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authorSimon Tatham <anakin@pobox.com>2005-05-31 18:25:06 +0000
committerSimon Tatham <anakin@pobox.com>2005-05-31 18:25:06 +0000
commit437b69542fc34ae48bee14dc821ef9df1c71c62a (patch)
tree6ad5f1b6610632f9d989bea0c8e36d9acc6b210f
parent4a9db8a002dd858a5ae482b4151a3c1c2cec28c4 (diff)
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Bah, and remove the TODO item. As usual.
[originally from svn r5887]
-rw-r--r--mines.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/mines.c b/mines.c
index 6ecdc95..d1ca4ff 100644
--- a/mines.c
+++ b/mines.c
@@ -2,13 +2,6 @@
* mines.c: Minesweeper clone with sophisticated grid generation.
*
* Still TODO:
- *
- * - possibly disable undo? Or alternatively mark game states as
- * `cheated', although that's horrid.
- * + OK. Rather than _disabling_ undo, we have a hook callable
- * in the game backend which is called before we do an undo.
- * That hook can talk to the game_ui and set the cheated flag,
- * and then make_move can avoid setting the `won' flag after that.
*
* - think about configurably supporting question marks. Once,
* that is, we've thought about configurability in general!