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| author | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-10-22 18:18:21 +0000 |
|---|---|---|
| committer | Jacob Nevins <jacobn@chiark.greenend.org.uk> | 2005-10-22 18:18:21 +0000 |
| commit | 5e28f1a9719127373535d8d3104e3ccf4a32d34f (patch) | |
| tree | 350891bae2cecbcef715e95fbbf151140087a663 | |
| parent | cc6092ce796789068864c7fd91e8dc2e330b95ac (diff) | |
| download | puzzles-5e28f1a9719127373535d8d3104e3ccf4a32d34f.zip puzzles-5e28f1a9719127373535d8d3104e3ccf4a32d34f.tar.gz puzzles-5e28f1a9719127373535d8d3104e3ccf4a32d34f.tar.bz2 puzzles-5e28f1a9719127373535d8d3104e3ccf4a32d34f.tar.xz | |
Fix segfault in Tents' printing.
[originally from svn r6422]
| -rw-r--r-- | tents.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1976,7 +1976,7 @@ static void int_redraw(drawing *dr, game_drawstate *ds, game_state *oldstate, * marginally nicer not to have the drag effects * flickering on and off disconcertingly. */ - if (ui->drag_button >= 0) + if (ui && ui->drag_button >= 0) v = drag_xform(ui, x, y, v); if (flashing && (v == TREE || v == TENT)) |