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| author | Simon Tatham <anakin@pobox.com> | 2007-02-25 23:30:14 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2007-02-25 23:30:14 +0000 |
| commit | 3bfe0fb32eae41dcc213e1cef860ec421cc2540c (patch) | |
| tree | 2caf106405d331b414c993cd7f0ee9fb8766dd46 | |
| parent | ca96ca1ac9784e09193c3e9cdc8b9f5af017ce5a (diff) | |
| download | puzzles-3bfe0fb32eae41dcc213e1cef860ec421cc2540c.zip puzzles-3bfe0fb32eae41dcc213e1cef860ec421cc2540c.tar.gz puzzles-3bfe0fb32eae41dcc213e1cef860ec421cc2540c.tar.bz2 puzzles-3bfe0fb32eae41dcc213e1cef860ec421cc2540c.tar.xz | |
After it confused Verity, clarify in the Unequal docs that the
Trivial and Recursive difficulty levels are available for custom
selection even though no preset uses them.
[originally from svn r7336]
| -rw-r--r-- | puzzles.but | 14 |
1 files changed, 8 insertions, 6 deletions
diff --git a/puzzles.but b/puzzles.but index 85b497d..2ce1d89 100644 --- a/puzzles.but +++ b/puzzles.but @@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that: \b All the greater-than signs are satisfied. -In \q{Trivial} mode, there are no greater-than signs; the puzzle is -to solve the \i{Latin square} only. +In \q{Trivial} mode (available via the \q{Custom} game type +selector), there are no greater-than signs; the puzzle is to solve +the \i{Latin square} only. At the time of writing, this puzzle is appearing in the Guardian weekly under the name \q{\i{Futoshiki}}. @@ -2137,10 +2138,11 @@ These parameters are available from the \q{Custom...} option on the \dt \e{Difficulty} \dd Controls the difficulty of the generated puzzle. At Trivial -level, there are no greater-than signs (the puzzle is to solve the -Latin square only); at Recursive level backtracking will be required -(but the solution should still be unique); the levels in between -require increasingly complex reasoning to avoid having to backtrack. +level, there are no greater-than signs; the puzzle is to solve the +Latin square only. At Recursive level (only available via the +\q{Custom} game type selector) backtracking will be required, but +the solution should still be unique. The levels in between require +increasingly complex reasoning to avoid having to backtrack. |