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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-02-13 10:04:47 +0000 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-02-13 10:49:31 +0000 |
| commit | 0a7c531e8f4c1970662f7c30aea006e65d5ff010 (patch) | |
| tree | 287619497ee1c0ac669b1a657a52f82b96776f74 | |
| parent | 493bf16ddbe2185664d6c3053f7891a9f232c75c (diff) | |
| download | puzzles-0a7c531e8f4c1970662f7c30aea006e65d5ff010.zip puzzles-0a7c531e8f4c1970662f7c30aea006e65d5ff010.tar.gz puzzles-0a7c531e8f4c1970662f7c30aea006e65d5ff010.tar.bz2 puzzles-0a7c531e8f4c1970662f7c30aea006e65d5ff010.tar.xz | |
Undead: check the return value of sscanf() in execute_move()
sscanf() assigns its output in order, so if a conversion specifier fails
to match, a later "%n" specifier will also not get its result assigned.
In Undead's execute_move(), this led to the result of "%n" being used
without being initialised. That could cause it to try to parse
arbitrary memory as part of the move string, which shouldn't be a
security problem (since execute_move() handles untrusted input anyway),
but could lead to a crash and certainly wasn't helpful.
| -rw-r--r-- | undead.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -2083,7 +2083,7 @@ static game_state *execute_move(const game_state *state, const char *move) } else if (c == 'G' || c == 'V' || c == 'Z' || c == 'E' || c == 'g' || c == 'v' || c == 'z') { move++; - sscanf(move, "%d%n", &x, &n); + if (sscanf(move, "%d%n", &x, &n) != 1) goto badmove; if (x < 0 || x >= ret->common->num_total) goto badmove; if (c == 'G') ret->guess[x] = 1; if (c == 'V') ret->guess[x] = 2; |