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| author | Simon Tatham <anakin@pobox.com> | 2016-02-24 19:14:31 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2016-02-24 19:14:31 +0000 |
| commit | 01844d39c6c92d5ce417519ef2bdced6346f2549 (patch) | |
| tree | 12cb01031915edbc8a91804754fd872bd398161f | |
| parent | a2380d277a50b02d9575017559d95d562986488a (diff) | |
| download | puzzles-01844d39c6c92d5ce417519ef2bdced6346f2549.zip puzzles-01844d39c6c92d5ce417519ef2bdced6346f2549.tar.gz puzzles-01844d39c6c92d5ce417519ef2bdced6346f2549.tar.bz2 puzzles-01844d39c6c92d5ce417519ef2bdced6346f2549.tar.xz | |
Tracks: use the new findloop for loop detection.
Tracks's previous loop detector was very basic, and only bothered to
highlight one loop, even if the player managed to create more than one
at a time. Now we highlight all of them.
| -rw-r--r-- | tracks.R | 2 | ||||
| -rw-r--r-- | tracks.c | 71 |
2 files changed, 52 insertions, 21 deletions
@@ -1,6 +1,6 @@ # -*- makefile -*- -TRACKS_EXTRA = dsf +TRACKS_EXTRA = dsf findloop tracks : [X] GTK COMMON tracks TRACKS_EXTRA tracks-icon|no-icon @@ -1490,11 +1490,10 @@ static void debug_state(game_state *state, const char *what) { sfree(sstring); } -static void dsf_update_completion(game_state *state, int *loopclass, - int ax, int ay, char dir, - int *dsf) +static void dsf_update_completion(game_state *state, int ax, int ay, + char dir, int *dsf) { - int w = state->p.w, ai = ay*w+ax, bx, by, bi, ac, bc; + int w = state->p.w, ai = ay*w+ax, bx, by, bi; if (!(S_E_DIRS(state, ax, ay, E_TRACK) & dir)) return; bx = ax + DX(dir); @@ -1503,22 +1502,47 @@ static void dsf_update_completion(game_state *state, int *loopclass, if (!INGRID(state, bx, by)) return; bi = by*w+bx; - ac = dsf_canonify(dsf, ai); - bc = dsf_canonify(dsf, bi); + dsf_merge(dsf, ai, bi); +} - if (ac == bc) { - /* loop detected */ - *loopclass = ac; - } else { - dsf_merge(dsf, ai, bi); +struct tracks_neighbour_ctx { + game_state *state; + int i, n, neighbours[4]; +}; +static int tracks_neighbour(int vertex, void *vctx) +{ + struct tracks_neighbour_ctx *ctx = (struct tracks_neighbour_ctx *)vctx; + if (vertex >= 0) { + game_state *state = ctx->state; + int w = state->p.w, x = vertex % w, y = vertex / w; + int dirs = S_E_DIRS(state, x, y, E_TRACK); + int j; + + ctx->i = ctx->n = 0; + + for (j = 0; j < 4; j++) { + int dir = 1<<j; + if (dirs & dir) { + int nx = x + DX(dir), ny = y + DY(dir); + if (INGRID(state, nx, ny)) + ctx->neighbours[ctx->n++] = ny * w + nx; + } + } } + + if (ctx->i < ctx->n) + return ctx->neighbours[ctx->i++]; + else + return -1; } static int check_completion(game_state *state, int mark) { int w = state->p.w, h = state->p.h, x, y, i, target, ret = TRUE; int ntrack, nnotrack, ntrackcomplete; - int *dsf, loopclass, pathclass; + int *dsf, pathclass; + struct findloopstate *fls; + struct tracks_neighbour_ctx ctx; if (mark) { for (i = 0; i < w+h; i++) { @@ -1585,28 +1609,35 @@ static int check_completion(game_state *state, int mark) dsf = snewn(w*h, int); dsf_init(dsf, w*h); - loopclass = -1; for (x = 0; x < w; x++) { for (y = 0; y < h; y++) { - dsf_update_completion(state, &loopclass, x, y, R, dsf); - dsf_update_completion(state, &loopclass, x, y, D, dsf); + dsf_update_completion(state, x, y, R, dsf); + dsf_update_completion(state, x, y, D, dsf); } } - if (loopclass != -1) { + + fls = findloop_new_state(w*h); + ctx.state = state; + if (findloop_run(fls, w*h, tracks_neighbour, &ctx)) { debug(("loop detected, not complete")); ret = FALSE; /* no loop allowed */ if (mark) { for (x = 0; x < w; x++) { for (y = 0; y < h; y++) { - /* TODO this will only highlight the first loop found */ - if (dsf_canonify(dsf, y*w + x) == loopclass) { - state->sflags[y*w+x] |= S_ERROR; - } + int u, v; + + u = y*w + x; + for (v = tracks_neighbour(u, &ctx); v >= 0; + v = tracks_neighbour(-1, &ctx)) + if (findloop_is_loop_edge(fls, u, v)) + state->sflags[y*w+x] |= S_ERROR; } } } } + findloop_free_state(fls); + if (mark) { pathclass = dsf_canonify(dsf, state->numbers->row_s*w); if (pathclass == dsf_canonify(dsf, (h-1)*w + state->numbers->col_s)) { |