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authorBen Harris <bjh21@bjh21.me.uk>2023-02-13 22:58:46 +0000
committerBen Harris <bjh21@bjh21.me.uk>2023-02-13 23:00:17 +0000
commit5a0a2b9166a144b1775411a47060efa483e61971 (patch)
treea9646213b03848e39b7ce8d1077600dd2b90ca14
parente8668dc883e940f0852ff4520abc3d30cae90aef (diff)
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Fix over-long lines in devel.but
Most of these are my fault anyway.
-rw-r--r--devel.but12
1 files changed, 8 insertions, 4 deletions
diff --git a/devel.but b/devel.but
index 26371d3..366ec03 100644
--- a/devel.but
+++ b/devel.but
@@ -1700,7 +1700,8 @@ frontends should use \cw{midend_request_keys()}
\S{backend-current-key-label} \cw{current_key_label()}
\c const char *(*current_key_label)(const game_ui *ui,
-\c const game_state *state, int button);
+\c const game_state *state,
+\c int button);
This function is called to ask the back-end how certain keys should be
labelled on platforms (such a feature phones) where this is
@@ -2920,7 +2921,8 @@ the front end.
\S{drawing-print-get-colour} \cw{print_get_colour()}
-\c void print_get_colour(drawing *dr, int colour, bool printing_in_colour,
+\c void print_get_colour(drawing *dr, int colour,
+\c bool printing_in_colour,
\c int *hatch, float *r, float *g, float *b);
This function is called by the implementations of the drawing API
@@ -3022,7 +3024,8 @@ when finished with by passing it to the game's own
\H{midend-size} \cw{midend_size()}
-\c void midend_size(midend *me, int *x, int *y, bool user_size, double device_pixel_ratio);
+\c void midend_size(midend *me, int *x, int *y,
+\c bool user_size, double device_pixel_ratio);
Tells the mid-end to figure out its window size.
@@ -3181,7 +3184,8 @@ call to this function. Some back ends require that \cw{midend_size()}
\H{midend-process-key} \cw{midend_process_key()}
-\c bool midend_process_key(midend *me, int x, int y, int button, bool *handled);
+\c bool midend_process_key(midend *me, int x, int y, int button,
+\c bool *handled);
The front end calls this function to report a mouse or keyboard event.
The parameters \c{x} and \c{y} are identical to the ones passed to the