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| author | Simon Tatham <anakin@pobox.com> | 2005-05-31 11:20:24 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-05-31 11:20:24 +0000 |
| commit | 4a3c26ff14bcfff841f1a014059a357b3263983a (patch) | |
| tree | a3cffc3f1029e5d9ab529c5bd36e4f74c149e2e4 | |
| parent | 0c7f777ecb2301ac5c05b85d505a641d4131aff8 (diff) | |
| download | puzzles-4a3c26ff14bcfff841f1a014059a357b3263983a.zip puzzles-4a3c26ff14bcfff841f1a014059a357b3263983a.tar.gz puzzles-4a3c26ff14bcfff841f1a014059a357b3263983a.tar.bz2 puzzles-4a3c26ff14bcfff841f1a014059a357b3263983a.tar.xz | |
Emma Garside suggested that it would be nice to have a different
background colour for covered and uncovered squares in Mines, since
otherwise you have to distinguish them by the edge highlights alone.
So here one is; it's not _very_ different (it just looked odd if it
was any darker than this), but anyone who wants a bigger difference
can reconfigure it using the MINES_COLOUR_1 environment variable.
[originally from svn r5876]
| -rw-r--r-- | mines.c | 12 |
1 files changed, 9 insertions, 3 deletions
@@ -31,7 +31,7 @@ #include "puzzles.h" enum { - COL_BACKGROUND, + COL_BACKGROUND, COL_BACKGROUND2, COL_1, COL_2, COL_3, COL_4, COL_5, COL_6, COL_7, COL_8, COL_MINE, COL_BANG, COL_CROSS, COL_FLAG, COL_FLAGBASE, COL_QUERY, COL_HIGHLIGHT, COL_LOWLIGHT, @@ -2366,6 +2366,10 @@ static float *game_colours(frontend *fe, game_state *state, int *ncolours) frontend_default_colour(fe, &ret[COL_BACKGROUND * 3]); + ret[COL_BACKGROUND2 * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 19.0 / 20.0; + ret[COL_BACKGROUND2 * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 19.0 / 20.0; + ret[COL_BACKGROUND2 * 3 + 2] = ret[COL_BACKGROUND * 3 + 2] * 19.0 / 20.0; + ret[COL_1 * 3 + 0] = 0.0F; ret[COL_1 * 3 + 1] = 0.0F; ret[COL_1 * 3 + 2] = 1.0F; @@ -2466,7 +2470,8 @@ static void draw_tile(frontend *fe, int x, int y, int v, int bg) /* * Omit the highlights in this case. */ - draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, bg); + draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, + bg == COL_BACKGROUND ? COL_BACKGROUND2 : bg); draw_line(fe, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT); draw_line(fe, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT); } else { @@ -2534,7 +2539,8 @@ static void draw_tile(frontend *fe, int x, int y, int v, int bg) * on), we clear the square to COL_BANG. */ draw_rect(fe, x, y, TILE_SIZE, TILE_SIZE, - (v == 65 ? COL_BANG : bg)); + (v == 65 ? COL_BANG : + bg == COL_BACKGROUND ? COL_BACKGROUND2 : bg)); draw_line(fe, x, y, x + TILE_SIZE - 1, y, COL_LOWLIGHT); draw_line(fe, x, y, x, y + TILE_SIZE - 1, COL_LOWLIGHT); |