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| author | Simon Tatham <anakin@pobox.com> | 2005-07-22 12:07:56 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-07-22 12:07:56 +0000 |
| commit | 0a798c7484786abcd4b187f94b3734823ca1204e (patch) | |
| tree | 6dce6419f6e5cbe70f649e532a58e384f4860bf3 | |
| parent | bed038e17f647becf7ab418c721cb0d2624017e8 (diff) | |
| download | puzzles-0a798c7484786abcd4b187f94b3734823ca1204e.zip puzzles-0a798c7484786abcd4b187f94b3734823ca1204e.tar.gz puzzles-0a798c7484786abcd4b187f94b3734823ca1204e.tar.bz2 puzzles-0a798c7484786abcd4b187f94b3734823ca1204e.tar.xz | |
Solve animation (currently only in Untangle) was failing to set
me->anim_pos to zero, meaning that if it happened immediately after
a completion flash then anim_pos would start off half way through
its run.
[originally from svn r6127]
| -rw-r--r-- | midend.c | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -1125,6 +1125,7 @@ char *midend_solve(midend_data *me) me->ourgame->anim_length(me->states[me->statepos-2].state, me->states[me->statepos-1].state, +1, me->ui); + me->anim_pos = 0.0; } else { me->anim_time = 0.0; midend_finish_move(me); |