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| author | Simon Tatham <anakin@pobox.com> | 2023-02-05 10:29:42 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2023-02-05 10:41:17 +0000 |
| commit | 5030d87903191d581586ecda2382ad5bcd70f63d (patch) | |
| tree | 16723a72976b9b1699b923d1c991e8cf7b9f9eec | |
| parent | 517b14e666b0b71fc0bcd5da1b22cdc90d3434c9 (diff) | |
| download | puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.zip puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.tar.gz puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.tar.bz2 puzzles-5030d87903191d581586ecda2382ad5bcd70f63d.tar.xz | |
latin_solver_alloc: handle clashing numbers in input grid.
In the setup phase of the centralised latin.c solver, we start by
going over the input grid containing already-placed clue numbers, and
calling latin_solver_place to enter each on into the solver's data
structure. This has the side effect of ruling out each number from the
rest of the row and column, and _also_ checking by assertion that the
number being placed is not ruled out.
Those are a bad combination, because it means that if you give an
obviously inconsistent input grid to latin_solver_alloc (e.g. with two
identical numbers in a row already), it will fail an assertion. In
that situation, you want the solver run as a whole to return
diff_impossible so that the error is reported cleanly.
This assertion failure could be provoked by giving either Towers or
Group a manually-constructed game description inconsistent in that
way, and hitting Solve. Worse, it could be provoked during live play
in Unequal, by filling in a number clashing with a clue and then
pressing 'h' to get hints.
| -rw-r--r-- | latin.c | 47 | ||||
| -rw-r--r-- | latin.h | 9 | ||||
| -rw-r--r-- | unequal.c | 30 | ||||
| -rw-r--r-- | unfinished/group.c | 15 |
4 files changed, 60 insertions, 41 deletions
@@ -563,7 +563,7 @@ void latin_solver_free_scratch(struct latin_solver_scratch *scratch) sfree(scratch); } -void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o) +bool latin_solver_alloc(struct latin_solver *solver, digit *grid, int o) { int x, y; @@ -577,14 +577,23 @@ void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o) memset(solver->row, 0, o*o); memset(solver->col, 0, o*o); - for (x = 0; x < o; x++) - for (y = 0; y < o; y++) - if (grid[y*o+x]) - latin_solver_place(solver, x, y, grid[y*o+x]); - #ifdef STANDALONE_SOLVER solver->names = NULL; #endif + + for (x = 0; x < o; x++) { + for (y = 0; y < o; y++) { + int n = grid[y*o+x]; + if (n) { + if (cube(x, y, n)) + latin_solver_place(solver, x, y, n); + else + return false; /* puzzle is already inconsistent */ + } + } + } + + return true; } void latin_solver_free(struct latin_solver *solver) @@ -810,15 +819,17 @@ static int latin_solver_recurse } else { newctx = ctx; } - latin_solver_alloc(&subsolver, outgrid, o); #ifdef STANDALONE_SOLVER subsolver.names = solver->names; #endif - ret = latin_solver_top(&subsolver, diff_recursive, - diff_simple, diff_set_0, diff_set_1, - diff_forcing, diff_recursive, - usersolvers, valid, newctx, - ctxnew, ctxfree); + if (latin_solver_alloc(&subsolver, outgrid, o)) + ret = latin_solver_top(&subsolver, diff_recursive, + diff_simple, diff_set_0, diff_set_1, + diff_forcing, diff_recursive, + usersolvers, valid, newctx, + ctxnew, ctxfree); + else + ret = diff_impossible; latin_solver_free(&subsolver); if (ctxnew) ctxfree(newctx); @@ -1059,11 +1070,13 @@ int latin_solver(digit *grid, int o, int maxdiff, struct latin_solver solver; int diff; - latin_solver_alloc(&solver, grid, o); - diff = latin_solver_main(&solver, maxdiff, - diff_simple, diff_set_0, diff_set_1, - diff_forcing, diff_recursive, - usersolvers, valid, ctx, ctxnew, ctxfree); + if (latin_solver_alloc(&solver, grid, o)) + diff = latin_solver_main(&solver, maxdiff, + diff_simple, diff_set_0, diff_set_1, + diff_forcing, diff_recursive, + usersolvers, valid, ctx, ctxnew, ctxfree); + else + diff = diff_impossible; latin_solver_free(&solver); return diff; } @@ -61,10 +61,13 @@ int latin_solver_forcing(struct latin_solver *solver, /* --- Solver allocation --- */ /* Fills in (and allocates members for) a latin_solver struct. - * Will allocate members of snew, but not snew itself + * Will allocate members of solver, but not solver itself * (allowing 'struct latin_solver' to be the first element in a larger - * struct, for example). */ -void latin_solver_alloc(struct latin_solver *solver, digit *grid, int o); + * struct, for example). + * + * latin_solver_alloc returns false if the digits already in the grid + * could not be legally placed. */ +bool latin_solver_alloc(struct latin_solver *solver, digit *grid, int o); void latin_solver_free(struct latin_solver *solver); /* Allocates scratch space (for _set and _forcing) */ @@ -890,13 +890,14 @@ static int solver_state(game_state *state, int maxdiff) struct latin_solver solver; int diff; - latin_solver_alloc(&solver, state->nums, state->order); - - diff = latin_solver_main(&solver, maxdiff, - DIFF_LATIN, DIFF_SET, DIFF_EXTREME, - DIFF_EXTREME, DIFF_RECURSIVE, - unequal_solvers, unequal_valid, ctx, - clone_ctx, free_ctx); + if (!latin_solver_alloc(&solver, state->nums, state->order)) + diff = latin_solver_main(&solver, maxdiff, + DIFF_LATIN, DIFF_SET, DIFF_EXTREME, + DIFF_EXTREME, DIFF_RECURSIVE, + unequal_solvers, unequal_valid, ctx, + clone_ctx, free_ctx); + else + diff = DIFF_IMPOSSIBLE; memcpy(state->hints, solver.cube, state->order*state->order*state->order); @@ -2256,13 +2257,14 @@ static int solve(game_params *p, char *desc, int debug) solver_show_working = debug; game_debug(state); - latin_solver_alloc(&solver, state->nums, state->order); - - diff = latin_solver_main(&solver, DIFF_RECURSIVE, - DIFF_LATIN, DIFF_SET, DIFF_EXTREME, - DIFF_EXTREME, DIFF_RECURSIVE, - unequal_solvers, unequal_valid, ctx, - clone_ctx, free_ctx); + if (latin_solver_alloc(&solver, state->nums, state->order)) + diff = latin_solver_main(&solver, DIFF_RECURSIVE, + DIFF_LATIN, DIFF_SET, DIFF_EXTREME, + DIFF_EXTREME, DIFF_RECURSIVE, + unequal_solvers, unequal_valid, ctx, + clone_ctx, free_ctx); + else + diff = DIFF_IMPOSSIBLE; free_ctx(ctx); diff --git a/unfinished/group.c b/unfinished/group.c index e72e3ce..2eca7c4 100644 --- a/unfinished/group.c +++ b/unfinished/group.c @@ -580,13 +580,11 @@ static int solver(const game_params *params, digit *grid, int maxdiff) int w = params->w; int ret; struct latin_solver solver; + #ifdef STANDALONE_SOLVER char *p, text[100], *names[50]; int i; -#endif - latin_solver_alloc(&solver, grid, w); -#ifdef STANDALONE_SOLVER for (i = 0, p = text; i < w; i++) { names[i] = p; *p++ = TOCHAR(i+1, params->id); @@ -595,10 +593,13 @@ static int solver(const game_params *params, digit *grid, int maxdiff) solver.names = names; #endif - ret = latin_solver_main(&solver, maxdiff, - DIFF_TRIVIAL, DIFF_HARD, DIFF_EXTREME, - DIFF_EXTREME, DIFF_UNREASONABLE, - group_solvers, group_valid, NULL, NULL, NULL); + if (latin_solver_alloc(&solver, grid, w)) + ret = latin_solver_main(&solver, maxdiff, + DIFF_TRIVIAL, DIFF_HARD, DIFF_EXTREME, + DIFF_EXTREME, DIFF_UNREASONABLE, + group_solvers, group_valid, NULL, NULL, NULL); + else + ret = diff_impossible; latin_solver_free(&solver); |