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authorSimon Tatham <anakin@pobox.com>2005-08-25 08:07:44 +0000
committerSimon Tatham <anakin@pobox.com>2005-08-25 08:07:44 +0000
commit2520b86965c5b2462fbc0f1ab158c4058d0fb330 (patch)
treec8d9a91f7279eb1b070cf5e57f821a5e0f05fbd3
parent163d62b07f0d467185981a6d70b664ecbcf4c57d (diff)
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Phil Bordelon points out that the general convention is to orient
rectangular presets in a portrait fashion. [originally from svn r6217]
-rw-r--r--loopy.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/loopy.c b/loopy.c
index a7e76b8..225f921 100644
--- a/loopy.c
+++ b/loopy.c
@@ -395,7 +395,7 @@ static const struct {
{ "10x10 Easy", { 10, 10, 0 } },
{ "10x10 Hard", { 10, 10, 2 } },
{ "15x15 Easy", { 15, 15, 0 } },
- { "20x30 Easy", { 20, 30, 0 } }
+ { "30x20 Easy", { 30, 20, 0 } }
};
static int game_fetch_preset(int i, char **name, game_params **params)