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| author | Simon Tatham <anakin@pobox.com> | 2005-10-22 16:34:28 +0000 |
|---|---|---|
| committer | Simon Tatham <anakin@pobox.com> | 2005-10-22 16:34:28 +0000 |
| commit | 6824dcde03d894886fea4c1e16e0020a9c176225 (patch) | |
| tree | 7c764d54b66368b227a100ff14fdf9820f3dea9a | |
| parent | 23ab000b7b038b6810e48a71a94b8287c20a6047 (diff) | |
| download | puzzles-6824dcde03d894886fea4c1e16e0020a9c176225.zip puzzles-6824dcde03d894886fea4c1e16e0020a9c176225.tar.gz puzzles-6824dcde03d894886fea4c1e16e0020a9c176225.tar.bz2 puzzles-6824dcde03d894886fea4c1e16e0020a9c176225.tar.xz | |
OS X frontend was directly calling the backend's wants_statusbar()
function, whereas it ought to have been calling the midend's one.
[originally from svn r6413]
| -rw-r--r-- | osx.m | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -540,7 +540,7 @@ struct frontend { /* * Create the status bar, which will just be an NSTextField. */ - if (ourgame->wants_statusbar()) { + if (midend_wants_statusbar(me)) { status = [[NSTextField alloc] initWithFrame:NSMakeRect(0,0,100,50)]; [status setEditable:NO]; [status setSelectable:NO]; |