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/*
* NetCosm - a MUD server
* Copyright (C) 2016 Franklin Wei
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "globals.h"
#include "obj.h"
#include "room.h"
#include "verb.h"
/* the world module MUST define all of the following: */
/* verb classes */
extern const struct verb_class_t netcosm_verb_classes[];
extern const size_t netcosm_verb_classes_sz;
/* object classes */
extern const struct obj_class_t netcosm_obj_classes[];
extern const size_t netcosm_obj_classes_sz;
/* rooms */
extern const struct roomdata_t netcosm_world[];
extern const size_t netcosm_world_sz;
extern const char *netcosm_world_name;
/*** loads the world into RAM for the first time, resets the game state ***/
void world_init(const struct roomdata_t *data, size_t sz, const char *name);
void world_save(const char *fname);
/* loads the world from disk */
bool world_load(const char *fname, const struct roomdata_t *data, size_t data_sz, const char *world_name);
/** global verbs **/
bool world_verb_add(struct verb_t*);
bool world_verb_del(struct verb_t*);
/* gets the map of global verbs */
void *world_verb_map(void);
void world_free(void);
/* this goes in world_ and not room_ */
struct room_t *room_get(room_id id);
room_id room_get_id(const char *uniq_id);
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