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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2005-07-05 19:10:26 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2005-07-05 19:10:26 +0000
commit2c8d31763a6f4b2e333f2742f278e22d4fff84cd (patch)
tree3e1a67f6d41f0baf75746a21590a2f0649c739d7
parentb75ce341793ecb8584a8681e0932b2711cc59645 (diff)
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typo
[originally from svn r6062]
-rw-r--r--HACKING.but2
1 files changed, 1 insertions, 1 deletions
diff --git a/HACKING.but b/HACKING.but
index 6bf9785..3a9ba98 100644
--- a/HACKING.but
+++ b/HACKING.but
@@ -79,7 +79,7 @@ The per-game parameter encoding function \cw{encode_params()} is
passed an argument \c{full}. This serves two purposes:
\b You can suppress inclusion of parameters that only affect game
-generation, and thus would have no effect in a descriptive ID, in the
+generation, and thus would have no effect in a descriptive ID, if the
ID displayed by \q{Game -> Specific} if \c{full} is \cw{FALSE}.
\b You can ensure that a particular parameter entered as part of a