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authorSimon Tatham <anakin@pobox.com>2008-11-16 15:37:58 +0000
committerSimon Tatham <anakin@pobox.com>2008-11-16 15:37:58 +0000
commit466aa6e532f6956e8398d21ed7b5f6a4b22fcac4 (patch)
treee5385b711fed57c3e5a439eb4507c4bda112e745
parentce237a73ee2c4a4e0d79f6719f756a6debc4caf0 (diff)
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Patches from Lee Dowling to make Light Up and Net use the
CURSOR_SELECT2 button (to, respectively, toggle a "definitely not light" dot and to rotate in the opposite direction from CURSOR_SELECT). [originally from svn r8299]
-rw-r--r--lightup.c6
-rw-r--r--net.c4
2 files changed, 5 insertions, 5 deletions
diff --git a/lightup.c b/lightup.c
index 97c0ec8..d9fa079 100644
--- a/lightup.c
+++ b/lightup.c
@@ -764,7 +764,7 @@ static int try_solve_light(game_state *state, int ox, int oy,
unsigned int flags, int lights)
{
ll_data lld;
- int sx,sy,n = 0;
+ int sx = 0, sy = 0, n = 0;
if (lights > 0) return 0;
if (flags & F_BLACK) return 0;
@@ -1840,13 +1840,13 @@ static char *interpret_move(game_state *state, game_ui *ui, game_drawstate *ds,
cx = FROMCOORD(x);
cy = FROMCOORD(y);
action = (button == LEFT_BUTTON) ? FLIP_LIGHT : FLIP_IMPOSSIBLE;
- } else if (button == CURSOR_SELECT ||
+ } else if (button == CURSOR_SELECT || button == CURSOR_SELECT2 ||
button == 'i' || button == 'I' ||
button == ' ' || button == '\r' || button == '\n') {
ui->cur_visible = 1;
cx = ui->cur_x;
cy = ui->cur_y;
- action = (button == 'i' || button == 'I') ?
+ action = (button == 'i' || button == 'I' || button == CURSOR_SELECT2) ?
FLIP_IMPOSSIBLE : FLIP_LIGHT;
} else if (button == CURSOR_UP || button == CURSOR_DOWN ||
button == CURSOR_RIGHT || button == CURSOR_LEFT) {
diff --git a/net.c b/net.c
index 1177f80..4fc5268 100644
--- a/net.c
+++ b/net.c
@@ -2077,14 +2077,14 @@ static char *interpret_move(game_state *state, game_ui *ui,
} else if (button == 'a' || button == 's' || button == 'd' ||
button == 'A' || button == 'S' || button == 'D' ||
button == 'f' || button == 'F' ||
- button == CURSOR_SELECT) {
+ button == CURSOR_SELECT || button == CURSOR_SELECT2) {
tx = ui->cur_x;
ty = ui->cur_y;
if (button == 'a' || button == 'A' || button == CURSOR_SELECT)
action = ROTATE_LEFT;
else if (button == 's' || button == 'S')
action = TOGGLE_LOCK;
- else if (button == 'd' || button == 'D')
+ else if (button == 'd' || button == 'D' || button == CURSOR_SELECT2)
action = ROTATE_RIGHT;
else if (button == 'f' || button == 'F')
action = ROTATE_180;