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| author | Ben Harris <bjh21@bjh21.me.uk> | 2022-10-19 09:04:55 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2022-10-20 23:59:05 +0100 |
| commit | 12491021d0541ded9f8f160a15b886a36e5aa8ac (patch) | |
| tree | e763b127ea2dc9a05bbecd9cad42b0f2b0df0620 | |
| parent | 0ce67c7c3fb914d3d2d34487a2a60b7e948573a0 (diff) | |
| download | puzzles-12491021d0541ded9f8f160a15b886a36e5aa8ac.zip puzzles-12491021d0541ded9f8f160a15b886a36e5aa8ac.tar.gz puzzles-12491021d0541ded9f8f160a15b886a36e5aa8ac.tar.bz2 puzzles-12491021d0541ded9f8f160a15b886a36e5aa8ac.tar.xz | |
Update comment on parameter string formats in documentation
Net can have non-alphanumeric characters in its parameter strings. Both
"5x5b0.1" and "5x5b1e-05" are valid parameter strings generated by Net.
So only "most" puzzles use alphanumeric parameter strings.
| -rw-r--r-- | devel.but | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -481,7 +481,7 @@ away with commas, periods or underscores without causing anybody any major inconvenience. If you venture far beyond that, you're likely to irritate \e{somebody}. -(At the time of writing this, all existing games have purely +(At the time of writing this, most existing games have purely alphanumeric string parameter formats. Usually these involve a letter denoting a parameter, followed optionally by a number giving the value of that parameter, with a few mandatory parts at the |