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authorJacob Nevins <jacobn@chiark.greenend.org.uk>2005-05-24 20:28:38 +0000
committerJacob Nevins <jacobn@chiark.greenend.org.uk>2005-05-24 20:28:38 +0000
commit5409c27b4f130fc9e737d695d893eb637fdaa251 (patch)
tree387f0dd61929c8d78592b592fa3fde510f60f265
parent49fdcd1ed465e2ad2b8622eb1647eb5e0f8d6608 (diff)
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Mention NetWalk and update comment
[originally from svn r5841]
-rw-r--r--puzzles.but8
1 files changed, 5 insertions, 3 deletions
diff --git a/puzzles.but b/puzzles.but
index fa7ce1a..1faa9e8 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -286,12 +286,14 @@ missing. See \k{common-id} for more details on this.)
\i\cw{NETGAME.EXE} to avoid clashing with Windows's own \cw{NET.EXE}.)
I originally saw this in the form of a Flash game called \i{FreeNet}
-\k{FreeNet}, written by Pavils Jurjans. The computer prepares a
+\k{FreeNet}, written by Pavils Jurjans; there are several other
+implementations under the name \i{NetWalk}. The computer prepares a
network by connecting up the centres of squares in a grid, and then
shuffles the network by rotating every tile randomly. Your job is to
rotate it all back into place. The successful solution will be an
-entirely connected network, with no closed loops. \#{Is it also true
-that a correct solution will not contain any cycles?} As a visual aid,
+entirely connected network, with no closed loops. \#{The latter
+clause means that there are no closed paths within the network.
+Could this be clearer? "No closed paths"?} As a visual aid,
all tiles which are connected to the one in the middle are
highlighted.