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/* generates a 3d world with no content */
#include <globals.h>
#include <hash.h>
#include <room.h>
/* x and y are horizontal and forward-back axes, respectively */
/* z is the vertical axis */
#define MAX_X 100
#define MAX_Y 100
#define MAX_Z 1
struct direction_info_t {
enum direction_t dir;
int off_x, off_y, off_z;
} dirs[] = {
{ DIR_N, 0, 1, 0 },
{ DIR_NE, 1, 1, 0 },
{ DIR_E, 1, 0, 0 },
{ DIR_SE, 1, -1, 0 },
{ DIR_S, 0, -1, 0 },
{ DIR_SW, -1, -1, 0 },
{ DIR_W, -1, 0, 0 },
{ DIR_NW, -1, 1, 0 },
{ DIR_UP, 0, 0, 1 },
{ DIR_DN, 0, 0, -1 },
};
int main()
{
printf("#include <world_api.h>\n");
printf("const struct roomdata_t netcosm_world[] = {\n");
for(int x = 0; x < MAX_X; ++x)
for(int y = 0; y < MAX_Y; ++y)
for(int z = 0; z < MAX_Z; ++z)
{
printf("{\n");
printf("\"room_%d_%d_%d\",\n", x, y, z);
printf("\"Room (%d,%d,%d)\",\n", x, y, z);
printf("\"You are in a room...\",");
char *adj[ARRAYLEN(dirs)];
for(int i = 0; i < ARRAYLEN(dirs); ++i)
{
int new_x = x + dirs[i].off_x,
new_y = y + dirs[i].off_y,
new_z = z + dirs[i].off_z;
if(new_x < 0 || new_x >= MAX_X ||
new_y < 0 || new_y >= MAX_Y ||
new_z < 0 || new_z >= MAX_Z)
asprintf(adj + i, "NULL");
else
asprintf(adj + i, "\"room_%d_%d_%d\"",
new_x,
new_y,
new_z);
}
printf("{ ");
for(int i = 0; i < ARRAYLEN(dirs); ++i)
{
printf("%s, ", adj[i]);
free(adj[i]);
}
printf("NONE_IN, NONE_OT },\n");
for(int i = 0; i < 6; ++i)
printf("NULL,\n");
printf("},\n");
}
printf("};\n");
printf("const size_t netcosm_world_sz = ARRAYLEN(netcosm_world);\n");
printf("const char *netcosm_world_name = \"World Name Here\";\n");
printf("static void generic_ser(int fd, struct object_t *obj)\n");
printf("{\n");
printf(" write_string(fd, obj->userdata);\n");
printf("}\n");
printf("static void generic_deser(int fd, struct object_t *obj)\n");
printf("{\n");
printf(" obj->userdata = read_string(fd);\n");
printf("}\n");
printf("static void generic_destroy(struct object_t *obj)\n");
printf("{\n");
printf(" free(obj->userdata);\n");
printf("}\n");
printf("static const char *generic_desc(struct object_t *obj, user_t *user)\n");
printf("{\n");
printf(" (void) user;\n");
printf(" return obj->userdata;\n");
printf("}\n");
printf("static void *generic_dup(struct object_t *obj)\n");
printf("{\n");
printf(" return strdup(obj->userdata);\n");
printf("}\n");
printf("const struct obj_class_t netcosm_obj_classes[] = {\n");
printf(" {\n");
printf(" \"/generic\",\n");
printf(" generic_ser,\n");
printf(" generic_deser,\n");
printf(" NULL,\n");
printf(" NULL,\n");
printf(" generic_destroy,\n");
printf(" generic_desc,\n");
printf(" generic_dup,\n");
printf(" },\n");
printf("};\n");
printf("const size_t netcosm_obj_classes_sz = ARRAYLEN(netcosm_obj_classes);\n");
printf("const struct verb_class_t netcosm_verb_classes[] = {\n");
printf("\n");
printf("};\n");
printf("\n");
printf("const size_t netcosm_verb_classes_sz = ARRAYLEN(netcosm_verb_classes);\n");
};
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