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| author | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-07-17 10:13:41 +0000 |
|---|---|---|
| committer | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-07-17 10:13:41 +0000 |
| commit | 257288773f7eabb098660c9be4ce9ec5a1d1a8b2 (patch) | |
| tree | 4d47b6306b7a577e0bfded9d7d92b674c5c0e0de | |
| parent | a1dc27e43a72357efcd302b70ec2c08114a5326e (diff) | |
| download | puzzles-257288773f7eabb098660c9be4ce9ec5a1d1a8b2.zip puzzles-257288773f7eabb098660c9be4ce9ec5a1d1a8b2.tar.gz puzzles-257288773f7eabb098660c9be4ce9ec5a1d1a8b2.tar.bz2 puzzles-257288773f7eabb098660c9be4ce9ec5a1d1a8b2.tar.xz | |
Use \q{} and \by in Black Box docs.
[originally from svn r6104]
| -rw-r--r-- | puzzles.but | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/puzzles.but b/puzzles.but index 6b81df1..bc8e4bf 100644 --- a/puzzles.but +++ b/puzzles.but @@ -1296,14 +1296,14 @@ the following ways: to the left. \b A laser that would re-emerge from the entry location is considered to be - 'reflected'. + \q{reflected}. \b A laser which would get deflected down the laser firing range is also - considered to be 'reflected'; this means that a ball to the front-left + considered to be \q{reflected}; this means that a ball to the front-left or front-right of a laser's entry point will reflect the laser. -Lasers that are reflected appear as a 'R'; lasers that hit balls -dead-on appear as 'H'. Otherwise, a number appears at the firing point +Lasers that are reflected appear as a \q{R}; lasers that hit balls +dead-on appear as \q{H}. Otherwise, a number appears at the firing point and the location where the laser emerges (this number is unique to that shot). @@ -1327,7 +1327,7 @@ of the laser behaviours shown above: As shown, it is possible for a ball to receive multiple reflections before re-emerging (see turn 3). Similarly, a ball may be reflected -(possibly more than once) before receiving a hit (the 'H' on the +(possibly more than once) before receiving a hit (the \q{H} on the left side of the example). Note that any layout with more that 4 balls may have a non-unique @@ -1394,14 +1394,14 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Width}, \e{Height} -\dd Size of grid in squares. There are 2 * \e{Width} * \e{Height} lasers +\dd Size of grid in squares. There are 2 \by \e{Width} \by \e{Height} lasers per grid, two per row and two per column. \dt \e{No. of balls} \dd Number of balls to place in the grid. This can be a single number, -or a range (separated with a hyphen, like '2-6'), and determines the -number of balls to place on the grid. The 'reveal' button is only +or a range (separated with a hyphen, like \q{2-6}), and determines the +number of balls to place on the grid. The \q{reveal} button is only enabled if you have guessed an appropriate number of balls; a guess using a different number to the original solution is still acceptable, if all the laser inputs and outputs match. |