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/*
* NetCosm - a MUD server
* Copyright (C) 2016 Franklin Wei
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* You should use #pragma once everywhere. */
#pragma once
#include "globals.h"
enum room_id;
/* everything the server needs to manage its children */
struct child_data {
pid_t pid;
/* pipes, packet mode */
int readpipe[2];
int outpipe[2];
/* user state */
int state;
room_id room;
char *user;
/* libev watchers */
ev_io *io_watcher;
ev_child *sigchld_watcher;
/* remote IP */
struct in_addr addr;
};
typedef struct child_data user_t;
extern volatile int num_clients;
extern void *child_map;
extern bool are_child;
int server_main(int argc, char *argv[]);
void server_save_state(bool force);
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