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authorBen Harris <bjh21@bjh21.me.uk>2022-12-12 20:17:30 +0000
committerBen Harris <bjh21@bjh21.me.uk>2022-12-12 20:17:30 +0000
commit43bea5f6f20b4a58b083ccb0b380e78180017128 (patch)
tree757b3a9158bf8ec2ef0b9630c39f5464038a88b4
parent676ec87b6d9ef1cf0adfe30af2df1e8a43c6523c (diff)
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mkhighlight: Don't darken the base colour if we don't need a highlight
The "mkhighlight" functions can now take -1 as the requested highlight or lowlight colour as an indication that no such colour should be returned. If the caller doesn't want a highlight colour, there's not much point in darkening the base colour to make it distinct from the highlight, so don't do that. This means that the background colours in Palisade and Untangle are no longer unnecessarily darkened.
-rw-r--r--misc.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/misc.c b/misc.c
index 992f1a5..655b6ae 100644
--- a/misc.c
+++ b/misc.c
@@ -211,7 +211,7 @@ void game_mkhighlight_specific(frontend *fe, float *ret,
for (i = 1; i < 3; i++)
if (ret[background*3+i] > max)
max = ret[background*3+i];
- if (max * 1.2F > 1.0F) {
+ if (highlight >= 0 && max * 1.2F > 1.0F) {
for (i = 0; i < 3; i++)
ret[background*3+i] /= (max * 1.2F);
}