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authorSimon Tatham <anakin@pobox.com>2005-10-22 16:34:28 +0000
committerSimon Tatham <anakin@pobox.com>2005-10-22 16:34:28 +0000
commit6824dcde03d894886fea4c1e16e0020a9c176225 (patch)
tree7c764d54b66368b227a100ff14fdf9820f3dea9a
parent23ab000b7b038b6810e48a71a94b8287c20a6047 (diff)
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OS X frontend was directly calling the backend's wants_statusbar()
function, whereas it ought to have been calling the midend's one. [originally from svn r6413]
-rw-r--r--osx.m2
1 files changed, 1 insertions, 1 deletions
diff --git a/osx.m b/osx.m
index e19db27..bbe47f3 100644
--- a/osx.m
+++ b/osx.m
@@ -540,7 +540,7 @@ struct frontend {
/*
* Create the status bar, which will just be an NSTextField.
*/
- if (ourgame->wants_statusbar()) {
+ if (midend_wants_statusbar(me)) {
status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)];
[status setEditable:NO];
[status setSelectable:NO];