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authorSimon Tatham <anakin@pobox.com>2007-02-25 23:30:14 +0000
committerSimon Tatham <anakin@pobox.com>2007-02-25 23:30:14 +0000
commit3bfe0fb32eae41dcc213e1cef860ec421cc2540c (patch)
tree2caf106405d331b414c993cd7f0ee9fb8766dd46
parentca96ca1ac9784e09193c3e9cdc8b9f5af017ce5a (diff)
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After it confused Verity, clarify in the Unequal docs that the
Trivial and Recursive difficulty levels are available for custom selection even though no preset uses them. [originally from svn r7336]
-rw-r--r--puzzles.but14
1 files changed, 8 insertions, 6 deletions
diff --git a/puzzles.but b/puzzles.but
index 85b497d..2ce1d89 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -2087,8 +2087,9 @@ them. Your aim is to fully populate the grid with numbers such that:
\b All the greater-than signs are satisfied.
-In \q{Trivial} mode, there are no greater-than signs; the puzzle is
-to solve the \i{Latin square} only.
+In \q{Trivial} mode (available via the \q{Custom} game type
+selector), there are no greater-than signs; the puzzle is to solve
+the \i{Latin square} only.
At the time of writing, this puzzle is appearing in the Guardian
weekly under the name \q{\i{Futoshiki}}.
@@ -2137,10 +2138,11 @@ These parameters are available from the \q{Custom...} option on the
\dt \e{Difficulty}
\dd Controls the difficulty of the generated puzzle. At Trivial
-level, there are no greater-than signs (the puzzle is to solve the
-Latin square only); at Recursive level backtracking will be required
-(but the solution should still be unique); the levels in between
-require increasingly complex reasoning to avoid having to backtrack.
+level, there are no greater-than signs; the puzzle is to solve the
+Latin square only. At Recursive level (only available via the
+\q{Custom} game type selector) backtracking will be required, but
+the solution should still be unique. The levels in between require
+increasingly complex reasoning to avoid having to backtrack.