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| author | Jonas Kölker <jonaskoelker@yahoo.com> | 2015-10-18 21:05:11 +0200 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2015-10-21 22:03:04 +0100 |
| commit | 67178751e923691e76b410dc90bea3cfb24ae7af (patch) | |
| tree | ecb89b9f44e0ed0cc5249c69558bc4fe028c830d | |
| parent | 44e2690abb523aa60558ca6326eaeb9ce6287454 (diff) | |
| download | puzzles-67178751e923691e76b410dc90bea3cfb24ae7af.zip puzzles-67178751e923691e76b410dc90bea3cfb24ae7af.tar.gz puzzles-67178751e923691e76b410dc90bea3cfb24ae7af.tar.bz2 puzzles-67178751e923691e76b410dc90bea3cfb24ae7af.tar.xz | |
Fix a comment in Tents (it said 'tents' instead of 'trees').
| -rw-r--r-- | tents.c | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1063,7 +1063,7 @@ static char *new_game_desc(const game_params *params_in, random_state *rs, j = maxflow(w*h+2, w*h+1, w*h, nedges, edges, capacity, flow, NULL); if (j < ntrees) - continue; /* couldn't place all the tents */ + continue; /* couldn't place all the trees */ /* * We've placed the trees. Now we need to work out _where_ |