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| author | Franklin Wei <me@fwei.tk> | 2019-05-30 23:03:58 -0400 |
|---|---|---|
| committer | Franklin Wei <me@fwei.tk> | 2019-05-30 23:03:58 -0400 |
| commit | f9be2ace4ca871d7ad68c1a4dbdcff87511d838b (patch) | |
| tree | 56dee4cf1b75b22f990c7aa169c7c57bb1116c3b | |
| parent | ad380a22d4fc6b0fbd54388b79c93e736ff90e03 (diff) | |
| download | libfml-f9be2ace4ca871d7ad68c1a4dbdcff87511d838b.zip libfml-f9be2ace4ca871d7ad68c1a4dbdcff87511d838b.tar.gz libfml-f9be2ace4ca871d7ad68c1a4dbdcff87511d838b.tar.bz2 libfml-f9be2ace4ca871d7ad68c1a4dbdcff87511d838b.tar.xz | |
Add some useful stuff
| -rw-r--r-- | README.md | 6 | ||||
| -rw-r--r-- | include/fml/quat.h | 6 | ||||
| -rw-r--r-- | include/fml/vec3.h | 10 | ||||
| -rw-r--r-- | src/quat.cpp | 7 | ||||
| -rw-r--r-- | src/vec3.cpp | 15 |
5 files changed, 42 insertions, 2 deletions
@@ -2,3 +2,9 @@ Just a collection of useful C++ math routines I've accumulated over the years. Used by some of my personal programs. MIT licensed. + +What's here: + + - 2-D and 3-D vector classes + - Quaternions + - 1- and 2-manifolds with numeric integration diff --git a/include/fml/quat.h b/include/fml/quat.h index 14c966e..67a89d5 100644 --- a/include/fml/quat.h +++ b/include/fml/quat.h @@ -15,11 +15,15 @@ namespace fml { quat(vec3 vec); quat(); - operator vec3(); + operator vec3() const; quat conjugate() const; + /* returns <cos / 2, x * sin / 2, y * sin / 2, z * sin / 2> */ static quat from_angleaxis(scalar angle, vec3 axis); + + /* returns rotquat * this * rotquat.conj */ + quat rotateby(const quat &rotquat) const; }; quat operator*(const quat &, const quat &); diff --git a/include/fml/vec3.h b/include/fml/vec3.h index 3460c56..a006619 100644 --- a/include/fml/vec3.h +++ b/include/fml/vec3.h @@ -5,6 +5,8 @@ #include "fml.h" namespace fml { + class quat; + class vec3 { public: scalar v[3]; @@ -27,7 +29,15 @@ namespace fml { scalar magnitudeSquared() const; vec3 normalize() const; scalar dot(const vec3 &other) const; + + /* order is this x other. */ vec3 cross(const vec3 &other) const; + + /* rotate by a rotation quaternion */ + vec3 rotateby(const quat &rotquat) const; + + /* return an arbitrary unit vector normal to other */ + static vec3 any_unit_normal(const vec3 &other); }; vec3 operator*(scalar scale, const vec3 &v); diff --git a/src/quat.cpp b/src/quat.cpp index dfb2823..140256a 100644 --- a/src/quat.cpp +++ b/src/quat.cpp @@ -10,7 +10,7 @@ namespace fml { quat::quat(vec3 vec) : w(0), x(vec[0]), y(vec[1]), z(vec[2]) { } quat::quat() : w(0), x(0), y(0), z(0) { } - quat::operator vec3() + quat::operator vec3() const { return vec3(this->x, this->y, this->z); } @@ -28,6 +28,11 @@ namespace fml { return quat(this->w, -this->x, -this->y, -this->z); } + quat quat::rotateby(const quat &rotquat) const + { + return rotquat * (*this) * rotquat.conjugate(); + } + quat quat::from_angleaxis(scalar angle, vec3 axis) { scalar si = std::sin(angle / 2); diff --git a/src/vec3.cpp b/src/vec3.cpp index bf0b021..c03bdd9 100644 --- a/src/vec3.cpp +++ b/src/vec3.cpp @@ -102,4 +102,19 @@ namespace fml{ { return v * scale; } + + vec3 vec3::rotateby(const quat &rotquat) const + { + return rotquat * (*this) * rotquat.conjugate(); + } + +#define EPS 1e-5 +#define ISZERO(a) ((fabs((a)) < EPS)) + + vec3 vec3::any_unit_normal(const vec3 &v) + { + if(ISZERO(v[0]) && ISZERO(v[1])) + return vec3(1, 0, 0); + return vec3(-v[1], v[0], 0).normalize(); + } } |