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authorSimon Tatham <anakin@pobox.com>2004-05-11 17:44:30 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-11 17:44:30 +0000
commit180802b362c715dfb22893021f3434834447e5b5 (patch)
treea19141061c1ce27e17dbb3dda20eaf4cfbbf2cb6
parenta1c88470a30cf57226aa091f546da18d0dff07e1 (diff)
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Framework alteration: we now support a `game_ui' structure in
addition to the `game_state'. The new structure is intended to contain ephemeral data pertaining to the game's user interface rather than the actual game: things stored in the UI structure are not restored in an Undo, for example. make_move() is passed the UI to modify as it wishes; it is now allowed to return the _same_ game_state it was passed, to indicate that although no move has been made there has been a UI operation requiring a redraw. [originally from svn r4207]
-rw-r--r--cube.c14
-rw-r--r--fifteen.c14
-rw-r--r--gtk.c41
-rw-r--r--midend.c27
-rw-r--r--net.c13
-rw-r--r--nullgame.c14
-rw-r--r--puzzles.h14
-rw-r--r--rect.c14
-rw-r--r--sixteen.c14
-rw-r--r--windows.c45
10 files changed, 188 insertions, 22 deletions
diff --git a/cube.c b/cube.c
index 5e0b449..2ce7a4f 100644
--- a/cube.c
+++ b/cube.c
@@ -950,7 +950,16 @@ void free_game(game_state *state)
sfree(state);
}
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int direction;
int pkey[2], skey[2], dkey[2];
@@ -1309,7 +1318,8 @@ void game_free_drawstate(game_drawstate *ds)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime, float flashtime)
+ game_state *state, game_ui *ui,
+ float animtime, float flashtime)
{
int i, j;
struct bbox bb = find_bbox(&state->params);
diff --git a/fifteen.c b/fifteen.c
index de5a340..78060f5 100644
--- a/fifteen.c
+++ b/fifteen.c
@@ -349,7 +349,16 @@ void free_game(game_state *state)
sfree(state);
}
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int gx, gy, dx, dy, ux, uy, up, p;
game_state *ret;
@@ -519,7 +528,8 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime, float flashtime)
+ game_state *state, game_ui *ui,
+ float animtime, float flashtime)
{
int i, pass, bgcolour;
diff --git a/gtk.c b/gtk.c
index 87f1151..3e7fe4d 100644
--- a/gtk.c
+++ b/gtk.c
@@ -283,7 +283,7 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
if (!fe->pixmap)
return TRUE;
- if (event->type != GDK_BUTTON_PRESS)
+ if (event->type != GDK_BUTTON_PRESS && event->type != GDK_BUTTON_RELEASE)
return TRUE;
if (event->button == 2 || (event->state & GDK_SHIFT_MASK))
@@ -295,6 +295,36 @@ static gint button_event(GtkWidget *widget, GdkEventButton *event,
else
return FALSE; /* don't even know what button! */
+ if (event->type == GDK_BUTTON_RELEASE)
+ button += LEFT_RELEASE - LEFT_BUTTON;
+
+ if (!midend_process_key(fe->me, event->x, event->y, button))
+ gtk_widget_destroy(fe->window);
+
+ return TRUE;
+}
+
+static gint motion_event(GtkWidget *widget, GdkEventMotion *event,
+ gpointer data)
+{
+ frontend *fe = (frontend *)data;
+ int button;
+
+ if (!fe->pixmap)
+ return TRUE;
+
+ if (event->type != GDK_BUTTON_PRESS && event->type != GDK_BUTTON_RELEASE)
+ return TRUE;
+
+ if (event->state & (GDK_BUTTON2_MASK | GDK_SHIFT_MASK))
+ button = MIDDLE_DRAG;
+ else if (event->state & GDK_BUTTON1_MASK)
+ button = LEFT_DRAG;
+ else if (event->state & GDK_BUTTON3_MASK)
+ button = RIGHT_DRAG;
+ else
+ return FALSE; /* don't even know what button! */
+
if (!midend_process_key(fe->me, event->x, event->y, button))
