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authorSimon Tatham <anakin@pobox.com>2005-05-02 09:42:09 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-02 09:42:09 +0000
commit3f9d88f3e742ead492a0f47062645f3c14654b1f (patch)
tree1ea50fdd0074c6f6605783798a16a83ab90b77c0
parent28f655c821d2d1ed37e8500586abacb0062df17b (diff)
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It's actually vitally important, it turns out, to have all of the
`Cut', `Copy' and `Paste' items in the Edit menu of an OS X application - because there's nothing else that enables the keyboard cut/copy/paste shortcuts in an edit box! OS X Puzzles can now have game IDs pasted into it, which it previously couldn't. [originally from svn r5728]
-rw-r--r--osx.m2
1 files changed, 2 insertions, 0 deletions
diff --git a/osx.m b/osx.m
index f444a9f..f769043 100644
--- a/osx.m
+++ b/osx.m
@@ -1236,7 +1236,9 @@ int main(int argc, char **argv)
item = newitem(menu, "Undo", "z", NULL, @selector(undoMove:));
item = newitem(menu, "Redo", "S-z", NULL, @selector(redoMove:));
[menu addItem:[NSMenuItem separatorItem]];
+ item = newitem(menu, "Cut", "x", NULL, @selector(cut:));
item = newitem(menu, "Copy", "c", NULL, @selector(copy:));
+ item = newitem(menu, "Paste", "v", NULL, @selector(paste:));
menu = newsubmenu([NSApp mainMenu], "Type");
typemenu = menu;