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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-08-10 00:23:09 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-08-13 16:44:24 +0100 |
| commit | 205508e969cdb6aed54a1b75367e7bb3891c53ba (patch) | |
| tree | 22d3b68fb7b46484999712385ca8efafd82fb3ae | |
| parent | 029cc3996845899edf1cfae55fbf3bd55cbc7439 (diff) | |
| download | puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.zip puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.tar.gz puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.tar.bz2 puzzles-205508e969cdb6aed54a1b75367e7bb3891c53ba.tar.xz | |
Mosaic: remove some unused structure members
As far as I could tell, cur_x, cur_y, prev_cur_x, and prev_cur_y in
game_drawstate were never used. prev_cur_x and prev_cur_y in game_ui
were assigned but never referenced. So they may as well all go.
| -rw-r--r-- | mosaic.c | 5 |
1 files changed, 0 insertions, 5 deletions
@@ -126,15 +126,12 @@ struct game_ui { bool in_progress; int last_x, last_y, last_state; int cur_x, cur_y; - int prev_cur_x, prev_cur_y; bool cur_visible; }; struct game_drawstate { int tilesize; int *state; - int cur_x, cur_y; /* -1, -1 for no cursor displayed. */ - int prev_cur_x, prev_cur_y; }; static game_params *default_params(void) @@ -1187,8 +1184,6 @@ static char *interpret_move(const game_state *state, game_ui *ui, } ui->cur_visible = false; } else if (IS_CURSOR_MOVE(button)) { - ui->prev_cur_x = ui->cur_x; - ui->prev_cur_y = ui->cur_y; move_cursor(button, &ui->cur_x, &ui->cur_y, state->width, state->height, false, NULL); ui->cur_visible = true; |