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authorSimon Tatham <anakin@pobox.com>2004-08-16 13:17:40 +0000
committerSimon Tatham <anakin@pobox.com>2004-08-16 13:17:40 +0000
commit59be96c1d790dc6bbae2613081dedcc7984d35dd (patch)
tree213424829d63427c56eb32b74c9e3f598e430aa4
parent58769376e54812d5364dea07a0a2e1e7574ba098 (diff)
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Clarify that difficulty does not increase forever as you increase
the expansion factor... [originally from svn r4465]
-rw-r--r--puzzles.but10
1 files changed, 6 insertions, 4 deletions
diff --git a/puzzles.but b/puzzles.but
index a7921d1..354a35d 100644
--- a/puzzles.but
+++ b/puzzles.but
@@ -22,7 +22,7 @@ This is a collection of small one-player puzzle games.
reserved. You may distribute this documentation under the MIT licence.
See \k{licence} for the licence text in full.
-\versionid $Id: puzzles.but,v 1.2 2004/08/16 12:42:11 simon Exp $
+\versionid $Id: puzzles.but,v 1.3 2004/08/16 13:17:40 simon Exp $
\C{intro} Introduction
@@ -423,9 +423,11 @@ after generation. In other words, the initial grid will be 2/3 the
size in each dimension, and will be expanded to its full size
without adding any more rectangles.
-Setting a high expansion factor tends to make the game more
-difficult, and also rewards a less deductive and more intuitive
-playing style.
+Setting an expansion factor of around 0.5 tends to make the game
+more difficult, and also (in my experience) rewards a less deductive
+and more intuitive playing style. If you set it \e{too} high,
+though, the game simply cannot generate more than a few rectangles
+to cover the entire grid, and the game becomes trivial.
\H{rectangles-cmdline} \I{command line, for Rectangles}Additional
command-line configuration