gtk_widget_destroy(fe->window);
@@ -893,6 +923,10 @@ static frontend *new_window(void)
GTK_SIGNAL_FUNC(key_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "button_press_event",
GTK_SIGNAL_FUNC(button_event), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "button_release_event",
+ GTK_SIGNAL_FUNC(button_event), fe);
+ gtk_signal_connect(GTK_OBJECT(fe->area), "motion_notify_event",
+ GTK_SIGNAL_FUNC(motion_event), fe);
gtk_signal_connect(GTK_OBJECT(fe->area), "expose_event",
GTK_SIGNAL_FUNC(expose_area), fe);
gtk_signal_connect(GTK_OBJECT(fe->window), "map_event",
@@ -900,7 +934,10 @@ static frontend *new_window(void)
gtk_signal_connect(GTK_OBJECT(fe->area), "configure_event",
GTK_SIGNAL_FUNC(configure_area), fe);
- gtk_widget_add_events(GTK_WIDGET(fe->area), GDK_BUTTON_PRESS_MASK);
+ gtk_widget_add_events(GTK_WIDGET(fe->area),
+ GDK_BUTTON_PRESS_MASK |
+ GDK_BUTTON_RELEASE_MASK |
+ GDK_BUTTON_MOTION_MASK);
gtk_widget_show(fe->area);
gtk_widget_show(fe->window);
diff --git a/midend.c b/midend.c
index cacd66e..a2aee45 100644
--- a/midend.c
+++ b/midend.c
@@ -27,6 +27,7 @@ struct midend_data {
game_state **states;
game_drawstate *drawstate;
game_state *oldstate;
+ game_ui *ui;
float anim_time, anim_pos;
float flash_time, flash_pos;
};
@@ -56,6 +57,7 @@ midend_data *midend_new(frontend *fe, void *randseed, int randseedsize)
me->npresets = me->presetsize = 0;
me->anim_time = me->anim_pos = 0.0F;
me->flash_time = me->flash_pos = 0.0F;
+ me->ui = NULL;
return me;
}
@@ -99,6 +101,9 @@ void midend_new_game(midend_data *me)
me->states[me->nstates++] = new_game(me->params, me->seed);
me->statepos = 1;
me->drawstate = game_new_drawstate(me->states[0]);
+ if (me->ui)
+ free_ui(me->ui);
+ me->ui = new_ui(me->states[0]);
}
void midend_restart_game(midend_data *me)
@@ -106,6 +111,8 @@ void midend_restart_game(midend_data *me)
while (me->nstates > 1)
free_game(me->states[--me->nstates]);
me->statepos = me->nstates;
+ free_ui(me->ui);
+ me->ui = new_ui(me->states[0]);
}
static int midend_undo(midend_data *me)
@@ -180,9 +187,18 @@ int midend_process_key(midend_data *me, int x, int y, int button)
free_game(oldstate);
return 0;
} else {
- game_state *s = make_move(me->states[me->statepos-1], x, y, button);
-
- if (s) {
+ game_state *s = make_move(me->states[me->statepos-1], me->ui,
+ x, y, button);
+
+ if (s == me->states[me->statepos-1]) {
+ /*
+ * make_move() is allowed to return its input state to
+ * indicate that although no move has been made, the UI
+ * state has been updated and a redraw is called for.
+ */
+ midend_redraw(me);
+ return 1;
+ } else if (s) {
while (me->nstates > me->statepos)
free_game(me->states[--me->nstates]);
ensure(me);
@@ -222,11 +238,12 @@ void midend_redraw(midend_data *me)
if (me->oldstate && me->anim_time > 0 &&
me->anim_pos < me->anim_time) {
game_redraw(me->frontend, me->drawstate, me->oldstate,
- me->states[me->statepos-1], me->anim_pos,
+ me->states[me->statepos-1], me->ui, me->anim_pos,
me->flash_pos);
} else {
game_redraw(me->frontend, me->drawstate, NULL,
- me->states[me->statepos-1], 0.0, me->flash_pos);
+ me->states[me->statepos-1], me->ui, 0.0,
+ me->flash_pos);
}
end_draw(me->frontend);
}
diff --git a/net.c b/net.c
index 0774de3..616609f 100644
--- a/net.c
+++ b/net.c
@@ -724,10 +724,19 @@ static unsigned char *compute_active(game_state *state)
return active;
}
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
/* ----------------------------------------------------------------------
* Process a move.
