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| author | Simon Tatham <anakin@pobox.com> | 2012-05-14 18:42:18 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2012-05-14 18:42:18 +0000 |
| commit | 1e71966e759acf08d9fe40b72232ab3b3630ba0f (patch) | |
| tree | c91df4e2742e5ab8e5718dae25d6dad82b87a719 | |
| parent | cab65638b580d0c1cdfcc51cd97a2c4de381754a (diff) | |
| download | puzzles-1e71966e759acf08d9fe40b72232ab3b3630ba0f.zip puzzles-1e71966e759acf08d9fe40b72232ab3b3630ba0f.tar.gz puzzles-1e71966e759acf08d9fe40b72232ab3b3630ba0f.tar.bz2 puzzles-1e71966e759acf08d9fe40b72232ab3b3630ba0f.tar.xz | |
Patch from Jonas Koelker for the developer docs, fixing a couple of
editing errors and adding some comments about the necessary order of
midend operations called by a front end.
[originally from svn r9533]
| -rw-r--r-- | devel.but | 23 |
1 files changed, 14 insertions, 9 deletions
@@ -1461,7 +1461,7 @@ them internally. (There are currently no puzzles which have a one-line ASCII representation, so there's no precedent yet for whether that should come with a newline or not.) -\S{backend-wants-statusbar} \cw{wants_statusbar()} +\S{backend-wants-statusbar} \cw{wants_statusbar} \c int wants_statusbar; @@ -2714,14 +2714,12 @@ without closing the window...) Frees a mid-end structure and all its associated data. -\H{midend-tilesize} +\H{midend-tilesize} \cw{midend_tilesize()} \c int midend_tilesize(midend *me); Returns the \cq{tilesize} parameter being used to display the -current puzzle. - -\k{backend-preferred-tilesize} +current puzzle (\k{backend-preferred-tilesize}). \H{midend-set-params} \cw{midend_set_params()} @@ -2806,6 +2804,9 @@ to use scroll bars for large puzzles), you can pass dimensions of \cw{INT_MAX} as input to this function. You should probably not do that \e{and} set the \c{user_size} flag, though! +The midend relies on the frontend calling \cw{midend_new_game()} +(\k{midend-new-game}) before calling \cw{midend_size()}. + \H{midend-new-game} \cw{midend_new_game()} \c void midend_new_game(midend *me); @@ -2842,7 +2843,8 @@ undo list (so that an accidental restart can be undone). This function automatically causes a redraw, i.e. the front end can expect its drawing API to be called from \e{within} a call to this -function. +function. Some back ends require that \cw{midend_size()} +(\k{midend-size}) is called before \cw{midend_restart_game()}. \H{midend-force-redraw} \cw{midend_force_redraw()} @@ -2853,7 +2855,8 @@ discarding the current \c{game_drawstate} and creating a new one from scratch before calling the game's \cw{redraw()} function. The front end can expect its drawing API to be called from within a -call to this function. +call to this function. Some back ends require that \cw{midend_size()} +(\k{midend-size}) is called before \cw{midend_force_redraw()}. \H{midend-redraw} \cw{midend_redraw()} @@ -2864,7 +2867,8 @@ calling the game's \cw{redraw()} function. (That is, the only things redrawn will be things that have changed since the last redraw.) The front end can expect its drawing API to be called from within a -call to this function. +call to this function. Some back ends require that \cw{midend_size()} +(\k{midend-size}) is called before \cw{midend_redraw()}. \H{midend-process-key} \cw{midend_process_key()} @@ -3122,7 +3126,8 @@ user. The front end can expect its drawing API and/or \cw{activate_timer()} to be called from within a call to this -function. +function. Some back ends require that \cw{midend_size()} +(\k{midend-size}) is called before \cw{midend_solve()}. \H{midend-status} \cw{midend_status()} |