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| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-09-21 15:51:06 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-03 16:57:44 +0100 |
| commit | 4fb9776d838402a30d7e056c6d72d46e9ca9fbaa (patch) | |
| tree | a64f0965e8ba522264faa33ddad4bc3dd43e8b26 | |
| parent | c0308c9319d40438db668e67fb944e08062148c7 (diff) | |
| download | puzzles-4fb9776d838402a30d7e056c6d72d46e9ca9fbaa.zip puzzles-4fb9776d838402a30d7e056c6d72d46e9ca9fbaa.tar.gz puzzles-4fb9776d838402a30d7e056c6d72d46e9ca9fbaa.tar.bz2 puzzles-4fb9776d838402a30d7e056c6d72d46e9ca9fbaa.tar.xz | |
Fix a typo in the comments of Pearl.
Each stone can have 2 lines radiating from its centre, not 3.
| -rw-r--r-- | pearl.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1654,7 +1654,7 @@ static void check_completion(game_state *state, int mark) * - no clues must be contradicted (highlight clue itself in error if so) * - if there is a closed loop it must include every line segment laid * - if there's a smaller closed loop then highlight whole loop as error - * - no square must have more than 3 lines radiating from centre point + * - no square must have more than 2 lines radiating from centre point * (highlight all lines in that square as error if so) */ |