx_status)
{
tty_init();
printf("Graphics init failed, fell back to text mode.\n");
}
if(magic != 0x2BADB002)
{
panic("Multiboot magic invalid");
}
/* then the descriptor tables so we can do more useful stuff */
gdt_init();
idt_init();
/* install all the interrupt stubs */
isr_init();
irq_init();
/* initialize other drivers */
timer_init(HZ);
ps2_init();
set_interrupt_handler(0xd, gpf);
asm("sti");
printf("Boot finished.\n");
printf("Running graphics benchmark...\n");
srand(42);
if(gfx_status)
{
const int width = *gfx_width;
const int height = *gfx_height;
gfx_clear();
int startpix = *current_tick;
for(int i=0;i<1000000;++i)
{
int rx = rand() % width;
int ry = rand() % height;
gfx_set_foreground(rand() % 0x1000000);
gfx_drawpixel(rx, ry);
}
int endpix = *current_tick;
gfx_clear();
int startfill = *current_tick;
for(int i=0;i<1000;++i)
{
gfx_set_background(rand() % 0x1000000);
gfx_clear();
}
int endfill = *current_tick;
gfx_clear();
int starttext = *current_tick;
for(int i=0;i<1000000;++i)
{
int rx = rand() % width;
int ry = rand() % height;
gfx_set_foreground(rand() % 0x1000000);
gfx_drawchar(rx, ry, rand()%127+1);
}
int endtext = *current_tick;
gfx_clear();
int starthline = *current_tick;
for(int i=0;i<1000000;++i)
{
gfx_set_foreground(rand() % 0x1000000);
gfx_hline(rand() % width, rand() % width, rand() % height);
}
int endhline = *current_tick;
gfx_clear();
int startvline = *current_tick;
for(int i=0;i<1000000;++i)
{
gfx_set_foreground(rand() % 0x1000000);
gfx_vline(rand() % height, rand() % height, rand() % width);
}
int endvline = *current_tick;
gfx_clear();
int startrect = *current_tick;
for(int i=0;i<10000;++i)
{
int x = rand() % width;
int y = rand() % height;
int w = rand() % (width - x);
int h = rand() % (height - y);
gfx_set_foreground(rand() % 0x1000000);
gfx_fillrect(x, y, w, h);
}
int endrect = *current_tick;
gfx_clear();
int startline = *current_tick;
for(int i=0;i<1000000;++i)
{
int x1= rand() % width;
int x2= rand() % width;
int y1= rand() % height;
int y2= rand() % height;
gfx_set_foreground(rand() % 0x1000000);
gfx_drawline(x1, y1, x2, y2);
}
int endline = *current_tick;
gfx_reset();
printf("--- Graphics benchmark results ---\n");
printf("Ticks for 1,000,000 random pixels: %d\n", endpix-startpix);
printf("Ticks for 1,000 random fills: %d\n", endfill-startfill);
printf("Ticks for 1,000,000 random chars: %d\n", endtext-starttext);
printf("Ticks for 1,000,000 random hlines: %d\n", endhline-starthline);
printf("Ticks for 1,000,000 random vlines: %d\n", endvline-startvline);
printf("Ticks for 10,000 random rects: %d\n", endrect-startrect);
printf("Ticks for 1,000,000 random lines: %d\n", endline-startline);
printf("Ticks per second: %d\n", HZ);
printf("Resolution: %dx%dx%d\n", *gfx_width, *gfx_height, *gfx_bpp * 8);
}
printf("Testing keyboard LED's...\n");
while(1)
{
ps2_set_leds(PS2_NUM_LOCK);
timer_delay(HZ/4);
ps2_set_leds(PS2_CAPS_LOCK);
timer_delay(HZ/4);
ps2_set_leds(PS2_SCROLL_LOCK);
timer_delay(HZ/4);
ps2_set_leds(PS2_CAPS_LOCK);
timer_delay(HZ/4);
}
}
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