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| author | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-05-24 20:28:38 +0000 |
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| committer | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-05-24 20:28:38 +0000 |
| commit | 5409c27b4f130fc9e737d695d893eb637fdaa251 (patch) | |
| tree | 387f0dd61929c8d78592b592fa3fde510f60f265 | |
| parent | 49fdcd1ed465e2ad2b8622eb1647eb5e0f8d6608 (diff) | |
| download | puzzles-5409c27b4f130fc9e737d695d893eb637fdaa251.zip puzzles-5409c27b4f130fc9e737d695d893eb637fdaa251.tar.gz puzzles-5409c27b4f130fc9e737d695d893eb637fdaa251.tar.bz2 puzzles-5409c27b4f130fc9e737d695d893eb637fdaa251.tar.xz | |
Mention NetWalk and update comment
[originally from svn r5841]
| -rw-r--r-- | puzzles.but | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/puzzles.but b/puzzles.but index fa7ce1a..1faa9e8 100644 --- a/puzzles.but +++ b/puzzles.but @@ -286,12 +286,14 @@ missing. See \k{common-id} for more details on this.) \i\cw{NETGAME.EXE} to avoid clashing with Windows's own \cw{NET.EXE}.) I originally saw this in the form of a Flash game called \i{FreeNet} -\k{FreeNet}, written by Pavils Jurjans. The computer prepares a +\k{FreeNet}, written by Pavils Jurjans; there are several other +implementations under the name \i{NetWalk}. The computer prepares a network by connecting up the centres of squares in a grid, and then shuffles the network by rotating every tile randomly. Your job is to rotate it all back into place. The successful solution will be an -entirely connected network, with no closed loops. \#{Is it also true -that a correct solution will not contain any cycles?} As a visual aid, +entirely connected network, with no closed loops. \#{The latter +clause means that there are no closed paths within the network. +Could this be clearer? "No closed paths"?} As a visual aid, all tiles which are connected to the one in the middle are highlighted. |