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authorSimon Tatham <anakin@pobox.com>2005-06-28 08:06:56 +0000
committerSimon Tatham <anakin@pobox.com>2005-06-28 08:06:56 +0000
commit263a39e7e55add9b48627f4bf54b753ca973596d (patch)
tree2a8b07ee4b9801d45764c24b06d1db9de573a08f
parentcdb8433c0a5bf546ae2f4c55bad1be064d05df3b (diff)
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Move a rogue declaration to the top of its block.
[originally from svn r6027]
-rw-r--r--net.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/net.c b/net.c
index 6feabda..3b1339a 100644
--- a/net.c
+++ b/net.c
@@ -1981,6 +1981,7 @@ static char *interpret_move(game_state *state, game_ui *ui,
sprintf(buf, "L%d,%d", tx, ty);
return dupstr(buf);
} else if (button == LEFT_BUTTON || button == RIGHT_BUTTON) {
+ char buf[80];
/*
* The left and right buttons have no effect if clicked on a
@@ -1993,7 +1994,6 @@ static char *interpret_move(game_state *state, game_ui *ui,
* Otherwise, turn the tile one way or the other. Left button
* turns anticlockwise; right button turns clockwise.
*/
- char buf[80];
sprintf(buf, "%c%d,%d", (button == LEFT_BUTTON ? 'A' : 'C'), tx, ty);
return dupstr(buf);
} else if (button == 'J') {