diff options
Diffstat (limited to 'src')
| -rw-r--r-- | src/curve.cpp | 192 | ||||
| -rw-r--r-- | src/surface.cpp | 151 |
2 files changed, 343 insertions, 0 deletions
diff --git a/src/curve.cpp b/src/curve.cpp new file mode 100644 index 0000000..0b49bef --- /dev/null +++ b/src/curve.cpp @@ -0,0 +1,192 @@ +#include <iostream> +#include <cmath> +#include <fml/curve.h> + +using namespace std; + +namespace fml { + vec3 LineSegment::integrate(vec3 (*integrand)(vec3 s, vec3 ds), scalar dl) const + { + vec3 diff = this->b - this->a, sum = 0; + + scalar len = diff.magnitude(); + + vec3 diffnorm = diff / len, s = this->a, ds = diffnorm * dl; + + scalar l; + + for(l = 0; l < len; l += dl, s += ds) + sum += integrand(s, ds); + + if(l < len) + sum += integrand(s, diffnorm * (len - l)); + + return sum; + } + + vec3 Arc::integrate(vec3 (*integrand)(vec3 s, vec3 ds), scalar dl) const + { + //cout << "Integrating loop of length " << this->angle << " radians" << endl; + + scalar r = this->radius.magnitude(), dtheta = dl / r; + + //cout << "R = " << r << ", dtheta = " << dtheta << endl; + + quat rot = quat::from_angleaxis(dtheta, normal); + + //cout << "rot = " << rot << ", crot = " << crot << endl; + + scalar len = this->angle * r, l; + + vec3 sum = 0; + + quat radius = this->radius; + + for(l = 0; l < len; l += dl) + { + vec3 ds = this->normal.cross(radius).normalize() * dl; + sum += integrand(this->center + radius, ds); + + radius = radius.rotateby(rot); + } + + if(l < len) + { + dl = len - l; + dtheta = dl / r; + + vec3 ds = this->normal.cross(radius).normalize() * dl; + sum += integrand(this->center + radius, ds); + } + + return sum; + } + + vec3 Spiral::integrate(vec3 (*integrand)(vec3 s, vec3 ds), scalar dl) const + { + //cout << "Integrating loop of length " << this->angle << " radians" << endl; + + scalar r = this->radius.magnitude(), dtheta = dl / r; + + //cout << "R = " << r << ", dtheta = " << dtheta << endl; + + quat rot = quat::from_angleaxis(dtheta, normal); + + //cout << "rot = " << rot << ", crot = " << crot << endl; + + /* only flat (doesn't include stretched length) */ + scalar len = this->angle * r, l; + + vec3 sum = 0; + + quat radius = this->radius; + + /* how far along the axis we've moved */ + vec3 axis = 0; + + /* we add this axial component each iteration */ + vec3 dp = this->normal * dtheta * pitch / (2 * M_PI); + + for(l = 0; l < len; l += dl, axis += dp) + { + vec3 ds = this->normal.cross(radius).normalize() * dl + dp; + sum += integrand(this->origin + axis + radius, ds); + + /* rotate by dtheta about normal */ + radius = radius.rotateby(rot); + } + + if(l < len) + { + dl = len - l; + dtheta = dl / r; + dp = this->normal * dtheta * pitch / (2 * M_PI); + + vec3 ds = this->normal.cross(radius).normalize() * dl + dp; + sum += integrand(this->origin + axis + radius, ds); + } + + return sum; + } + + vec3 Toroid::integrate(vec3 (*integrand)(vec3 s, vec3 ds), scalar dl) const + { + /* this applies to the minor rotation */ + scalar minor_r = this->minor_r; + + scalar major_r = this->major_radius.magnitude(); + + /* how far parallel to the major median each dl takes us */ + scalar pitch_length = this->pitch * major_r; + + scalar dpar = this->pitch * dl / (2 * M_PI * sqrt(minor_r * minor_r + pitch_length * pitch_length)) * major_r; + + /* how far each dl rotates the major vector */ + scalar major_dtheta = dpar / major_r; + + /* how long perpendicular to the major median each dl takes us (from + * Pythagoras) */ + scalar dper = sqrt(dl * dl - dpar * dpar); + + scalar minor_dtheta = dper / minor_r; + + /* minor normal is binormal to major normal and radius */ + vec3 minor_normal = this->major_normal.cross(this->major_radius).normalize(); + + /* quaternion describing rotation of minor vector */ + quat minor_rot = quat::from_angleaxis(minor_dtheta, minor_normal); + + quat major_rot = quat::from_angleaxis(major_dtheta, major_normal); + + vec3 sum = 0; + + quat major_radius = this->major_radius; + quat minor_radius = this->major_radius.normalize() * this->minor_r; + + //cout << "minor_dtheta = " << minor_dtheta << endl; + //cout << "minor_dper = " << dper << endl; + //cout << "dl = " << dl << endl; + //cout << "dpar = " << dpar << endl; + //cout << "pitch = " << this->pitch << endl; + + for(scalar theta = 0; theta < this->major_angle; theta += major_dtheta) + { + vec3 dpar_vec = minor_normal * dpar; + vec3 ds = minor_normal.cross(minor_radius).normalize() * dper + dpar_vec; + sum += integrand(this->origin + major_radius + minor_radius, ds); + + /* we need to rotate some vectors: first the major radius and + * minor normal about the major normal, and then the minor + * radius */ + /* we also need to rotate the minor radius rotation quaternion + * about the origin */ + major_radius = major_radius.rotateby(major_rot); + minor_normal = minor_normal.rotateby(major_rot); + + minor_radius = minor_radius.rotateby(minor_rot); + + minor_rot = quat::from_angleaxis(minor_dtheta, minor_normal); + //minor_rot = major_rot * minor_rot; + //minor_crot = minor_rot.conjugate(); + + //cout << "Minor radius is " << minor_radius << endl; + //cout << "Minor rot quat is " << minor_rot << endl; + } + +#if 0 + if(l < len) + { + dl = len - l; + dtheta = dl / r; + rot = quat::from_angleaxis(dtheta, normal); + crot = rot.conjugate(); + dp = this->normal * dtheta * pitch / (2 * M_PI); + + vec3 ds = this->normal.cross(radius).normalize() * dl + dp; + sum += integrand(this->origin + axis + radius, ds); + } +#endif + + return sum; + } +} diff --git a/src/surface.cpp b/src/surface.cpp new file mode 100644 index 0000000..e3fb061 --- /dev/null +++ b/src/surface.cpp @@ -0,0 +1,151 @@ +#include <iostream> +#include <cmath> +#include <fml/surface.h> + +namespace fml { + vec3 Plane::integrate(vec3 (*integrand)(vec3 s, vec3 dA), scalar d) const + { + vec3 sum = 0; + + vec3 dA = (d * this->v1).cross(d * this->v2); + + for(scalar s = 0; s < 1; s += d) + for(scalar t = 0; t < 1; t += d) + { + vec3 p = this->p0 + s * this->v1 + t * this->v2; + sum += integrand(p, dA); + } + return sum; + } + + vec3 Disk::integrate(vec3 (*integrand)(vec3 s, vec3 dA), scalar dr) const + { + vec3 sum = 0; + + scalar radius = this->radius.magnitude(); + vec3 radnorm = this->radius.normalize(); + + /* chosen so that the outermost ring will consist of square area + * elements */ + scalar dtheta = dr / radius; + + quat rot = quat::from_angleaxis(dtheta, this->normal); + + for(scalar r = 0; r < radius; r += dr) + { + vec3 s = this->center + radnorm * r; + + /* area element is constant for given r */ + vec3 dA = this->normal * r * dr * dtheta; + + for(scalar theta = 0; theta < this->angle; theta += dtheta) + { + sum += integrand(s, dA); + + s = s.rotateby(rot); + } + } + + return sum; + } + + vec3 Sphere::integrate(vec3 (*integrand)(vec3 s, vec3 dA), scalar d) const + { + vec3 sum = 0; + /* + * Coordinate reference (right-handed): + * + * ^ z + * | + * | ^ y + * | / + * | / + * | / + * |/ + * O---------> x + * + */ + + /* we will rotate this unit vector clockwise in the X-Z plane by d + * each outer loop (scale and offset later) */ + vec3 rad = vec3(0, 0, 1.0); + + scalar r_sq = this->radius * this->radius; + + quat roty = quat::from_angleaxis(d, vec3(0, 1, 0)); + quat rotz = quat::from_angleaxis(d, vec3(0, 0, 1)); + + for(scalar phi = 0; phi < M_PI; phi += d) + { + /* operate on a copy to avoid accumulating roundoff error */ + vec3 rad2 = rad; + + /* from Jacobian: dA = r^2 * sin(phi) * dphi * dtheta */ + scalar dA = r_sq * sin(phi) * d * d; + + for(scalar theta = 0; theta < 2*M_PI; theta += d) + { + sum += integrand(this->center + this->radius * rad2, dA * rad2); + + /* rotate rad2 around the z axis */ + rad2 = rad2.rotateby(rotz); + } + + /* rotate radius clockwise around y */ + rad = rad.rotateby(roty); + } + + return sum; + } + + vec3 OpenCylinder::integrate(vec3 (*integrand)(vec3 s, vec3 dA), scalar d) const + { + /* + * We loop along the axis length, rotating a vector around it as + * we go. + * + * Offset is trivial. + * + * rad/v + * ^ x + * .|x . x + * . | x . x + * O-------x-------------> axis + * x . x . x . + * x . x . x . + * x x x + * + */ + + /* TODO: normalize d so all integrals run in 1/d^n time? */ + + vec3 v = vec3::any_unit_normal(this->axis); + quat rot = quat::from_angleaxis(d, this->axis); + + scalar axis_len = this->axis.magnitude(); + vec3 norm_axis = this->axis.normalize(); + + vec3 sum = 0; + + for(scalar l = 0; l < axis_len; l += d) + { + vec3 rad = v; + for(scalar theta = 0; theta < 2*M_PI; theta += d) + { + sum += integrand(this->origin + l * norm_axis + this->radius * rad, rad); + rad = rad.rotateby(rot); + } + } + + return sum; + } + + vec3 ClosedCylinder::integrate(vec3 (*integrand)(vec3 s, vec3 dA), scalar d) const + { + vec3 sum = OpenCylinder::integrate(integrand, d); + + sum += cap1.integrate(integrand, d) + cap2.integrate(integrand, d); + + return sum; + } +} |