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| author | Simon Tatham <anakin@pobox.com> | 2005-08-25 08:07:44 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-08-25 08:07:44 +0000 |
| commit | 2520b86965c5b2462fbc0f1ab158c4058d0fb330 (patch) | |
| tree | c8d9a91f7279eb1b070cf5e57f821a5e0f05fbd3 | |
| parent | 163d62b07f0d467185981a6d70b664ecbcf4c57d (diff) | |
| download | puzzles-2520b86965c5b2462fbc0f1ab158c4058d0fb330.zip puzzles-2520b86965c5b2462fbc0f1ab158c4058d0fb330.tar.gz puzzles-2520b86965c5b2462fbc0f1ab158c4058d0fb330.tar.bz2 puzzles-2520b86965c5b2462fbc0f1ab158c4058d0fb330.tar.xz | |
Phil Bordelon points out that the general convention is to orient
rectangular presets in a portrait fashion.
[originally from svn r6217]
| -rw-r--r-- | loopy.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -395,7 +395,7 @@ static const struct { { "10x10 Easy", { 10, 10, 0 } }, { "10x10 Hard", { 10, 10, 2 } }, { "15x15 Easy", { 15, 15, 0 } }, - { "20x30 Easy", { 20, 30, 0 } } + { "30x20 Easy", { 30, 20, 0 } } }; static int game_fetch_preset(int i, char **name, game_params **params) |