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authorFranklin Wei <frankhwei536@gmail.com>2016-01-31 19:53:45 -0500
committerFranklin Wei <frankhwei536@gmail.com>2016-01-31 19:53:45 -0500
commit0730fc3924dd4e04efbe51287d1d69850404d05f (patch)
tree495d79d0dc26e39c9065c6ceb7d16b9a3e76561d /README.md
parent8405274a91e3652ee98a423608a8496ead1edc05 (diff)
downloadnetcosm-0.5.0-rc1.zip
netcosm-0.5.0-rc1.tar.gz
netcosm-0.5.0-rc1.tar.bz2
netcosm-0.5.0-rc1.tar.xz
bump version to 0.5.0-rc10.5.0-rc1
* implements objects using reference counts rather than copying * implements both room-local and global verbs * refactors the world_* functions into a separate module * numerous other changes
Diffstat (limited to 'README.md')
-rw-r--r--README.md26
1 files changed, 17 insertions, 9 deletions
diff --git a/README.md b/README.md
index da11cf5..10355f6 100644
--- a/README.md
+++ b/README.md
@@ -26,17 +26,17 @@ If you want to listen on a privileged port (below 1024), you will
either have to run the executable as root (not recommended), or set
the CAP_NET_BIND_SERVICE capability on Linux:
- sudo setcap 'cap_net_bind_service=+ep' build/unix.bin
+ sudo make setcap
If running as root, you will need an unprivileged user called 'nobody'
on your system in order for things to work.
## Todo List
-* World persistence (partial)
-* Inventory
* Verbs
+
* Game scripting
+
* NPCs
## Internal Design
@@ -91,25 +91,33 @@ latency.
Versions are numbered using the MAJOR.MINOR.BUGFIX scheme.
-The latest version is 0.4.0-rc1.
+The latest version is 0.5.0-rc1.
Major versions mark major milestones (see below), minor versions mark
incremental milestones and compatibility of data files, and bugfix
versions mark major bugfixes that don't warrant a new major or minor
number.
-### Roadmap
+### Changelog
-#### 0.4.0
+#### 0.4.0 (skipped)
* Object support [DONE, needs testing]
-* User inventory support [PARTIAL]
+
+* User inventory support [DONE]
+
+### Roadmap
#### 0.5.0
-* Verb support
-* World hooks/scripting
+* Verb support [DONE]
+
+* World hooks/scripting [PARTIAL]
#### 0.6.0
+* NPC users
+
+#### 0.7.0
+
* Dynamic world editing