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authorSimon Tatham <anakin@pobox.com>2004-05-01 07:32:09 +0000
committerSimon Tatham <anakin@pobox.com>2004-05-01 07:32:09 +0000
commit2206a1aa25f783759cdf2336310357c33823dc21 (patch)
tree5ea67365f44e9c61f4e40b481358dc1e9cd70801
parenta3c5409af26b5596c47a48a4b7e706d30da5da24 (diff)
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The cube was being drawn slightly differently on the top and left
rows, because the coordinates were crossing one or other axis at that point and so the lower coordinate was being rounded up while the upper one was rounded down. Judicious use of floor() fixes it. [originally from svn r4179]
-rw-r--r--cube.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/cube.c b/cube.c
index 9cb359e..e779068 100644
--- a/cube.c
+++ b/cube.c
@@ -1294,8 +1294,8 @@ void game_redraw(frontend *fe, game_drawstate *ds, game_state *oldstate,
}
for (j = 0; j < poly->order; j++) {
- coords[j*2] = (int)(points[j*2] * GRID_SCALE) + ds->ox;
- coords[j*2+1] = (int)(points[j*2+1] * GRID_SCALE) + ds->oy;
+ coords[j*2] = (int)floor(points[j*2] * GRID_SCALE) + ds->ox;
+ coords[j*2+1] = (int)floor(points[j*2+1] * GRID_SCALE) + ds->oy;
}
/*