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| author | Ben Harris <bjh21@bjh21.me.uk> | 2023-09-17 23:22:32 +0100 |
|---|---|---|
| committer | Ben Harris <bjh21@bjh21.me.uk> | 2023-09-17 23:22:32 +0100 |
| commit | 2d9e414ee316b37143954150016e8f4f18358497 (patch) | |
| tree | faeae7ac0728894f3b17660fb29213a6875f44a9 | |
| parent | 67496e74f68db900d8117be6de3c75285c29c489 (diff) | |
| download | puzzles-2d9e414ee316b37143954150016e8f4f18358497.zip puzzles-2d9e414ee316b37143954150016e8f4f18358497.tar.gz puzzles-2d9e414ee316b37143954150016e8f4f18358497.tar.bz2 puzzles-2d9e414ee316b37143954150016e8f4f18358497.tar.xz | |
Distinguish MOVE_UNUSED from MOVE_NO_EFFECT in Inertia
| -rw-r--r-- | inertia.c | 6 |
1 files changed, 3 insertions, 3 deletions
@@ -1635,20 +1635,20 @@ static char *interpret_move(const game_state *state, game_ui *ui, dir = state->soln->list[state->solnpos]; if (dir < 0) - return NULL; + return MOVE_UNUSED; /* * Reject the move if we can't make it at all due to a wall * being in the way. */ if (AT(w, h, state->grid, state->px+DX(dir), state->py+DY(dir)) == WALL) - return NULL; + return MOVE_NO_EFFECT; /* * Reject the move if we're dead! */ if (state->dead) - return NULL; + return MOVE_NO_EFFECT; /* * Otherwise, we can make the move. All we need to specify is |