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| author | Simon Tatham <anakin@pobox.com> | 2011-04-05 17:45:48 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2011-04-05 17:45:48 +0000 |
| commit | 5d503a52db029434cd354e04a0c6adbd2081fefa (patch) | |
| tree | 88695e2e70995295bb7b8376103ef0690d5b298a | |
| parent | 4594df97a94a862e9724bf1f63ef7666f3c3b8c0 (diff) | |
| download | puzzles-5d503a52db029434cd354e04a0c6adbd2081fefa.zip puzzles-5d503a52db029434cd354e04a0c6adbd2081fefa.tar.gz puzzles-5d503a52db029434cd354e04a0c6adbd2081fefa.tar.bz2 puzzles-5d503a52db029434cd354e04a0c6adbd2081fefa.tar.xz | |
Adjust the yellow used for LINE_UNKNOWN so that it's always a bit
darker than the background, because the Java front end demonstrates
that it's a bit eyewatering when it _matches_ the background.
[originally from svn r9145]
| -rw-r--r-- | loopy.c | 10 |
1 files changed, 8 insertions, 2 deletions
@@ -839,8 +839,14 @@ static float *game_colours(frontend *fe, int *ncolours) ret[COL_FOREGROUND * 3 + 1] = 0.0F; ret[COL_FOREGROUND * 3 + 2] = 0.0F; - ret[COL_LINEUNKNOWN * 3 + 0] = 0.8F; - ret[COL_LINEUNKNOWN * 3 + 1] = 0.8F; + /* + * We want COL_LINEUNKNOWN to be a yellow which is a bit darker + * than the background. (I previously set it to 0.8,0.8,0, but + * found that this went badly with the 0.8,0.8,0.8 favoured as a + * background by the Java frontend.) + */ + ret[COL_LINEUNKNOWN * 3 + 0] = ret[COL_BACKGROUND * 3 + 0] * 0.9F; + ret[COL_LINEUNKNOWN * 3 + 1] = ret[COL_BACKGROUND * 3 + 1] * 0.9F; ret[COL_LINEUNKNOWN * 3 + 2] = 0.0F; ret[COL_HIGHLIGHT * 3 + 0] = 1.0F; |