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| author | Simon Tatham <anakin@pobox.com> | 2005-09-05 17:18:03 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-09-05 17:18:03 +0000 |
| commit | 56ff3647e272b672f8dca8b947bb571ba30d4742 (patch) | |
| tree | 0fcc2c2d1e4469a4c746fe8170ac626999020af3 | |
| parent | fd1735170e408b32847c481eea2cffc4f164c7df (diff) | |
| download | puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.zip puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.tar.gz puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.tar.bz2 puzzles-56ff3647e272b672f8dca8b947bb571ba30d4742.tar.xz | |
I've dithered a bit in the past about whether or not it's allowable
to call game_set_size() twice on the same drawstate. Finally, a
definite decision: it isn't. Accordingly, midend.c arranges never to
do so, the devel docs state that puzzles may enforce by assertion
that it never happens, and the four puzzles which care (i.e. use
blitters) do so.
[originally from svn r6274]
| -rw-r--r-- | devel.but | 9 | ||||
| -rw-r--r-- | guess.c | 2 | ||||
| -rw-r--r-- | inertia.c | 3 | ||||
| -rw-r--r-- | map.c | 3 | ||||
| -rw-r--r-- | midend.c | 11 | ||||
| -rw-r--r-- | pegs.c | 3 |
6 files changed, 21 insertions, 10 deletions
@@ -1097,6 +1097,11 @@ allocating a blitter (see \k{drawing-blitter}). The parameter \c{dr} is a drawing object (see \k{drawing}), which is required if a blitter needs to be allocated. +Back ends may assume (and may enforce by assertion) that this +function will be called at most once for any \c{game_drawstate}. If +a puzzle needs to be redrawn at a different size, the mid-end will +create a fresh drawstate. + \S{backend-colours} \cw{colours()} \c float *(*colours)(frontend *fe, game_state *state, int *ncolours); @@ -4115,9 +4120,7 @@ piece of saved background needs to be. \b In the game's \cw{set_size()} function, once you know the size of the object you'll be dragging around the display and hence the -required size of the blitter, actually allocate the blitter (making -sure to free a previous one if present \dash it's possible that -\cw{set_size()} might be called twice on the same draw state). +required size of the blitter, actually allocate the blitter. \b In \cw{free_drawstate()}, free the blitter if it's not \cw{NULL}. @@ -860,7 +860,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, ds->solny = ds->guessy + ((ds->pegsz + ds->gapsz) * params->nguesses) + ds->gapsz; assert(ds->pegsz > 0); - if (ds->blit_peg) blitter_free(dr, ds->blit_peg); + assert(!ds->blit_peg); /* set_size is never called twice */ ds->blit_peg = blitter_new(dr, ds->pegsz, ds->pegsz); } @@ -875,10 +875,9 @@ static void game_set_size(drawing *dr, game_drawstate *ds, { ds->tilesize = tilesize; + assert(!ds->player_background); /* set_size is never called twice */ assert(!ds->player_bg_saved); - if (ds->player_background) - blitter_free(dr, ds->player_background); ds->player_background = blitter_new(dr, TILESIZE, TILESIZE); } @@ -2505,8 +2505,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, { ds->tilesize = tilesize; - if (ds->bl) - blitter_free(dr, ds->bl); + assert(!ds->bl); /* set_size is never called twice */ ds->bl = blitter_new(dr, TILESIZE+3, TILESIZE+3); } @@ -218,6 +218,17 @@ void midend_size(midend *me, int *x, int *y, int expand) int rx, ry; /* + * We can't set the size on the same drawstate twice. So if + * we've already sized one drawstate, we must throw it away and + * create a new one. + */ + if (me->drawstate && me->tilesize > 0) { + me->ourgame->free_drawstate(me->drawing, me->drawstate); + me->drawstate = me->ourgame->new_drawstate(me->drawing, + me->states[0].state); + } + + /* * Find the tile size that best fits within the given space. If * `expand' is TRUE, we must actually find the _largest_ such * tile size; otherwise, we bound above at the game's preferred @@ -936,8 +936,7 @@ static void game_set_size(drawing *dr, game_drawstate *ds, assert(TILESIZE > 0); - if (ds->drag_background) - blitter_free(dr, ds->drag_background); + assert(!ds->drag_background); /* set_size is never called twice */ ds->drag_background = blitter_new(dr, TILESIZE, TILESIZE); } |