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| author | Simon Tatham <anakin@pobox.com> | 2005-05-31 18:25:06 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-31 18:25:06 +0000 |
| commit | 437b69542fc34ae48bee14dc821ef9df1c71c62a (patch) | |
| tree | 6ad5f1b6610632f9d989bea0c8e36d9acc6b210f | |
| parent | 4a9db8a002dd858a5ae482b4151a3c1c2cec28c4 (diff) | |
| download | puzzles-437b69542fc34ae48bee14dc821ef9df1c71c62a.zip puzzles-437b69542fc34ae48bee14dc821ef9df1c71c62a.tar.gz puzzles-437b69542fc34ae48bee14dc821ef9df1c71c62a.tar.bz2 puzzles-437b69542fc34ae48bee14dc821ef9df1c71c62a.tar.xz | |
Bah, and remove the TODO item. As usual.
[originally from svn r5887]
| -rw-r--r-- | mines.c | 7 |
1 files changed, 0 insertions, 7 deletions
@@ -2,13 +2,6 @@ * mines.c: Minesweeper clone with sophisticated grid generation. * * Still TODO: - * - * - possibly disable undo? Or alternatively mark game states as - * `cheated', although that's horrid. - * + OK. Rather than _disabling_ undo, we have a hook callable - * in the game backend which is called before we do an undo. - * That hook can talk to the game_ui and set the cheated flag, - * and then make_move can avoid setting the `won' flag after that. * * - think about configurably supporting question marks. Once, * that is, we've thought about configurability in general! |