*/
-game_state *make_move(game_state *state, int x, int y, int button)
+game_state *make_move(game_state *state, game_ui *ui, int x, int y, int button)
{
game_state *ret;
int tx, ty, orig;
@@ -1141,7 +1150,7 @@ static void draw_tile(frontend *fe, game_state *state, int x, int y, int tile,
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float t, float ft)
+ game_state *state, game_ui *ui, float t, float ft)
{
int x, y, tx, ty, frame;
unsigned char *active;
diff --git a/nullgame.c b/nullgame.c
index 8df09e9..b4b94fe 100644
--- a/nullgame.c
+++ b/nullgame.c
@@ -109,7 +109,16 @@ void free_game(game_state *state)
sfree(state);
}
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
return NULL;
}
@@ -152,7 +161,8 @@ void game_free_drawstate(game_drawstate *ds)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime, float flashtime)
+ game_state *state, game_ui *ui,
+ float animtime, float flashtime)
{
}
diff --git a/puzzles.h b/puzzles.h
index b7d2804..46c0f15 100644
--- a/puzzles.h
+++ b/puzzles.h
@@ -18,6 +18,12 @@ enum {
LEFT_BUTTON = 0x1000,
MIDDLE_BUTTON,
RIGHT_BUTTON,
+ LEFT_DRAG,
+ MIDDLE_DRAG,
+ RIGHT_DRAG,
+ LEFT_RELEASE,
+ MIDDLE_RELEASE,
+ RIGHT_RELEASE,
CURSOR_UP,
CURSOR_DOWN,
CURSOR_LEFT,
@@ -36,6 +42,7 @@ typedef struct midend_data midend_data;
typedef struct random_state random_state;
typedef struct game_params game_params;
typedef struct game_state game_state;
+typedef struct game_ui game_ui;
typedef struct game_drawstate game_drawstate;
#define ALIGN_VNORMAL 0x000
@@ -165,13 +172,16 @@ char *validate_seed(game_params *params, char *seed);
game_state *new_game(game_params *params, char *seed);
game_state *dup_game(game_state *state);
void free_game(game_state *state);
-game_state *make_move(game_state *from, int x, int y, int button);
+game_ui *new_ui(game_state *state);
+void free_ui(game_ui *ui);
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button);
void game_size(game_params *params, int *x, int *y);
float *game_colours(frontend *fe, game_state *state, int *ncolours);
game_drawstate *game_new_drawstate(game_state *state);
void game_free_drawstate(game_drawstate *ds);
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *newstate, float anim_time, float flash_time);
+ game_state *newstate, game_ui *ui, float anim_time,
+ float flash_time);
float game_anim_length(game_state *oldstate, game_state *newstate);
float game_flash_length(game_state *oldstate, game_state *newstate);
int game_wants_statusbar(void);
diff --git a/rect.c b/rect.c
index 87e86bf..d7d1319 100644
--- a/rect.c
+++ b/rect.c
@@ -857,7 +857,16 @@ static unsigned char *get_correct(game_state *state)
return ret;
}
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
float xf, yf, dx, dy;
int hxr, hyr, vxr, vyr;
@@ -1005,7 +1014,8 @@ void draw_tile(frontend *fe, game_state *state, int x, int y, int correct)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime, float flashtime)
+ game_state *state, game_ui *ui,
+ float animtime, float flashtime)
{
int x, y;
unsigned char *correct;
diff --git a/sixteen.c b/sixteen.c
index 1b0b4ea..cce11d9 100644
--- a/sixteen.c
+++ b/sixteen.c
@@ -358,7 +358,16 @@ void free_game(game_state *state)
sfree(state);
}
-game_state *make_move(game_state *from, int x, int y, int button)
+game_ui *new_ui(game_state *state)
+{
+ return NULL;
+}
+
+void free_ui(game_ui *ui)
+{
+}
+
+game_state *make_move(game_state *from, game_ui *ui, int x, int y, int button)
{
int cx, cy;
int dx, dy, tx, ty, n;
@@ -534,7 +543,8 @@ static void draw_arrow(frontend *fe, int x, int y, int xdx, int xdy)
}
void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
- game_state *state, float animtime, float flashtime)
+ game_state *state, game_ui *ui,
+ float animtime, float flashtime)
{
int i, bgcolour;
diff --git a/windows.c b/windows.c
index 4213e4c..7689993 100644
--- a/windows.c
+++ b/windows.c
@@ -939,7 +939,50 @@ static LRESULT CALLBACK WndProc(HWND hwnd, UINT message,
button = LEFT_BUTTON;
else
button = RIGHT_BUTTON;
-
+
+ if (!midend_process_key(fe->me, LOWORD(lParam),
+ HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ SetCapture(hwnd);
+ }
+ break;
+ case WM_LBUTTONUP:
+ case WM_RBUTTONUP:
+ case WM_MBUTTONUP:
+ {
+ int button;
+
+ /*
+ * Shift-clicks count as middle-clicks, since otherwise
+ * two-button Windows users won't have any kind of
+ * middle click to use.
+ */
+ if (message == WM_MBUTTONUP || (wParam & MK_SHIFT))
+ button = MIDDLE_RELEASE;
+ else if (message == WM_LBUTTONUP)
+ button = LEFT_RELEASE;
+ else
+ button = RIGHT_RELEASE;
+
+ if (!midend_process_key(fe->me, LOWORD(lParam),
+ HIWORD(lParam), button))
+ PostQuitMessage(0);
+
+ ReleaseCapture();
+ }
+ break;
+ case WM_MOUSEMOVE:
+ {
+ int button;
+
+ if (wParam & (MK_MBUTTON | MK_SHIFT))
+ button = MIDDLE_DRAG;
+ else if (wParam & MK_LBUTTON)
+ button = LEFT_DRAG;
+ else
+ button = RIGHT_DRAG;
+
if (!midend_process_key(fe->me, LOWORD(lParam),
HIWORD(lParam), button))
PostQuitMessage(0);