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| author | Simon Tatham <anakin@pobox.com> | 2009-09-16 12:57:07 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2009-09-16 12:57:07 +0000 |
| commit | 4f6e48e6beafd73e052ec2454dc3a69949eee37e (patch) | |
| tree | 4427e992452fcae6ede4aeb47394694043e8f2f6 | |
| parent | 466c398a00de9b6df3d0846d55089ff419fd25ba (diff) | |
| download | puzzles-4f6e48e6beafd73e052ec2454dc3a69949eee37e.zip puzzles-4f6e48e6beafd73e052ec2454dc3a69949eee37e.tar.gz puzzles-4f6e48e6beafd73e052ec2454dc3a69949eee37e.tar.bz2 puzzles-4f6e48e6beafd73e052ec2454dc3a69949eee37e.tar.xz | |
Add a couple of missing checks in validate_desc(), without which
bogus game IDs were getting as far as new_game() and failing
assertions.
[originally from svn r8655]
| -rw-r--r-- | tents.c | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -1210,6 +1210,10 @@ static char *validate_desc(game_params *params, char *desc) desc++; } + if (area < w * h + 1) + return "Not enough data to fill grid"; + else if (area > w * h + 1) + return "Too much data to fill grid"; for (i = 0; i < w+h; i++) { if (!*desc) |