diff options
| author | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-07-29 08:20:40 +0000 |
|---|---|---|
| committer | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-07-29 08:20:40 +0000 |
| commit | 19c9453b5c4a1ee0afaf9b85d2c107b70c627cd0 (patch) | |
| tree | c7381436e8f647b60afabaff2dc35f981bc2d5e7 | |
| parent | f44e4acd4a4216700ef8094cc4ae7251c6f4cdc6 (diff) | |
| download | puzzles-19c9453b5c4a1ee0afaf9b85d2c107b70c627cd0.zip puzzles-19c9453b5c4a1ee0afaf9b85d2c107b70c627cd0.tar.gz puzzles-19c9453b5c4a1ee0afaf9b85d2c107b70c627cd0.tar.bz2 puzzles-19c9453b5c4a1ee0afaf9b85d2c107b70c627cd0.tar.xz | |
Tweak a paragraph after discussion with Simon.
[originally from svn r6144]
| -rw-r--r-- | devel.but | 12 |
1 files changed, 6 insertions, 6 deletions
@@ -833,12 +833,12 @@ invalid when the game state changes; thus, Same Game's \cw{changed_state()} function clears the current selection whenever it is called. -Any call to \cw{changed_state()} can be sure that there will be a -subsequent call to \cw{anim_length()} and \cw{flash_length()}. So -\cw{changed_state()} can set up data in the \c{game_ui} which will -be read by \cw{anim_length()} and \cw{flash_length()}, and not have -to worry about those functions being called without the data having -been uninitialised. +When \cw{anim_length()} or \cw{flash_length()} are called, you can +be sure that there has been a previous call to \cw{changed_state()}. +So \cw{changed_state()} can set up data in the \c{game_ui} which will +be read by \cw{anim_length()} and \cw{flash_length()}, and those +functions will not have to worry about being called without the data +having been initialised. \H{backend-moves} Making moves |